Results 11 to 20 of about 43,500 (254)
Voz do avatar, voz como avatar, avatar da voz [PDF]
My article proposes an exercise of archeophony – or voice archeology – focusing, on this occasion, on the possibility of establishing the complex figure and imagining of the ‘avatar’ as a comparandum of the notion and representation of the ‘cyborg’.
Serra, Pedro
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Bases para una consideración sistémica del diseño arquitectónico
El diseño arquitectónico mantiene una ambigüedad sobre cuestiones esenciales de su naturaleza, relacionadas con una indefinición sobre la objetividad o subjetividad de la actividad proyectual, debida principalmente a la naturaleza holística del hábitat ...
Avatar Flores Gutierrez
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Jogging in Your Avatar’s Footsteps: The Effects of Avatar Customization and Control Intuitiveness
This study examined the effects of customization and intuitiveness of control on the feeling of identification and embodiment, and the actual running performance of game players after playing a digital runner game developed for this research. A 2 (avatar
Minjin MJ Rheu +4 more
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The objective of this study was to investigate the effects of avatar sex, salience of avatar sex, and player sex-type on less conscious embodied emotional arousal and valence vs.
Duncan V. Prettyman, Paul D. Bolls
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The use of a video game as an educational tool to learn the history of Peru
Teaching history is a complex task due to the pedagogical challenges that teachers face, especially because the goal is to promote critical thinking and create a feeling of patriotism among students.
Ines Susana Evaristo Chiyong +3 more
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Perspective Taking and Avatar-Self Merging
Today, avatars often represent users in digital worlds such as in video games or workplace applications. Avatars embody the user and perform their actions in these artificial environments.
Jochen Müsseler +2 more
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Using horrific body and avatar creation as an extension of the Proteus effect [PDF]
Avatars, within the context of online interactions and video gaming, are representations of the user, selected and potentially created by the user. These can be full and realistic 3D representations of an individual for virtual environments (VE's) and ...
Carter, P J, Gibbs, R J
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Eyewitness Memory in Face-to-Face and Immersive Avatar-to-Avatar Contexts [PDF]
Technological advances offer possibilities for innovation in the way eyewitness testimony is elicited. Typically, this occurs face-to-face. We investigated whether a virtual environment, where interviewer and eyewitness communicate as avatars, might ...
Donna A. Taylor +3 more
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How avatar self-discrepancy relates to narrative involvement through embodiment: a proposal
Ellithorpe, Morgan E.This study proposes that avatar self-discrepancy is an important aspect of video game involvement that is as-yet unstudied. Self-discrepancy theory outlines differences between one’s actual self, ideal self, and ought self.
Devlin, M. Marie
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Utilization of robot as avatar and its effectiveness [PDF]
LAUREA MAGISTRALENegli ultimi anni sono emersi robot in grado di comunicare con le persone e vengono utilizzati in una varietà di situazioni, comprese quelle domestiche e sociali.
IMANISHI, YASUTO
core

