A dataset of paired smartphone and BioPlux accelerometer measurements for vertical jump analysis. [PDF]
Radid Y +5 more
europepmc +1 more source
Abstract Cutout animation is one of the earliest forms of animation, and to this day remains a popular technique featured in numerous films including Monty Python and South Park series. Most computer animation systems, however, focus on different styles, including cel animation, making cutout animation somewhat underexplored.
Ivan Puhachov +3 more
wiley +1 more source
Multivariate Timing and Granger Causality Analysis of Spontaneous Facial Mimicry in Response to Android Dynamic Facial Expressions. [PDF]
Hsu CT +4 more
europepmc +1 more source
FaceIt: Real‐Time On‐Device Identity‐Preserving Portrait Animation
A real‐time, on‐device algorithm for animating a single portrait image using detailed facial expressions and motions from a driving video achieving visual quality that can outperform even techniques with significantly higher computational overhead. Abstract Recently, significant progress has been made in generating expressive and temporally coherent ...
M. Dvorožňák +7 more
wiley +1 more source
Chinese Mobile Health Apps for Preventing and Managing Pelvic Floor Dysfunction: Quality Assessment and Content Analysis. [PDF]
Song Y, Deng X, Hu T, Feng S, Xing L.
europepmc +1 more source
Attention Based Optimization for 3D Shape Registration
Abstract Transformers are sequence‐to‐sequence architectures originally designed to handle structurally rigid and order‐sensitive data, such as text and images. At their core, they exploit the attention mechanism, which is permutation‐equivariant and relies on computing token‐to‐token relationships.
A. Riva, L. Olearo, S. Melzi
wiley +1 more source
Reliable hierarchical operating system fingerprinting via conformal prediction. [PDF]
Pérez-Jove R +3 more
europepmc +1 more source
Advances in 4D Representation: Geometry, Motion, and Interaction
We survey 4D representation through three key pillars — geometry, motion, and interaction — offering a selective, representation‐centric perspective to guide researchers in choosing and customizing the right 4D representation for their tasks. Abstract We present a survey on 4D generation and reconstruction, a fast‐evolving subfield of computer graphics
M. Zhao +7 more
wiley +1 more source
Device and Data Access Considerations for Digital Health Studies Using Consumer-Grade Wearables: An Experience-Based Tutorial. [PDF]
Zhu M +8 more
europepmc +1 more source
Summary Background and Objectives Teledermatology has become an essential part of dermatological care, although challenges in its implementation remain. We conducted a real‐life survey on video consultations over a one‐year period to assess satisfaction and identify barriers.
Felix von Krogh +4 more
wiley +1 more source

