Results 11 to 20 of about 43,500 (254)

Voz do avatar, voz como avatar, avatar da voz [PDF]

open access: yesMatLit, 2015
My article proposes an exercise of archeophony – or voice archeology – focusing, on this occasion, on the possibility of establishing the complex figure and imagining of the ‘avatar’ as a comparandum of the notion and representation of the ‘cyborg’.
Serra, Pedro
doaj   +2 more sources

Bases para una consideración sistémica del diseño arquitectónico

open access: yesArea, 2022
El diseño arquitectónico mantiene una ambigüedad sobre cuestiones esenciales de su naturaleza, relacionadas con una indefinición sobre la objetividad o subjetividad de la actividad proyectual, debida principalmente a la naturaleza holística del hábitat ...
Avatar Flores Gutierrez
doaj   +4 more sources

Jogging in Your Avatar’s Footsteps: The Effects of Avatar Customization and Control Intuitiveness

open access: yesFrontiers in Virtual Reality, 2022
This study examined the effects of customization and intuitiveness of control on the feeling of identification and embodiment, and the actual running performance of game players after playing a digital runner game developed for this research. A 2 (avatar
Minjin MJ Rheu   +4 more
doaj   +1 more source

The Effects of Sex-Type, the Sex of the Avatar, and Salience of the Sex of the Avatar on Emotional Valence and Arousal

open access: yesFrontiers in Psychology, 2021
The objective of this study was to investigate the effects of avatar sex, salience of avatar sex, and player sex-type on less conscious embodied emotional arousal and valence vs.
Duncan V. Prettyman, Paul D. Bolls
doaj   +1 more source

The use of a video game as an educational tool to learn the history of Peru

open access: yesRIED: Revista Iberoamericana de Educación a Distancia, 2016
Teaching history is a complex task due to the pedagogical challenges that teachers face, especially because the goal is to promote critical thinking and create a feeling of patriotism among students.
Ines Susana Evaristo Chiyong   +3 more
doaj   +1 more source

Perspective Taking and Avatar-Self Merging

open access: yesFrontiers in Psychology, 2022
Today, avatars often represent users in digital worlds such as in video games or workplace applications. Avatars embody the user and perform their actions in these artificial environments.
Jochen Müsseler   +2 more
doaj   +1 more source

Using horrific body and avatar creation as an extension of the Proteus effect [PDF]

open access: yes
Avatars, within the context of online interactions and video gaming, are representations of the user, selected and potentially created by the user. These can be full and realistic 3D representations of an individual for virtual environments (VE's) and ...
Carter, P J, Gibbs, R J
core   +3 more sources

Eyewitness Memory in Face-to-Face and Immersive Avatar-to-Avatar Contexts [PDF]

open access: yes, 2018
Technological advances offer possibilities for innovation in the way eyewitness testimony is elicited. Typically, this occurs face-to-face. We investigated whether a virtual environment, where interviewer and eyewitness communicate as avatars, might ...
Donna A. Taylor   +3 more
core   +1 more source

How avatar self-discrepancy relates to narrative involvement through embodiment: a proposal

open access: yes, 2022
Ellithorpe, Morgan E.This study proposes that avatar self-discrepancy is an important aspect of video game involvement that is as-yet unstudied. Self-discrepancy theory outlines differences between one’s actual self, ideal self, and ought self.
Devlin, M. Marie
core   +1 more source

Utilization of robot as avatar and its effectiveness [PDF]

open access: yes, 2021
LAUREA MAGISTRALENegli ultimi anni sono emersi robot in grado di comunicare con le persone e vengono utilizzati in una varietà di situazioni, comprese quelle domestiche e sociali.
IMANISHI, YASUTO
core  

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