Results 201 to 210 of about 35,315 (267)

Step2Motion: Locomotion Reconstruction from Pressure Sensing Insoles

open access: yesComputer Graphics Forum, EarlyView.
Abstract Human motion is fundamentally driven by continuous physical interaction with the environment. Whether walking, running, or simply standing, the forces exchanged between our feet and the ground provide crucial insights for understanding and reconstructing human movement. Recent advances in wearable insole devices offer a compelling solution for
J. L. Ponton   +5 more
wiley   +1 more source

Generative Cutout Animation

open access: yesComputer Graphics Forum, EarlyView.
Abstract Cutout animation is one of the earliest forms of animation, and to this day remains a popular technique featured in numerous films including Monty Python and South Park series. Most computer animation systems, however, focus on different styles, including cel animation, making cutout animation somewhat underexplored.
Ivan Puhachov   +3 more
wiley   +1 more source

FaceIt: Real‐Time On‐Device Identity‐Preserving Portrait Animation

open access: yesComputer Graphics Forum, EarlyView.
A real‐time, on‐device algorithm for animating a single portrait image using detailed facial expressions and motions from a driving video achieving visual quality that can outperform even techniques with significantly higher computational overhead. Abstract Recently, significant progress has been made in generating expressive and temporally coherent ...
M. Dvorožňák   +7 more
wiley   +1 more source

Attention Based Optimization for 3D Shape Registration

open access: yesComputer Graphics Forum, EarlyView.
Abstract Transformers are sequence‐to‐sequence architectures originally designed to handle structurally rigid and order‐sensitive data, such as text and images. At their core, they exploit the attention mechanism, which is permutation‐equivariant and relies on computing token‐to‐token relationships.
A. Riva, L. Olearo, S. Melzi
wiley   +1 more source

The Association Between Total and Regional Body Fat and Bone Mineral Content in Young Athletes: A Cross-Sectional Study. [PDF]

open access: yesHealthcare (Basel)
Santos JCD   +6 more
europepmc   +1 more source

Advances in 4D Representation: Geometry, Motion, and Interaction

open access: yesComputer Graphics Forum, EarlyView.
We survey 4D representation through three key pillars — geometry, motion, and interaction — offering a selective, representation‐centric perspective to guide researchers in choosing and customizing the right 4D representation for their tasks. Abstract We present a survey on 4D generation and reconstruction, a fast‐evolving subfield of computer graphics
M. Zhao   +7 more
wiley   +1 more source

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