Results 31 to 40 of about 1,318 (212)
Using Virtual Soundwalk Approach for Assessing Sound Art Soundscape Interventions in Public Spaces
This paper discusses the soundscape assessment approaches to soundscape interventions with musical features introduced to public spaces as permanent sound art, with a focus on the ISO 12913 series, Method A for data collection applied in a laboratory ...
Tin Oberman +3 more
doaj +1 more source
Ambisonic Decoding for Compensated Amplitude Panning [PDF]
Compensated amplitude panning (CAP) is a spatial audio reproduction method for loudspeakers that takes the listener head orientation into account. It can produce stable images in any direction using only two loudspeakers. In its original form, CAP is inherently an object-based method, with each image produced separately.
Dylan Menzies, Filippo Maria Fazi
openaire +2 more sources
These are a preliminary version of some lecture notes on Ambisonics, prepared for the subject “Audio 3D” in the Escola Superior Politècnica in Universitat Pompeu ...
Daniel Arteaga
core +1 more source
Diffuse-Field Equalisation of Binaural Ambisonic Rendering
Ambisonics has enjoyed a recent resurgence in popularity due to virtual reality applications. Low order Ambisonic reproduction is inherently inaccurate at high frequencies, which causes poor timbre and height localisation. Diffuse-Field Equalisation (DFE)
Thomas McKenzie +2 more
doaj +1 more source
Space is an important aspect of music composition that received little emphasis in certain periods of the history of Western music. However, in the twentieth century, electroacoustic music reintroduced this element by utilizing the different ...
Danilo Rossetti, Jônatas Manzolli
doaj +1 more source
Perceptual implications of different Ambisonics-based methods for binaural reverberation [PDF]
Reverberation is essential for the realistic auralisation of enclosed spaces. However, it can be computationally expensive to render with high fidelity and, in practice, simplified models are typically used to lower costs while preserving perceived ...
Engel Alonso-Martinez, Isaac +9 more
core +1 more source
Optimized Decoders for Mixed-Order Ambisonics
9 pages, 10 figures,
Aaron Heller +2 more
openaire +2 more sources
This article discusses “Exposing the Invisible: A Brain-driven Audiovisual Walk”, an audiovisual installation that was part of the Digital Media Studio Project entitled Invisible Cities.
Adrian Barahona Rios +3 more
doaj +1 more source
Virtual Reality (VR) has been an active area of research in the development of interactive interventions for individuals with autism spectrum disorder (ASD) for over two decades.
Daniel Johnston +2 more
doaj +1 more source
Energy-Preserving Ambisonic Decoding
Energy-preserving Ambisonics ...
Zotter, Franz +2 more
openaire +2 more sources

