Results 21 to 30 of about 156 (62)

Violeta, Sequels of Pong. Digital animation [PDF]

open access: yes
Violeta, secuelas del Pong es una pieza de animación digital derivada de un artgame interactivo creado en 2022. Inspirado en el clásico videojuego Pong (1972), en la obra, se reemplaza la pelota por palabras en masculino que representan el sistema ...
Jacobo, Mónica
core   +2 more sources

Quer brincar de charadas? Possibilidades de uso do jogo CharadesApp para ampliação e prática lexical de repertórios em língua inglesa [PDF]

open access: yes, 2020
The presence of Digital Information and Communication Technologies in our society has impelled us to reflect on their use in situations involving the educational context.
da Silva Araújo, Sarah, Sabota, Barbra
core   +1 more source

Works of Game: On the Aesthetics of Games and Art [PDF]

open access: yes, 2015
Review of Works of Game: On the Aesthetics of Games and Art, Reviewed September 2015 by Joan Jocson-Singh, Order Unit Librarian, Butler Library, Columbia University Libraries, jmj2176@columbia ...
Joan Jocson-Singh
core   +1 more source

Games and Metaphor - A critical analysis of the metaphor discourse in game studies [PDF]

open access: yes, 2014
This doctoral dissertation critically investigates how the concept of metaphor is used with regard to games in game studies. The goal is to provide the field with a self-understanding of its metaphor discourse which has not been researched so far.
Möring, Sebastian Martin
core   +2 more sources

An Art World for Artgames [PDF]

open access: yes, 2012
Bringing together the insights of assemblage theory, pragmatist aesthetics, and the sociology of art, this paper examines the cultural legitimation of ‘artgames’ as a category of indie games with particularly high cultural status. Passage (PC, Mac, Linux,
Parker, Felan
core   +1 more source

The Coolest Medium: Thoughts regarding the future of videogames in an overheated culture [PDF]

open access: yes, 2014
This study examines the nature of the medium of modern videogames explored through the works of Marshall McLuhan. I use McLuhan’s themes of hot and cold media, retribalization, and technology as a force that extends human perception in order to to ...
Klassen, James R
core   +2 more sources

‘Videogametism’: Consolidating the recognition of video games as an art form [PDF]

open access: yes, 2020
Because video games are still considered ’low culture’ by many whilst being one of the most important art forms of the XXI century, this pa­per proposes a new concept for the field of game studies with the main goal of being a useful tool for the ...
Silva, Marco Fraga da
core   +1 more source

Playing Games with Art: The Cultural and Aesthetic Legitimation of Digital Games [PDF]

open access: yes, 2015
Like other popular cultural forms before them, digital games are undergoing a process of cultural and aesthetic legitimation; the question of digital games’ legitimacy as art is being raised with increasing urgency in a variety of different contexts ...
Parker, Felan Stephen
core  

Présentation [PDF]

open access: yes, 2016
À première vue, l’art et le jeu partagent cette étrange qualité d’être plus aisément appréhendé dans un contexte pratique que défini de manière théorique.
Melançon, Benoit, Perron, Bernard
core   +1 more source

Gamesourcing Expert Painting Annotations [PDF]

open access: yes, 2014
Online collections provided by museums are increasingly opened for contributions from users outside the museum. These initiatives are mostly targeted at obtaining tags describing aspects of artworks that are common knowledge.
Hardman, L. (Lynda)   +3 more
core  

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