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Alternate Reality Games : Framtidens Marknadsföringsform
An alternate reality game, often abbreviated as ARG, is a mix between a game and a crossmedia interactive story using mainly the Internet as a platform. The game is built around the idea of teamwork among its participants. The players cooperate to solve puzzles allowing them to go forward in the story of the game.
Rosqvist, Karl Johan
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Cybernetic Hive Minds: A Review
Insect swarms and migratory birds are known to exhibit something known as a hive mind, collective consciousness, and herd mentality, among others. This has inspired a whole new stream of robotics known as swarm intelligence, where small-sized robots ...
Anirban Chowdhury, Rithvik Ramadas
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Transmedia productions combine audiovisual fictions with different forms of games, leading to specific interplays between fictional narrative universes and game mechanisms in a way that digital games and off-media games often merge.
Marida Di Crosta, Ana Chantôme
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Using an alternate reality game to facilitate student engagement during orientation
An alternate reality game was designed to facilitate transition and engagement amongst students commencing a tertiary preparation program at a regional university in Australia.
Sarah Glencross +3 more
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In participatory transmedia experiences a wide range of player agency is desirable but can be problematic if the game and storyworld boundaries are unknown or ignored.
Robert Pratten
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Don't make a scene: Game studies for an uncertain world
That the 2012 Congress of the Canadian Federation for the Humanities and Social Sciences censored the Bonfire of the Humanities, a student-produced alternate reality game, apparently in order to preserve the reputations of its invited speakers and host ...
Brian Greenspan
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Du game design au gamefulness : définir la gamification
Recent years have seen a rapid proliferation of mass-market consumer software that takes inspiration from video games. Usually summarized as “gamification”, this trend connects to a sizeable body of existing concepts and research in human-computer ...
Sebastien Deterding +3 more
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An enjoyment metric for the evaluation of alternate reality games [PDF]
Alternate Reality Games layer a fictional world over the real world in order to provide players with a location-based interactive narrative experience. Building off previous work on game flow and enjoyment metrics in games, we present a metric based on the key elements that empirical studies suggest make for enjoyable ARG gameplay.
Andrew Peter Macvean, Mark O. Riedl
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L’expérience de l’espace dans les jeux vidéo et les récits numériques
This article studies two conceptions of space in digital media: the first based on an emotional relation to space, and the second on a strategic relation.
Marie-Laure Ryan
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Evaluating enjoyment within alternate reality games [PDF]
Alternate Reality Games (ARGs) are interactive narrative experiences which use the real world as the platform of the game. By bringing play out into the real world, ARGs provide players with an opportunity to enjoy both the gameplay, and benefit from the rich social experiences and physical activity which come synonymously with the genre.
Andrew Peter Macvean, Mark O. Riedl
openaire +1 more source

