Results 91 to 100 of about 166,754 (177)

Distinctness effects on VOS order: Evidence from Yucatec Maya [PDF]

open access: yes, 2011
Skopeteas S, Verhoeven E. Distinctness effects on VOS order: Evidence from Yucatec Maya. In: Avelino H, ed. New Perspectives in Mayan Linguistics.
Verhoeven, Elisabeth   +2 more
core  

On the universality of prosodic reflexes of contrast: The case of Yucatec Maya [PDF]

open access: yes, 2007
Kügler F, Skopeteas S. On the universality of prosodic reflexes of contrast: The case of Yucatec Maya. Presented at the 16th International Congress of Phonetic Sciences (ICPhS XI), 6-10 August 2007, Saarbrücken ...
Trouvain, Jürgen   +3 more
core  

Soft tissue constraints on joint mobility in the avian shoulder. [PDF]

open access: yesJ Exp Biol
Demuth OE   +4 more
europepmc   +2 more sources

My Lovely Granny's Farm: An immersive virtual reality training system for children with autism spectrum disorder. [PDF]

open access: yesEduc Inf Technol (Dordr), 2023
Soltiyeva A   +5 more
europepmc   +1 more source

Improving rendering times of Autodesk Maya Fluids using the GPU

open access: yes, 2008
Fluid simulation is today a hot topic in computer graphics. New highly optimized algorithms have allowed complex systems to be simulated in high speed. This master thesis describes how the graphics processing unit, found in most computer workstations, can be used to optimize the rendering of volumetric fluids.
Andersson, Jonas, Karlsson, David
openaire   +1 more source

Integrating Autodesk Mayas muscle simulation with Kinect motion capture

open access: yes, 2014
Abstract In most of the animation pipelines today, motion capture and different simulations e.g. Autodesk Maya Muscle is used to get a more realistic feel of an animation. The main goal of this Thesis is to make a character appear and move in as natural a way as possible and exploring different methods on receiving a good result.
Axelsson, Jessica, Svenvall, David
openaire   +1 more source

A Muscular Rig for Smooth Skinning in Autodesk Maya

open access: yes, 2007
The limitations of the default skinning methods in Autodesk Maya can be compensated for when seeking realistic skin deformations of a human being. The main focus is put on the construction of an example muscular rig in Autodesk Maya, and an explanation of what criteria the rig is supposed to fulfill.
openaire   +1 more source

Applying AI in 3D Animation Using Autodesk Maya

open access: yes
The integration of Artificial Intelligence (AI) into 3D animation processes has significantly enhanced the capabilities of animators, particularly within the Autodesk Maya environment. This paper explores how AI-driven tools and algorithms are being used in Maya to improve various aspects of 3D animation, including character rigging, motion capture ...
openaire   +2 more sources

Powerful or non-powerful? Revisiting hallucal grasping as a key evolutionary innovation in small arboreal mammals. [PDF]

open access: yesiScience
Montañez-Rivera I   +7 more
europepmc   +1 more source

Home - About - Disclaimer - Privacy