From Creativity to Innovation in Organizations [PDF]
Creativity is generally associated with the innovation and change. The most creative companies have also been the first to innovate in marketing and advertising, indiscriminately.
Laruccia, Mauro M.
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Affording illusions? Natural Information and the Problem of Misperception [PDF]
There are two related points at which J.J. Gibson’s ecological theory of visual perception remains remarkably underspecified: Firstly, the notion of information for perception is not explicated in much detail beyond the claim that it “specifies” the ...
Greif, Hajo
core
Learning by Seeing by Doing: Arithmetic Word Problems [PDF]
Learning by doing in pursuit of real-world goals has received much attention from education researchers but has been unevenly supported by mathematics education software at the elementary level, particularly as it involves arithmetic word problems.
LeBlanc, Mark D., Russell, Sylvia Weber
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Exploring Image Virality in Google Plus
Reactions to posts in an online social network show different dynamics depending on several textual features of the corresponding content. Do similar dynamics exist when images are posted?
Albanese, Davide +2 more
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Fluid dynamics alters liquid-liquid phase separation in confined aqueous two-phase systems. [PDF]
Hester EW +6 more
europepmc +1 more source
The city as a construction site — a visual record of a multisensory experience [PDF]
In this article, I consider the reception of images that are present in a city space. I focus on the juxtaposition of computer‑generated images covering fences surrounding construction sites and the real spaces which they screen from view.
MICHAŁOWSKA, Marianna
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O objetivo do presente trabalho é apontar a atualidade da contribuição do Gestaltismo no campo da arte. O texto coloca em questão a leitura tradicional de diversos autores da história da psicologia que identifica o Gestaltismo apenas a uma teoria da ...
Ferraz, Gustavo Cruz, Kastrup, Virgínia
doaj
La composición como elemento lúdico y de horror en los escenarios de Resident Evil (2002)
Los videojuegos son fenómenos que transmiten ideas a través de diferentes elementos comunicativos, ya sean visuales, sonoros, procedimentales o textuales, por mencionar algunos.
Adrián Ávila Pérez
doaj +1 more source
Amphiphilic Particle-Stabilized Nanoliter Droplet Reactors with a Multimodal Portable Reader for Distributive Biomarker Quantification. [PDF]
Shah V +11 more
europepmc +1 more source
The VA Research Enterprise: A Platform for National Partnerships Toward Evidence Building and Scientific Innovation. [PDF]
Garcia AP +4 more
europepmc +1 more source

