Results 111 to 120 of about 745 (145)

Translating behavioral interventions into virtual reality: the <i>Transcend Framework</i> for immersive health design. [PDF]

open access: yesFront Digit Health
Hernandez R   +6 more
europepmc   +1 more source

The Kinematics of Proal Chewing in Rats. [PDF]

open access: yesIntegr Org Biol
McParland ED   +7 more
europepmc   +1 more source

Behind the Scenes: A Study of Autodesk Maya [PDF]

open access: possibleAnimation, 2014
Automation lies at the centre of many debates surrounding computer-generated animation. Rarely used as a neutral term, it is frequently a marker of changing practices somehow outside the control of human users of technologies, often threatening the terms on which agency is founded. This understanding of automation and computer animation software can be
Aylish Wood
exaly   +2 more sources
Some of the next articles are maybe not open access.

Related searches:

Human lips synchronisation in Autodesk Maya

2007 14th International Workshop on Systems, Signals and Image Processing and 6th EURASIP Conference focused on Speech and Image Processing, Multimedia Communications and Services, 2007
Realistic facial synthesis is one of the most fundamental problems in computer graphics and one of the most difficult. Human lips synchronization of the faces is very important part of this. In this paper it solves the issue of how to make human lips synchronization in one of the most popular 3D modelling software - Autodesk Maya.
Antonio Moura   +3 more
exaly   +2 more sources

Getting to Know Software: A Study of Autodesk Maya

2015
Drawing on software studies, Wood offers an original methodology for approaching software by analysing the user interface of the 3-D animation software Autodesk Maya in the context of its paratexts. This entails scrutinizing the operational logic of the software as it appears on the user interface, the frames and patterns associated with the surface ...
exaly   +2 more sources

Home - About - Disclaimer - Privacy