Results 31 to 40 of about 1,890,093 (253)
Alternate reality games in small museums. [PDF]
Museums need to think creatively to attract and retain a young adult audience. One way museums are addressing this is by creating Alternate Reality Games (ARGs).
Mauger, Heather.
core +2 more sources
LUNAR is a liver‐specific long noncoding RNA (lncRNA) that is highly expressed in normal liver but becomes epigenetically silenced in hepatocellular carcinoma through promoter hypermethylation. Loss of LUNAR is associated with NOTCH activation, epithelial–mesenchymal transition, and metastasis, whereas restoring LUNAR restrains metastatic progression ...
Se Ha Jang +9 more
wiley +1 more source
Student engagement extends beyond simple attendance. Across 891 bioscience students from three universities, attendance behaviour was associated mainly with structural influences, whereas classroom spatial behaviour reflected affective and sensory factors.
Nigel Page +4 more
wiley +1 more source
Taxonomistudie av spelare i Alternate Reality Games
This study introduces a comprehensive taxonomy for categorizing participants in Alternate Reality Games (ARGs). The taxonomy emerges from a meticulous analysis of player motivations and behaviors within a self-designed ARG project.
Wen, Ruoyu
core +3 more sources
Este artículo propone un acercamiento al creciente número de películas y series pertenecientes a la animación japonesa comercial que explotan las posibilidades narrativas de los bucles temporales dentro de la tendencia de las mind-game films.
Antonio Loriguillo López
doaj +1 more source
Chronobiology of Cancer: How Aging Fuels Oncogenesis at the Molecular Level
This graphical abstract illustrates the key biological pathways linking aging with cancer development and progression. In the upper left, cumulative exposure to ultraviolet radiation, toxins, and reactive oxygen species (ROS) causes DNA damage and genomic instability, whereas age‐related decline in repair mechanisms, such as ATM/ATR, BER, and NER ...
Anu Singh, Aroonima Misra, Sufian Zaheer
wiley +1 more source
Developing serious games for cultural heritage: a state-of-the-art review [PDF]
Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered.
McLoughlin, L. +12 more
core +1 more source
A Q‐Learning Algorithm to Solve the Two‐Player Zero‐Sum Game Problem for Nonlinear Systems
A Q‐learning algorithm to solve the two‐player zero‐sum game problem for nonlinear systems. ABSTRACT This paper deals with the two‐player zero‐sum game problem, which is a bounded L2$$ {L}_2 $$‐gain robust control problem. Finding an analytical solution to the complex Hamilton‐Jacobi‐Issacs (HJI) equation is a challenging task.
Afreen Islam +2 more
wiley +1 more source
Alternate Reality Games – comumente abreviados como ARGs – surgiram na primeira década do século XXI. A principal característica desses jogos é sua intenção de se apresentarem como histórias reais, negando que qualquer aspecto de suas narrativas seja ...
Gabriela Pirotti Pereira
doaj +1 more source
OPUS: an Alternate Reality Game to learn SQL at university
The project aims to test the effectiveness of applying the principles of experiential learning within a university course. In particular, the objective of the paper is to investigate the educational effectiveness of the Alternate Reality Games (ARGs) and of their characterizing elements: the immersive storytelling, which blends reality and fiction, and
Mara Lupano +2 more
openaire +3 more sources

