Results 211 to 220 of about 5,725 (226)
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Integrating Augmented Reality, Gamification, and Serious Games in Computer Science Education

Education Sciences, 2023
Georgios Lampropoulos   +2 more
exaly  

Why playing augmented reality games feels meaningful to players? The roles of imagination and social experience

Computers in Human Behavior, 2021
Samuli Laato   +2 more
exaly  

Augmented play: An analysis of augmented reality features in location-based games

Convergence, 2023
Kati Alha   +2 more
exaly  

Measuring the appeal of mobility-augmented reality games based on innovative leisure models

International Journal of Mobile Communications, 2021
Kuang Hsun Shih, Kai-Shuan Shen
exaly  

Uses and Gratifications on Augmented Reality Games: An Examination of Pokémon Go

Applied Sciences (Switzerland), 2020
Salvador Bueno   +2 more
exaly  

Uses and Gratifications of Pokémon Go: Why do People Play Mobile Location-Based Augmented Reality Games?

International Journal of Human-Computer Interaction, 2019
Juho Hamari   +2 more
exaly  

MAGIS: mobile augmented-reality games for instructional support

Interactive Learning Environments, 2019
Eric César E Vidal   +2 more
exaly  

The use of augmented reality games in education: a review of the literature

Educational Media International, 2015
George Koutromanos, Lucy Avraamidou
exaly  

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