Results 221 to 230 of about 46,983 (264)
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Augmented Voting Reality

2021
We show how to enhance a classical ballot box to enable automatic tally, while keeping the voter experience as close as possible to the one she already knows. We describe the physical add-on, based on off-the-shelf infrared technology, as well as the cryptographic aspects, for which we rely on self-enforcing e-voting systems by Hao et al.
Hervé Chabanne   +2 more
openaire   +1 more source

Augmented Reality in agriculture

2011 IEEE 7th International Conference on Wireless and Mobile Computing, Networking and Communications (WiMob), 2011
This paper presents a prototype Augmented Reality system which we have developed for farmers. It uses Augmented Reality for aiding the farmers in insect identification and pest management. Traditionally, farmers in India are not trained entomologists and tend to destroy insects found in their fields. However, not all bugs deserve this treatment and are
Apurv Nigam, Priyanka Kabra, Pankaj Doke
openaire   +1 more source

Cognitive Augmented Reality

Computers & Graphics, 2015
Although the concept of Augmented Reality (AR) has already been proposed more than 20 years ago, most AR-applications are still limited to simple visualization of virtual objects onto spatially limited scenes. Ideas such as the "augmented reality manual", showing step-by-step instructions to a user wearing a Head-Mounted Display (HMD), have been ...
Nils Petersen, Didier Stricker
openaire   +1 more source

Virtual and Augmented Reality

IEEE Computer Graphics and Applications, 2018
Virtual and augmented reality technologies haveentered a new near-commodity era, accompanied bymassive commercial investments, but still are subjectto numerous open research questions. This specialissue of IEEE Computer Graphics and Applicationsaims at broad views to capture the state of the art,important achievements, and impact of several areasin ...
Interrante, Victoria   +2 more
openaire   +1 more source

AUGMENTED REALITY IN THE CLASSROOM

INTED Proceedings, 2022
Educators are constantly challenged to find ways to keep students’ attention in class, while the world outside of the classroom is full of all kinds of highly compelling and visually stimulating media. As our reality has been changed by the COVID-19 pandemic, there are also new approaches in teaching.
openaire   +2 more sources

Augment Your Reality

IEEE Computer Graphics and Applications, 2016
This article features some of the latest advances and applications in computer graphics technology.
Lisa Avila, Mike Bailey
openaire   +2 more sources

Augmented Reality as Perceptual Reality

2006
As shown in Paul Milgram et al’s Reality-Virtuality Continuum (1994), Augmented Reality occupies a very unique status in the spectrum of Mixed Reality. Unlike Virtual Reality, which is completely made up of the virtual and has been the most important theme for both research and practical applications, theoretical approach for Augmented Reality seems to
Jung Yeon Ma, Jong Soo Choi
openaire   +1 more source

The augmented reality ocular

Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry - VRCAI '04, 2004
In this paper we present the Augmented Reality Ocular, an extension of the traditional coin-operated binocular with augmented reality capabilities. The Augmented Reality Ocular enables a real implementation of the augmented reality paradigm and makes the technology available to a large public.
Bernd Lutz 0001   +3 more
openaire   +1 more source

Augmented Reality Hologram

2019 International Conference on Cyberworlds (CW), 2019
This paper presents the development of a mobile application that enables the creation of holographic objects and displays holographic objects on mobile devices. This project aims to demonstrate how the functionalities are implemented, and testing would be conducted to ensure the accuracy of creation and exhibitions of the holographic objects.
Jia Jun Gan, Owen Noel Newton Fernando
openaire   +1 more source

Collaborative augmented reality

Communications of the ACM, 2002
Blending reality and virtuality, these interfaces let users see each other, along with virtual objects, allowing communication behaviors much more like face-to-face than like screen-based collaboration.
Mark Billinghurst, Hirokazu Kato 0001
openaire   +1 more source

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