Results 31 to 40 of about 117,941 (266)

Implementasi WSM Dalam Menentukan Anime Action Terbaik Berdasarkan Data Statistik

open access: yesJurnal Sarjana Teknik Informatika, 2021
Menonton adalah salah satu aktifitas yang sering dilakukan oleh manusia dalam kehidupan sehari-hari mulai dari usia muda sampai yang tua. Tontonan memiliki banyak ragam seperti film, sinetron, kartun, dan lain.
Muhammad Yuda Rizki   +1 more
doaj   +1 more source

JAPANESE LANGUAGE STUDENTS’ PERCEPTION OF USING ANIME AS A TEACHING TOOL

open access: yesIndonesian Journal of Applied Linguistics, 2017
Studies showed that interest in anime motivates students to learn the Japanese language and culture (Manion, 2005; Fukunaga, 2006; William, 2006). However, little has been written about the practical use of anime in a Japanese language classroom.
Yee-Han Chan   +2 more
doaj   +1 more source

REPRESENTASI NERAKA DALAM ANIME "HOOZUKI NO REITETSU”

open access: yesJapanology, 2022
In Japanese people belief hell is place in the afterlife where sinners and ungodly people get tortured. But it also often appears in Japanese pop-media such as anime.
Andiza Azza Suhadi
doaj   +1 more source

Time Series Model to Predict Future Popular Animes Genres in 2025 [PDF]

open access: yesE3S Web of Conferences, 2023
Anime is a form of animated media originating from Japan, where it is mostly characterized by its unique style and is exclusively made in Japan. In the current digital era, anime is now very prevalent not only for Japanese consumers, but the entire world.
Setiawan Nathanael   +4 more
doaj   +1 more source

The Anime Connection. Early Euro-Japanese Co-Productions and the Animesque: Form, Rhythm, Design

open access: yesArts, 2018
After European audiences had first contact with anime in the late 1970s, animated co-productions between domestic producers and Japanese studios emerged in the early 1980s, playing a lead role in standardizing anime aesthetics and hence contributing to ...
José Andrés Santiago Iglesias
doaj   +1 more source

ZionimeArt App: Designing Mobile Application as A Medium For Selling Anime T-shirts

open access: yesInternational Journal of Research and Applied Technology, 2022
Technology and information media is currently experiencing a rapid development, this is seen from the use of technology media as a tool in various aspects of life and one of them is the development of applications as a place to buy and sell a product ...
Eddy Soeryanto Soegoto   +3 more
doaj   +1 more source

The Rise and Fall of Anime in the People’s Republic of China

open access: yesJournal of Anime and Manga Studies
The history of anime in China is a roller-coaster ride of diplomatic boondoggles, under-the-radar industries, unsanctioned releases and censorship scandals. Jonathan Clements investigates the fluctuating fortunes of Japanese animation in China, not only
Jonathan Clements
doaj   +1 more source

Wearable performance [PDF]

open access: yes, 2009
This is the post-print version of the article. The official published version can be accessed from the link below - Copyright @ 2009 Taylor & FrancisWearable computing devices worn on the body provide the potential for digital interaction in the world. A
Birringer, J, Danjoux, M
core   +1 more source

Pengaruh Anime dan Budaya Jepang dalam Gaya Hidup Mahasiswa di Banda Ace

open access: yesJurnal Sosiologi Agama Indonesia
The emergence of anime among university students has influenced the formation of a distinctive lifestyle, primarily through the imitation of concepts depicted in these anime.
Silvia Raudha   +2 more
doaj   +1 more source

The Translation of Graphemes in Anime in Its Original and Fansubbed Versions

open access: yesTranscUlturAl, 2017
Anime, Japanese animation, is massive, with “60% of the animation in the world made in Japan” (Goto-Jones 2009, 3). Anime occasionally makes an innovative use of graphemes on screen, but this has not been studied so far.
Daniel E. Josephy-Hernández
doaj   +1 more source

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