Results 11 to 20 of about 10,364,489 (286)

TV 2.0: animation readership / authorship on the internet [PDF]

open access: yes, 2008
Traditional platforms for animation, such as broadcast television or cinema, are rapidly becoming obsolete as a new type of spectator demands more choice, the ability to interact with animated content and access to global distribution for their own user ...
Hosea, Birgitta
core   +5 more sources

Substitutive bodies and constructed actors: a practice-based investigation of animation as performance [PDF]

open access: yes, 2012
The fundamental conceptualisation of what animation actually is has been changing in the face of material change to production and distribution methods since the introduction of digital technology.
Hosea, Birgitta
core   +5 more sources

The Application of Physiognomy for Comic Character Development in “Menjelajah Negeri Rempah” Comic

open access: yesHumaniora, 2021
The research aimed to document the journey of character development in ‘Menjelajah Negeri Rempah’ comic with physiognomy studies. Indonesia was known as a maritime country that had emerged as one of the largest producers of spices in the last ...
Ahmad Faisal Choiril Anam Fathoni   +3 more
doaj   +1 more source

Does Tangible design and print hold value in the contemporary digital age?

open access: yesFields, 2021
In the following study I have used a mix of trivial, journalistic and academic resources from relevant sources to draw a conclusion on the question posed; does tangible design and print hold value in the contemporary digital age?
Ellie Caitlin Hawker
doaj   +2 more sources

Designing for wearability in animal biotelemetry [PDF]

open access: yesProceedings of the Third International Conference on Animal-Computer Interaction, 2016
This research presents a preliminary study conducted on a cat fitted with biotelemetry devices. The aim was to explore the feline’s wearability experience of bearing off-the-shelf products. The cat’s reactions to the device presence were recorded and findings suggest the need for a design approach centred on the wearer.
Patrizia Paci   +2 more
openaire   +2 more sources

Research on the Application of Sustainable Design in 3D Animated Characters——A Case study of budding bear [PDF]

open access: yesE3S Web of Conferences, 2021
This topic with the examples of budding bear series guided by the sustainable design, in the three dimensional animation role in comprehensive analysis comparison, induction and summary, hope through sustainable design to promote the role of the three ...
Cui Yang
doaj   +1 more source

Visualization Research on Scientific and Technological Information of Aviation Industry in Shaanxi Province [PDF]

open access: yesE3S Web of Conferences, 2020
The integration of industry and information is necessary for the development of industrial modernization in China. Under the context of this, the research on visualization has leaded to a wide and further integration between science and technology and ...
Wang Peng
doaj   +1 more source

Sketching-out virtual humans: A smart interface for human modelling and animation [PDF]

open access: yes, 2007
In this paper, we present a fast and intuitive interface for sketching out 3D virtual humans and animation. The user draws stick figure key frames first and chooses one for “fleshing-out” with freehand body contours.
Qin, S F, Mao, C, Wright, D K
core   +5 more sources

A study on community older people’s willingness to use smart home—an extended technology acceptance model with intergenerational relationships

open access: yesFrontiers in Public Health, 2023
IntroductionDespite the potential of smart home technology to promote sustainable lifestyles, the adoption rate among older adults remains relatively low.
Wenjing Wei   +4 more
doaj   +1 more source

Applying scenarios in user-centred design to develop a sketching interface for human modelling and animation [PDF]

open access: yes, 2006
This paper presents our user and usability studies for applying scenarios in user-centred design to develop a sketching interface for virtual human modelling and animation.
Qin, SF, Mao, C, Wright, DK
core   +1 more source

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