Results 201 to 210 of about 171,581 (259)

Integrating collaborative virtual reality into medical neuroanatomy selectively enhances short‐term spatial understanding of brain structure

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Learning neuroanatomy presents a major challenge for medical students due to the brain's high spatial complexity and the limitations of traditional two‐dimensional instruction methods. Virtual reality (VR) provides immersive three‐dimensional visualization which may enhance spatial understanding, yet its effectiveness when implemented ...
Michal Bernstein‐Eliav   +5 more
wiley   +1 more source

Using Q‐methodology to evaluate digital 3D tools in anatomy education

open access: yesAnatomical Sciences Education, EarlyView.
Abstract The use of three‐dimensional (3D) models as anatomical teaching tools has grown in popularity. While these models enhance engagement and knowledge acquisition, best practices for their implementation remain uncertain. This exploratory study uses Q‐methodology to identify and understand perspectives that emerge within different student groups ...
Sidney Wright, Katelyn Wood
wiley   +1 more source

Clues and cortices: A pilot study of efficient, low‐cost neuroanatomy escape room design using generative AI

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Neuroanatomy is notoriously challenging due to its complexity and abstract spatial relationships, often evoking anxiety and frustration among learners. Educational escape rooms, a form of game‐based learning (GBL), can promote engagement and learning but typically require significant faculty time and resources to design.
Robert M. Becker   +2 more
wiley   +1 more source

Testing the need for novelty as a candidate need in basic psychological needs theory

open access: yesMotivation and Emotion, 2020
González-Cutre, David   +5 more
openaire   +1 more source

We ought to discuss the social construction of cadavers: Here's why and how

open access: yes
Anatomical Sciences Education, EarlyView.
Fatima Ehsan, Susan Lamb
wiley   +1 more source

Guidelines for designing and implementing game‐based learning in comparative anatomy education

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Game‐based learning (GBL) is increasingly used in health professions anatomy education to promote engagement, knowledge acquisition, collaboration, and application of knowledge. However, its application to comparative veterinary anatomy remains fragmented, with limited guidance on how games can be systematically designed around the specific ...
Arthur Chin Haeng Lau   +1 more
wiley   +1 more source

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