Results 231 to 240 of about 9,268,768 (290)
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Interactive Learning Environments, 2021
In recent years, several researchers have introduced spherical video-based virtual reality (SVVR) into classroom teaching to help students learn different subjects.
Weilong Wu+4 more
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In recent years, several researchers have introduced spherical video-based virtual reality (SVVR) into classroom teaching to help students learn different subjects.
Weilong Wu+4 more
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Biases in Generative Art: A Causal Look from the Lens of Art History
Conference on Fairness, Accountability and Transparency, 2020With rapid progress in artificial intelligence (AI), popularity of generative art has grown substantially. From creating paintings to generating novel art styles, AI based generative art has showcased a variety of applications.
Ramya Srinivasan, Kanji Uchino
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Virtual Reality for Immersive Learning in Art History
International Conference on Immersive Learning Research Network, 2020Virtual reality (VR) applications using consumer grade headsets have now become popular for immersive learning. VR represents a key technology for showing to students various contents the way it would be presented in its real representation.
H. Cecotti+3 more
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2021
Review of A History of Art History, Reviewed January 2021 by Jenna Dufour, Research Librarian for Visual Arts, University of California Irvine, dufourj@uci.edu.
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Review of A History of Art History, Reviewed January 2021 by Jenna Dufour, Research Librarian for Visual Arts, University of California Irvine, dufourj@uci.edu.
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Visual Resources, 2019
Can we have a critical art history using digital methods? To answer this question, we need to ask what are the critical questions in art history that demand and are best suited to specific digital methods?
P. Jaskot
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Can we have a critical art history using digital methods? To answer this question, we need to ask what are the critical questions in art history that demand and are best suited to specific digital methods?
P. Jaskot
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Interpretable Machine Learning - A Brief History, State-of-the-Art and Challenges
PKDD/ECML Workshops, 2020We present a brief history of the field of interpretable machine learning (IML), give an overview of state-of-the-art interpretation methods, and discuss challenges. Research in IML has boomed in recent years.
Christoph Molnar+2 more
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Digital Art History: The Questions that Need to Be Asked
Visual Resources, 2019This paper provides a critical overview of the evolution of the field of digital art history since the 2013 special issue of Visual Resources dedicated to digital art history.
Nuria Rodríguez-Ortega
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Irish Studies Review, 2007
Art in Belfast 1760–1888: Art Lovers or Philistines?, Eileen Black, 2006, Dublin, Irish Academic Press, pp.
Tara Stubbs+13 more
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Art in Belfast 1760–1888: Art Lovers or Philistines?, Eileen Black, 2006, Dublin, Irish Academic Press, pp.
Tara Stubbs+13 more
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World Futures, 1994
Abstract Like any science, art history is based on certain assumptions proper to the discipline: that every work of art is an absolute and unique statement, that anything man‐made is a work of art, that everything in it is intended by its creator to be there, and that it includes within itself everything necessary for its own decipherment.
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Abstract Like any science, art history is based on certain assumptions proper to the discipline: that every work of art is an absolute and unique statement, that anything man‐made is a work of art, that everything in it is intended by its creator to be there, and that it includes within itself everything necessary for its own decipherment.
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Beyond the West: Barriers to Globalizing Art History
Art History Pedagogy & Practice, 2019This article provides an empirical measure of progress toward global inclusiveness in introductory art history textbooks. Using both qualitative and quantitative content analysis, we find that although the discourse of art history has shifted toward ...
P. Levitt, Markella B. Rutherford
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