Results 21 to 30 of about 131,035 (291)

A Book Review of Charming Elements in Animation Cinema [PDF]

open access: yesپژوهش‌نامۀ انتقادی متون و برنامه‌های علوم انسانی, 2020
Media and artistic animation is a combination of other elements of the arts. This feature, in addition to the possibility of creating a fantasy universe, has a special charm that can address all age groups.
Hamid Sadeghian, , Gity Nooreddinnejad
doaj   +1 more source

Animal sentience

open access: yesPhilosophy Compass, 2022
Abstract ‘Sentience’ sometimes refers to the capacity for any type of subjective experience, and sometimes to the capacity to have subjective experiences with a positive or negative valence, such as pain or pleasure. We review recent controversies regarding sentience in fish and invertebrates and consider the deep methodological ...
Browning, Heather, Birch, Jonathan
openaire   +5 more sources

A Survey on Deep Learning for Skeleton‐Based Human Animation [PDF]

open access: yesComputer graphics forum (Print), 2021
Human character animation is often critical in entertainment content production, including video games, virtual reality or fiction films. To this end, deep neural networks drive most recent advances through deep learning (DL) and deep reinforcement ...
Lucas Mourot   +4 more
semanticscholar   +1 more source

Under the background of “Internet Plus”, the innovation of the training mode of tourism management professionals in higher vocational colleges is discussed [PDF]

open access: yesE3S Web of Conferences, 2021
With the continuous development of society, China’s Internet science and technology and computer information technology are also developing and progressing. In this process, Internet technology has had a great impact on many professional fields, Internet
Liao Zichao
doaj   +1 more source

Unpaired motion style transfer from video to animation [PDF]

open access: yesACM Transactions on Graphics, 2020
Transferring the motion style from one animation clip to another, while preserving the motion content of the latter, has been a long-standing problem in character animation.
Kfir Aberman   +4 more
semanticscholar   +1 more source

Research on Cognitive Effects of Narrative Rhetoric in Print Advertisement Based on Eye Movement [PDF]

open access: yesE3S Web of Conferences, 2021
This article uses eye movement experiments to study the cognitive effects of consumer groups on different narrative-quality advertisements. The experiment selects typical advertising cases, takes college students as subjects, and uses computers to track ...
Li Yubo, Wang Gong, Gan Quan
doaj   +1 more source

GANimation: Anatomically-aware Facial Animation from a Single Image [PDF]

open access: yesEuropean Conference on Computer Vision, 2018
Recent advances in Generative Adversarial Networks (GANs) have shown impressive results for task of facial expression synthesis. The most successful architecture is StarGAN [4], that conditions GANs' generation process with images of a specific domain ...
Albert Pumarola   +4 more
semanticscholar   +1 more source

Based on big data technology to effectively create university cultural and creative innovation and entrepreneurship platform [PDF]

open access: yesE3S Web of Conferences, 2021
There are some problems in the work of innovation and entrepreneurship in Colleges and universities, such as the difficulty of cultural and creative project management, the complexity of competition project selection process, the lack of curriculum ...
Jian Shen
doaj   +1 more source

Animal cognition

open access: yesWIREs Cognitive Science, 2010
AbstractThe main topics in the study of animal cognition are reviewed with special reference to direct links to human, and in particular developmental, cognitive sciences. The material is organized with regard to the general idea that biological organisms would be endowed with a small set of separable systems of core knowledge, a prominent hypothesis ...
G. Vallortigara   +4 more
openaire   +5 more sources

Two-phase real-time rendering method for realistic water refraction

open access: yesVirtual Reality & Intelligent Hardware, 2020
Background: Realistic rendering has been an important goal of several interactive applications, which requires an efficient virtual simulation of many special effects that are common in the real world.
Hongli Liu, Honglei Han, Guangzheng Fei
doaj   +1 more source

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