Results 11 to 20 of about 1,890,093 (253)
Alternate Reality Games : Framtidens Marknadsföringsform
An alternate reality game, often abbreviated as ARG, is a mix between a game and a crossmedia interactive story using mainly the Internet as a platform. The game is built around the idea of teamwork among its participants. The players cooperate to solve puzzles allowing them to go forward in the story of the game.
Rosqvist, Karl Johan
core +5 more sources
Alternate Reality Games: Persuasion in Context
Given the problems with applying the concept of the magic circle to contem- porary alternate reality games (ARG), serious games and art games, this paper suggests a perspective which regards play as situated in an infinite series of inter- woven contexts.
Ortner, Josef +3 more
core +4 more sources
Gamification of promotional discourse practices on TV: the problem of influencing mass consciousness of the audience [PDF]
Background. The paper focuses on manipulating the mass consciousness of the audience. Traditionally, this issue has been considered as an attempt to present the advertising of a TV product as information, but within the digital age, there is a desire to ...
Lidia E. Malygina
doaj +1 more source
Cybernetic Hive Minds: A Review
Insect swarms and migratory birds are known to exhibit something known as a hive mind, collective consciousness, and herd mentality, among others. This has inspired a whole new stream of robotics known as swarm intelligence, where small-sized robots ...
Anirban Chowdhury, Rithvik Ramadas
doaj +1 more source
Transmedia productions combine audiovisual fictions with different forms of games, leading to specific interplays between fictional narrative universes and game mechanisms in a way that digital games and off-media games often merge.
Marida Di Crosta, Ana Chantôme
doaj +1 more source
Using an alternate reality game to facilitate student engagement during orientation
An alternate reality game was designed to facilitate transition and engagement amongst students commencing a tertiary preparation program at a regional university in Australia.
Sarah Glencross +3 more
doaj +1 more source
Future Trends of Virtual, Augmented Reality, and Games for Health [PDF]
Serious game is now a multi-billion dollar industry and is still growing steadily in many sectors. As a major subset of serious games, designing and developing Virtual Reality (VR), Augmented Reality (AR), and serious games or adopting off-the-shelf ...
Minhua Ma +7 more
core +1 more source
In participatory transmedia experiences a wide range of player agency is desirable but can be problematic if the game and storyworld boundaries are unknown or ignored.
Robert Pratten
doaj +1 more source
Don't make a scene: Game studies for an uncertain world
That the 2012 Congress of the Canadian Federation for the Humanities and Social Sciences censored the Bonfire of the Humanities, a student-produced alternate reality game, apparently in order to preserve the reputations of its invited speakers and host ...
Brian Greenspan
doaj +1 more source
Du game design au gamefulness : définir la gamification
Recent years have seen a rapid proliferation of mass-market consumer software that takes inspiration from video games. Usually summarized as “gamification”, this trend connects to a sizeable body of existing concepts and research in human-computer ...
Sebastien Deterding +3 more
doaj +1 more source

