Results 11 to 20 of about 5,725 (226)
Future Trends of Virtual, Augmented Reality, and Games for Health [PDF]
Serious game is now a multi-billion dollar industry and is still growing steadily in many sectors. As a major subset of serious games, designing and developing Virtual Reality (VR), Augmented Reality (AR), and serious games or adopting off-the-shelf ...
Minhua Ma +7 more
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Augmented Reality Application for Chemical Engineering Unit Operations
Understanding unit operations is an essential part in chemical engineering course. An important example is the continuous distillation column, which operation is often seen as a black box, where the incoming feed will undergo separation process inside ...
Cai, Yiyu +7 more
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Developing serious games for cultural heritage: a state-of-the-art review [PDF]
Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered.
McLoughlin, L. +12 more
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AR Mini-Games for Supermarkets
S.19-20We present an Augmented Reality (AR) application intended for use in supermarkets, with the primary goal to bring fun and digital engagement through AR mini-games to the customers while shopping.
Uzun, Y. +3 more
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In-Place Sketching for content authoring in Augmented Reality games [PDF]
Sketching leverages human skills for various purposes. In-Place Augmented Reality Sketching experiences build on the intuitiveness and flexibility of hand sketching for tasks like content creation. In this paper we explore the design space of In-Place
Grasset, R. +12 more
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Guidelines for designing augmented reality games
S.173-180The growing popularity of augmented reality (AR) games in both a research and more recently commercial context has led for a need to take a closer look at design related issues which impact on player experience.
Braun, A.-K. +6 more
core +3 more sources
On the Use of Augmented Reality Technology for Creating Interactive Computer Games
In this paper, we design interactive games systems that adopt augmented reality (AR) technology. By virtue of a conventional webcam for capturing source images, we develop real-time visual tracking techniques based on edge detection and make 3D virtual ...
Fahn, Chin-Shyurng;Wu, Meng-Luen;Liu, Wei-Tyng
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Augmented Reality Games and Presence: A Systematic Review
The sense of presence in augmented reality (AR) has been studied by multiple researchers through diverse applications and strategies. In addition to the valuable information provided to the scientific community, new questions keep being raised.
Alexandrino Gonçalves, Anabela Marto
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In this paper, we describe the KITE, a mobile Augmented Reality (AR) platform that uses a magnetic tracker and a depth sensor for games and interaction development that is typically only available on a desktop system.
Thammathip Piumsomboon +5 more
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Serious Games in Science Education: A Systematic Bibliometric and Content Analysis
This study examines recent research trends in the use of serious games for science education through a bibliometric analysis of 340 articles and a qualitative content analysis of 56 studies published between 2020 and 2025 in the Web of Science Core ...
Deniz Poyraz Gök, Nuri Kara
doaj +1 more source

