Results 171 to 180 of about 58,618 (265)

Splatshop: Efficiently Editing Large Gaussian Splat Models

open access: yesComputer Graphics Forum, EarlyView.
Abstract We present Splatshop, a highly optimized toolbox for interactive editing (selection, deletion, painting, transformation, …) of 3D Gaussian Splatting models. Utilizing a comprehensive collection of heuristic approaches, we carefully balance between exact and fast rendering to enable precise editing without sacrificing real‐time performance. Our
Markus Schütz   +5 more
wiley   +1 more source

A culturomics biobank decodes extremophile evolution and metabolism in acid mine drainage. [PDF]

open access: yesEnviron Sci Ecotechnol
Li XT   +11 more
europepmc   +1 more source

SDFs from Unoriented Point Clouds using Neural Variational Heat Distances

open access: yesComputer Graphics Forum, EarlyView.
We propose a novel variational approach for computing neural Signed Distance Fields (SDF) from unoriented point clouds. We first compute a small time step of heat flow (middle) and then use its gradient directions to solve for a neural SDF (right). Abstract We propose a novel variational approach for computing neural Signed Distance Fields (SDF) from ...
Samuel Weidemaier   +5 more
wiley   +1 more source

Parafoveal Dark Adaptation in Early and Intermediate Age-Related Macular Degeneration. [PDF]

open access: yesInvest Ophthalmol Vis Sci
Ansari G   +9 more
europepmc   +1 more source

Statistical Denoising of Transient Rendering

open access: yesComputer Graphics Forum, EarlyView.
Abstract Transient rendering simulates light in motion, measuring the time of flight from the light source to the camera. However, the stochastic nature of Monte Carlo is aggravated in transient rendering, since samples are now spread along the temporal domain.
Oscar Pueyo‐Ciutad   +2 more
wiley   +1 more source

US Retina Specialists' Preferences for Geographic Atrophy Treatment. [PDF]

open access: yesClin Ophthalmol
Csaky K   +9 more
europepmc   +1 more source

Controllable Intrinsic Surface Pattern Generation Using Slime Mold Simulations

open access: yesComputer Graphics Forum, EarlyView.
Abstract Surface‐based pattern simulations have proven valuable for texture design and scientific visualization, but existing methods face several limitations. Most simulations either target a narrow range of pattern types (e.g. spots, branching) or support a broad range of patterns at the cost of time‐consuming parameter tuning.
Jeffrey Layton   +2 more
wiley   +1 more source

TABI: Tight and Balanced Interactive Atlas Packing

open access: yesComputer Graphics Forum, EarlyView.
Abstract Atlas packing is a key step in many computer graphics applications. Packing algorithms seek to arrange a set of charts within a fixed‐size atlas with as little downscaling as possible. Many packing applications such as content creation tools, dynamic atlas generation for video games, and texture space shading require on‐the‐fly interactive ...
F. Gu, N. Vining, A. Sheffer
wiley   +1 more source

Myopia control efficacy of annular microstructure defocus spectacle lenses: a 1-year multicenter study. [PDF]

open access: yesBMC Ophthalmol
Yan Y   +41 more
europepmc   +1 more source

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