Results 41 to 50 of about 2,930 (194)
Current Use and Future Perspectives of Spatial Audio Technologies in Electronic Travel Aids
Electronic travel aids (ETAs) have been in focus since technology allowed designing relatively small, light, and mobile devices for assisting the visually impaired. Since visually impaired persons rely on spatial audio cues as their primary sense of orientation, providing an accurate virtual auditory representation of the environment is essential. This
Simone Spagnol +7 more
wiley +1 more source
Reverberation divergence in VR applications [PDF]
This project aimed to investigate the correlation between virtual reality (VR) imagery and ambisonic sound. With the increasing popularity of VR applications, understanding how sound is perceived in virtual environments is crucial for enhancing the ...
Patryk Rolkowski +2 more
doaj +1 more source
The goal of this paper is to address a topic that is rarely investigated in the literature of technology‐assisted motor rehabilitation, that is, the integration of auditory feedback in the rehabilitation device. After a brief introduction on rehabilitation robotics, the main concepts of auditory feedback are presented, together with relevant approaches,
Giulio Rosati +4 more
wiley +1 more source
The research explores the production and critical evaluation of two distinct mixes of “Dancing Ends”, a musical composition by Łukasz Pieprzyk. These mixes were engineered using two cutting-edge spatial sound technologies: Dolby Atmos and Ambisonics. The
Paweł MAŁECKI +2 more
doaj +1 more source
Deciphering complex coral reef soundscapes with spatial audio and 360° video
Abstract Coral reef soundscapes hold an untapped wealth of biodiversity information. While they are easy to record and filled with snapping shrimp and fish sounds, they are difficult to decipher because we know little about which sounds are made by which species. With identified fish sounds, acoustic monitoring can directly inform biodiversity metrics,
Marc S. Dantzker +6 more
wiley +1 more source
Active control of sound inside a sphere via control of the acoustic pressure at the boundary surface
Here we investigate the practical feasibility of performing soundfield reproduction throughout a three-dimensional area by controlling the acoustic pressure measured at the boundary surface of the volume in question.
Epain, Nicolas, Friot, Emmanuel
core +4 more sources
Implementation and Perceptual Evaluation of a Simulation Method for Coupled Rooms in Higher Order Ambisonics [PDF]
A fast and perceptively plausible method for rendering acoustic scenarios with moving sources and moving listeners is presented. The method is principally suited for application in dynamic and interactive evaluation environments (e.g., for hearing aid ...
Ewert, Stephan D +3 more
core +1 more source
Design of a Configurable Acoustic Sensor Network for Privacy‐Compliant Urban Soundscape Recordings
ABSTRACT Environmental acoustics, particularly urban soundscape monitoring, has gained increasing consideration since the United Nations established the Sustainable Development Goals in 2015, and to an even greater extent with the rise of privacy concerns following the introduction of global regulations such as GDPR.
Paraskevi Kritopoulou +5 more
wiley +1 more source
Rendering Binaural Room Impulse Responses from Spherical Microphone Array Recordings Using Timbre Correction [PDF]
The technique of rendering binaural room impulse responses from spatial data captured by spherical microphone arrays has been recently proposed and investigated perceptually.
Rafaely, Boaz +2 more
core +1 more source
Virtual nature and well‐being: Exploring the potential of 360° VR
Abstract This proof‐of‐concept study investigates the potential of immersive 360° VR nature videos to enhance emotional well‐being and nature connectedness, focusing on their use as e‐health interventions within social marketing initiatives. The research examined four key variables: (i) presence, or the extent to which participants felt immersed in the
Wiebke Finkler +7 more
wiley +1 more source

