Results 11 to 20 of about 2,129 (272)

Alternate Reality Games : Framtidens Marknadsföringsform

open access: yes, 2009
An alternate reality game, often abbreviated as ARG, is a mix between a game and a crossmedia interactive story using mainly the Internet as a platform. The game is built around the idea of teamwork among its participants. The players cooperate to solve puzzles allowing them to go forward in the story of the game.
Rosqvist, Karl Johan
core   +3 more sources

Cybernetic Hive Minds: A Review

open access: yesAI, 2022
Insect swarms and migratory birds are known to exhibit something known as a hive mind, collective consciousness, and herd mentality, among others. This has inspired a whole new stream of robotics known as swarm intelligence, where small-sized robots ...
Anirban Chowdhury, Rithvik Ramadas
doaj   +1 more source

La conception de jeux en réalité alternée reliés aux séries télévisées. La scénarisation de fictions ludiques hybrides, entre jeu traditionnel et jeu numérique

open access: yesSciences du Jeu, 2016
Transmedia productions combine audiovisual fictions with different forms of games, leading to specific interplays between fictional narrative universes and game mechanisms in a way that digital games and off-media games often merge.
Marida Di Crosta, Ana Chantôme
doaj   +1 more source

Using an alternate reality game to facilitate student engagement during orientation

open access: yesStudent Success, 2019
An alternate reality game was designed to facilitate transition and engagement amongst students commencing a tertiary preparation program at a regional university in Australia.
Sarah Glencross   +3 more
doaj   +1 more source

Elastic Worlds

open access: yesLa Revista Icono 14, 2019
In participatory transmedia experiences a wide range of player agency is desirable but can be problematic if the game and storyworld boundaries are unknown or ignored.
Robert Pratten
doaj   +1 more source

Don't make a scene: Game studies for an uncertain world

open access: yesDigital Studies, 2015
That the 2012 Congress of the Canadian Federation for the Humanities and Social Sciences censored the Bonfire of the Humanities, a student-produced alternate reality game, apparently in order to preserve the reputations of its invited speakers and host ...
Brian Greenspan
doaj   +1 more source

Du game design au gamefulness : définir la gamification

open access: yesSciences du Jeu, 2014
Recent years have seen a rapid proliferation of mass-market consumer software that takes inspiration from video games. Usually summarized as “gamification”, this trend connects to a sizeable body of existing concepts and research in human-computer ...
Sebastien Deterding   +3 more
doaj   +1 more source

An enjoyment metric for the evaluation of alternate reality games [PDF]

open access: yesProceedings of the 6th International Conference on Foundations of Digital Games, 2011
Alternate Reality Games layer a fictional world over the real world in order to provide players with a location-based interactive narrative experience. Building off previous work on game flow and enjoyment metrics in games, we present a metric based on the key elements that empirical studies suggest make for enjoyable ARG gameplay.
Andrew Peter Macvean, Mark O. Riedl
openaire   +1 more source

L’expérience de l’espace dans les jeux vidéo et les récits numériques

open access: yesCahiers de Narratologie, 2014
This article studies two conceptions of space in digital media: the first based on an emotional relation to space, and the second on a strategic relation.
Marie-Laure Ryan
doaj   +1 more source

Evaluating enjoyment within alternate reality games [PDF]

open access: yesProceedings of the 2011 ACM SIGGRAPH Symposium on Video Games, 2011
Alternate Reality Games (ARGs) are interactive narrative experiences which use the real world as the platform of the game. By bringing play out into the real world, ARGs provide players with an opportunity to enjoy both the gameplay, and benefit from the rich social experiences and physical activity which come synonymously with the genre.
Andrew Peter Macvean, Mark O. Riedl
openaire   +1 more source

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