The Effectiveness of an Augmented Reality-Based Early Intervention Program Using Interactive Games to Enhance Eye Contact as a Nonverbal Communication Skill in Children with Autism: A Single-Case Experimental Design. [PDF]
Saleh S, AlAli R.
europepmc +1 more source
Prospective multi‐site cohorts, multi‐omics profiling, and computational analysis may help identify biomarker patterns across clinical settings in IBD and superimposed infections. With further mechanistic and clinical validation, these signals could support the development of practical multi‐analyte tools for more precise diagnosis and management ...
Ziyu Yang +7 more
wiley +1 more source
Gamification and Virtual Reality for Enhancing Disaster Preparedness Among University Students and Health Workers: A Scoping Review. [PDF]
Emaliyawati E +4 more
europepmc +1 more source
Navigating AI Convergence in Human–Artificial Intelligence Teams: A Signaling Theory Approach
ABSTRACT Teams that combine human intelligence with artificial intelligence (AI) have become indispensable for solving complex tasks in various decision‐making contexts in modern organizations. However, the factors that contribute to AI convergence, where human team members align their decisions with those of their AI counterparts, still remain unclear.
Andria Smith +3 more
wiley +1 more source
Development of personalized exercogs for older adults care: A feasibility and single-arm study. [PDF]
de Lima MR +6 more
europepmc +1 more source
Human Capital Robotic Integration and Value Creation for Organizations
ABSTRACT Due to rapid advancements in artificial intelligence and machine learning, the research conversation has drifted from viewing robots as replacements for humans (i.e., the substitute view) to a view that considers the possible benefits of human–robot collaboration in the workplace (i.e., the complementary view).
Chou‐Yu Tsai +6 more
wiley +1 more source
Modelling Critical Impeding Factors of Gamification Adoption: An ISM‐MICMAC Analysis
ABSTRACT Gamification is a transformative technology that attracts consumers and motivates them toward desired actions through fun and engagement. Despite its growing popularity and influence on user behavior, gamification faces significant challenges in acceptance and implementation due to behavioral, technological, economic, and regulatory factors ...
Wamika Sharma +4 more
wiley +1 more source
Digital Strategies Utilised to Encourage Undergraduate Nursing Students' Engagement in Online Units of Study Throughout the COVID-19 Pandemic: A Systematic Review. [PDF]
Kurup C, Ford A, Heidke P.
europepmc +1 more source
Do Robots Improve the Work–Live Balance? Evidence From a Shared Services Center
ABSTRACT This article examines the effects of process automation on the work–life balance of management accounting professionals in a shared services center (SSC), with the intervention of perceived usefulness of automation and upskilling. A single entity survey was carried out in a SSC of a player in the electricity sector listed on the Brazilian ...
Ilse Maria Beuren +2 more
wiley +1 more source
Virtual Reality: Applications in Veterinary Science. [PDF]
Daungsupawong H, Wiwanitkit V.
europepmc +1 more source

