How do gestural interactions support visuospatial cognition in STEM learning?
Abstract Existing literature shows that touchscreen devices can support learning of visuospatially rich STEM content. However, the mechanisms by which touchscreen devices support cognition in learning remains unclear. This study examined how gestural interactions afforded by touchscreen devices support visuospatial cognition in STEM learning by ...
Zhen Xu +4 more
wiley +1 more source
Abstract This study explores the impact of robot–LLM (Large Language Model) integration on collaborative creative writing, focusing on how embodiment and AI creativity influence various aspects of creative output. A total of 150 undergraduate students participated in a structured experimental design with five collaboration conditions: Human–Human (HH),
Yuqing Liu, Yao Song
wiley +1 more source
Personal medical data protection of mobile pharmacy apps in China 2025: scale development and content analysis. [PDF]
Chen T, Guo R.
europepmc +1 more source
3D Character Reconstruction from Hand‐drawn Model Sheets
Abstract Hand‐drawn model sheets are widely used in character design to define 3D shape and appearance through sparse multi‐view drawings. Reconstructing 3D characters from such sparse inputs has traditionally been challenging due to insufficient visual information.
Hyejeong Yoon +3 more
wiley +1 more source
Visually detectable facial mimicry in response to android facial expressions. [PDF]
Yang D +4 more
europepmc +1 more source
Self‐supervised Learning of Fine‐to‐Coarse Cuboid Shape Abstraction
Abstract The abstraction of 3D objects with simple geometric primitives like cuboids allows us to infer structural information from complex geometry. It is important for 3D shape understanding, structural analysis and geometric modeling. We introduce a novel fine‐to‐coarse self‐supervised learning approach to abstract collections of 3D shapes.
Gregor Kobsik +6 more
wiley +1 more source
Mobile Applications for Sepsis-Related Healthcare: A Systematic Search and Evaluation Within App Stores. [PDF]
Kao J, Ackermann K, Lam V, Li L.
europepmc +1 more source
Robo‐Saber: Generating and Simulating Virtual Reality Players
Abstract We present the first motion generation system for playtesting virtual reality (VR) games. Our player model generates VR headset and handheld controller movements from in‐game object arrangements, guided by style reference gameplay examples. We train on the large BOXRR‐23 dataset and apply our framework on the popular VR game Beat Saber.
N. H. Kim +5 more
wiley +1 more source
Privacy Policy Compliance of Mobile Sports and Health Apps in China: Scale Development, Data Analysis, and Prospects for Regulatory Reform. [PDF]
Guo R, Chen F.
europepmc +1 more source
Non‐Rigid 3D Shape Correspondences: From Foundations to Open Challenges and Opportunities
Abstract Estimating correspondences between deformed shape instances is a long‐standing problem in computer graphics; numerous applications, from texture transfer to statistical modelling, rely on recovering an accurate correspondence map. Many methods have thus been proposed to tackle this challenging problem from varying perspectives, depending on ...
A. Zhuravlev +14 more
wiley +1 more source

