Results 91 to 100 of about 5,725 (226)
From Confusion to Clarity: A Multi‐Stage Process Framework for Understanding Consumer Confusion
ABSTRACT This paper reconceptualizes consumer confusion as a multi‐stage temporal process rather than a static outcome, addressing theoretical fragmentation in existing antecedent‐consequence models. By integrating cognitive appraisal, contextual amplification, and adaptive coping within a unified framework, we explain how confusion unfolds rather than
Fatih Celik, Erdogan Koc
wiley +1 more source
A fast and robust line-based optical tracker for augmented reality applications
S.129-145The correct alignment of real and virtual objects is one of the key technologies in Augmented Reality (AR). The user's point of view must be determined accurately and tracked over time.
Klinker, G., Stricker, D., Reiners, D.
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ABSTRACT Construction megaprojects, large‐scale, complex, and capital‐intensive, are particularly prone to inefficiencies, cost overruns, delays, and environmental degradation due to fragmented workflows, stakeholder misalignment, and resource intensity.
Abdelazim Ibrahim +5 more
wiley +1 more source
An Analysis of the Educational Potential of Augmented Reality Games for Learning [PDF]
This paper presents a review of practical research papers on augmented reality games for learning. The study evaluates how these games may impact motivation (affective learning outcomes) and knowledge gain (cognitive learning outcomes). For the analysis,
Sharples, Mike +4 more
core +1 more source
NEXUS : Mixed Reality Experiments with Embodied Intentional Agents
17th Annual Conference on Computer Animation and Social Agents (CASA2004), 7th-9th July, University of Geneva, SwitzerlandThis paper seeks to erode the traditional boundaries that exist between the physical and the virtual world.
Duffy, Brian R. +3 more
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Designing Mobile Augmented Reality interfaces for locative games and playful experiences [PDF]
Mobile Augmented Reality (MAR) has predominantly been used in locative games and playful experiences for the presentation on virtual game objects in conjunction with separate 2-D maps for navigation.
Burnett, Dan +3 more
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ABSTRACT Organizations are increasingly required to integrate environmental, social, and governance (ESG) objectives alongside operational performance, yet empirical guidance on how firms should prioritize among ESG activities under resource constraints remains limited.
Minyoung Choi +2 more
wiley +1 more source
ABSTRACT This study investigates how internal governance design supports credible ESG performance by distinguishing between Incentive and Oversight Architectures. Using 13,993 firm‐year observations of US nonfinancial firms from 2018 to 2024, we estimate fixed effects and two‐step system GMM models.
Beyza Gürel +2 more
wiley +1 more source
Serious Games in Cultural Heritage [PDF]
Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered.
McLoughlin, L. +12 more
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This paper explores how climate‐resilient technologies, such as smart grids, digital twins, and self‐healing materials, can enhance urban resilience. It highlights the urgent need for proactive planning, public‐private collaboration, and data‐driven innovation to future‐proof underground infrastructure amid accelerating climate and urban pressures ...
Kai Chen Goh +12 more
wiley +1 more source

