Cranial kinematics and prey-type effects in <i>Amia ocellicauda</i> feeding strikes. [PDF]
Whitlow KR, Ross CF, Westneat MW.
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Translating behavioral interventions into virtual reality: the <i>Transcend Framework</i> for immersive health design. [PDF]
Hernandez R +6 more
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The Kinematics of Proal Chewing in Rats. [PDF]
McParland ED +7 more
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Characterizing the untapped potential of virtual reality in plastic and reconstructive surgical training: A systematic review on skill transferability. [PDF]
Landau M +5 more
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Development of a Machine Learning-Enabled Virtual Reality Tool for Preoperative Planning of Functional Endoscopic Sinus Surgery. [PDF]
Gudapati V +6 more
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Odontoma - Basic Third Dimensional Histopathology Model Using 3D Animation Software and Clay Model. [PDF]
Tamgadge S, Tamgadge AP, Nayak A.
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Virtual reconstruction of stone tool refittings by using 3D modelling and the Blender Engine: The application of the "ReViBE" protocol to the archaeological record. [PDF]
Sánchez-Martínez J +3 more
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Behind the Scenes: A Study of Autodesk Maya [PDF]
Automation lies at the centre of many debates surrounding computer-generated animation. Rarely used as a neutral term, it is frequently a marker of changing practices somehow outside the control of human users of technologies, often threatening the terms on which agency is founded. This understanding of automation and computer animation software can be
Aylish Wood
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Human lips synchronisation in Autodesk Maya
2007 14th International Workshop on Systems, Signals and Image Processing and 6th EURASIP Conference focused on Speech and Image Processing, Multimedia Communications and Services, 2007Realistic facial synthesis is one of the most fundamental problems in computer graphics and one of the most difficult. Human lips synchronization of the faces is very important part of this. In this paper it solves the issue of how to make human lips synchronization in one of the most popular 3D modelling software - Autodesk Maya.
Antonio Moura +3 more
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Getting to Know Software: A Study of Autodesk Maya
2015Drawing on software studies, Wood offers an original methodology for approaching software by analysing the user interface of the 3-D animation software Autodesk Maya in the context of its paratexts. This entails scrutinizing the operational logic of the software as it appears on the user interface, the frames and patterns associated with the surface ...
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