Results 11 to 20 of about 2,036,021 (371)
Virtual Reality (VR) and Augmented Reality (AR) afford new forms of work and leisure. While affordable and effective VR and AR headsets are now available, neither technology has achieved widespread user adoption.
John J. Dudley +3 more
semanticscholar +1 more source
Metasurface-enabled augmented reality display: a review
. Augmented reality (AR) display, which superimposes virtual images on ambient scene, can visually blend the physical world and the digital world and thus opens a new vista for human–machine interaction.
Zeyang Liu +5 more
semanticscholar +1 more source
Waveguide-based augmented reality displays: perspectives and challenges
Augmented reality (AR) displays, as the next generation platform for spatial computing and digital twins, enable users to view digital images superimposed on real-world environment, fostering a deeper level of human-digital interactions.
Yuqiang Ding +6 more
semanticscholar +1 more source
Augmented Reality and Robotics: A Survey and Taxonomy for AR-enhanced Human-Robot Interaction and Robotic Interfaces [PDF]
This paper contributes to a taxonomy of augmented reality and robotics based on a survey of 460 research papers. Augmented and mixed reality (AR/MR) have emerged as a new way to enhance human-robot interaction (HRI) and robotic interfaces (e.g., actuated
R. Suzuki +4 more
semanticscholar +1 more source
Emerging virtual reality and augmented reality (VR/AR) technologies in education have the potential to revolutionize the whole educational experience.
Xiaoli Zhao, Yu Ren, Kenny S. L. Cheah
semanticscholar +1 more source
What does augmented reality mean as a medium of expression for computational artists? [PDF]
As augmented reality (AR) quickly evolves with new technological practice, there is a growing need to question and reevaluate its potential as a medium for creative expression. The authors discuss AR within computational art, framed within AR as a medium,
Chris Kiefer +6 more
core +1 more source
ROAM: Random layer mixup for semi‐supervised learning in medical images
Medical image segmentation is one of the major challenges addressed by machine learning methods. However, these methods profoundly depend on a large amount of annotated data, which is expensive and time‐consuming.
Tariq Bdair +3 more
doaj +1 more source
This study conducts meta‐analytical estimations based on 70 empirical studies regarding inconsistent effect sizes of augmented reality in interactive learning environments.
Yupeng Lin, Zhonggen Yu
semanticscholar +1 more source
EEG-based detection of emotional valence towards a reproducible measurement of emotions
A methodological contribution to a reproducible Measurement of Emotions for an EEG-based system is proposed. Emotional Valence detection is the suggested use case.
Andrea Apicella +3 more
doaj +1 more source
This study aims to explore the effect of media Augmented reality pictorial storybook on the anxiety of elementary school students in mathematics learning. This study used a quantitative approach with a quasi-experimental type of research.
A. H. Lubis +3 more
semanticscholar +1 more source

