Today, the rapid development of computer technology changes with each passing day. In the computer field, computer animation has rapidly grown from a new thing to a leading industry, and animation has entered the era of three-dimensional animation and ...
Li Shan
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A study of how immersion and interactivity in MoCap mediate psychological affordances and drive conceptual learning in computer animation courses [PDF]
IntroductionProcess-level mechanisms remain underexplored in computer animation education. This study reports an initial empirical test and refinement of the Cognitive Affective Model of MoCap Training (CAMMT), which proposes that immersion and action ...
XinYi Jiang +4 more
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Edge intelligence-assisted animation design with large models: a survey
The integration of edge intelligence (EI) in animation design, particularly when dealing with large models, represents a significant advancement in the field of computer graphics and animation.
Jing Zhu +3 more
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Bubung Awa, Character Licensing Strategies for City Branding: Harnessing Technology to Promote Bengkulu’s Tourism Potential [PDF]
This study aims to develop a city branding strategy incorporating character design, merchandising, and digital media platforms for Bengkulu’s tourism potential.
Prajitna Stephanie +1 more
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Design Thinking for Sustainable Mascot Character Design [PDF]
In the character licensing industry, we identify one use of a character brand in the shape of a mascot. A good design for a mascot in an institution, community, or specific event will increase the mascot and the institute's sense of belonging.
Fathoni Ahmad Faisal Choiril Anam
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New Digital Culture Metaverse Preparation Digital Society for Virtual Ecosystem [PDF]
The advancement of digital culture in human life presents a new life that can be lived virtually. The phenomenon of metaverse becomes a new concept to combine the physical and digital worlds in society. The development of this metaverse will present many
Limano Ferric
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The Sustainable Adaptation of Traditional Art into Digital Medium (Case Study the Motion of Shadow Puppet Scene Perang Kembang) [PDF]
“Perang Kembang” is a battle scene between the knights against the giant in traditional shadow puppet performance. A knight who has soft and gentle movement is in stark contrast to the giant who has a rugged and attractive movement.
Kurnianto Arik
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The Role of Digital Animation Workflow in Sustainable Fashion Publication [PDF]
In the waste leakage of the fashion industry, it is not only a price for the environment, society and psychology, but it is also causes a negative impact on other fields.
Ardiyan
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Leveraging Generative AI Solutions in Art and Design Education: Bridging Sustainable Creativity and Fostering Academic Integrity for Innovative Society [PDF]
Artificial intelligence (AI) has transformed art and design education, giving students new ways to create, explore, and learn. Unfortunately, there is fear among academicians that students will use AI, especially text-to-image generators like Midjourney ...
Fathoni Ahmad Faisal Choiril Anam
doaj +1 more source
The research aimed to document the journey of character development in ‘Menjelajah Negeri Rempah’ comic with physiognomy studies. Indonesia was known as a maritime country that had emerged as one of the largest producers of spices in the last ...
Ahmad Faisal Choiril Anam Fathoni +3 more
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