Results 201 to 210 of about 171,581 (259)
Abstract Learning neuroanatomy presents a major challenge for medical students due to the brain's high spatial complexity and the limitations of traditional two‐dimensional instruction methods. Virtual reality (VR) provides immersive three‐dimensional visualization which may enhance spatial understanding, yet its effectiveness when implemented ...
Michal Bernstein‐Eliav +5 more
wiley +1 more source
The mediating role of basic psychological needs satisfaction in the link between parental expectations and competitive state anxiety among adolescent tennis players. [PDF]
Zhang Z, Chen Z, Peng L.
europepmc +1 more source
Using Q‐methodology to evaluate digital 3D tools in anatomy education
Abstract The use of three‐dimensional (3D) models as anatomical teaching tools has grown in popularity. While these models enhance engagement and knowledge acquisition, best practices for their implementation remain uncertain. This exploratory study uses Q‐methodology to identify and understand perspectives that emerge within different student groups ...
Sidney Wright, Katelyn Wood
wiley +1 more source
Teacher Trust in Colleagues and Basic Psychological Needs: A Two-Wave Cross-Lagged Study. [PDF]
Levasseur A, Clément L.
europepmc +1 more source
Abstract Neuroanatomy is notoriously challenging due to its complexity and abstract spatial relationships, often evoking anxiety and frustration among learners. Educational escape rooms, a form of game‐based learning (GBL), can promote engagement and learning but typically require significant faculty time and resources to design.
Robert M. Becker +2 more
wiley +1 more source
Enhancing psychological well-being through embodied bilingual teaching: the mediating role of basic psychological needs and learning motivation. [PDF]
Li L, Yeonhee S, Fan Q.
europepmc +1 more source
Testing the need for novelty as a candidate need in basic psychological needs theory
González-Cutre, David +5 more
openaire +1 more source
We ought to discuss the social construction of cadavers: Here's why and how
Anatomical Sciences Education, EarlyView.
Fatima Ehsan, Susan Lamb
wiley +1 more source
Guidelines for designing and implementing game‐based learning in comparative anatomy education
Abstract Game‐based learning (GBL) is increasingly used in health professions anatomy education to promote engagement, knowledge acquisition, collaboration, and application of knowledge. However, its application to comparative veterinary anatomy remains fragmented, with limited guidance on how games can be systematically designed around the specific ...
Arthur Chin Haeng Lau +1 more
wiley +1 more source

