Results 11 to 20 of about 8,827 (199)
Learning to Play Bayesian Games [PDF]
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
David K Levine +2 more
core +8 more sources
In this work, we study n-agent Bayesian games with m-dimensional vector types and linear payoffs, also called linear multidimensional Bayesian games. This class of games is equivalent with n-agent, m-game uniform multigames.
Sébastien Huot, Abbas Edalat
doaj +2 more sources
Invariant Equilibrium in Discontinuous Bayesian Games
We provide sufficient conditions on the primitives of a class of discontinuous Bayesian games such that all games in the class share equilibria. If a Bayesian game in the class also satisfies a weak efficiency condition, then we show its normal form is ...
Blake A. Allison, Jason J. Lepore
doaj +4 more sources
This paper generalises the treatment of compositional game theory as introduced by Ghani et al. in 2018, where games are modelled as morphisms of a symmetric monoidal category. From an economic modelling perspective, the notion of a game in the work by Ghani et al. is not expressive enough for many applications.
Bolt, Joe, Hedges, Jules, Zahn, Philipp
openaire +6 more sources
Bayesian Repeated Games and Reputation [PDF]
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Salomon, Antoine, Forges, Françoise
openaire +5 more sources
Bayesian persuasion in unlinked games [PDF]
AbstractOriginating from Kamenica and Gentzkow (Am Econ Rev 101(6):2590–2615, 2011), we analyze multi-receiver Bayesian persuasion games with heterogeneous beliefs without strategic interactions among receivers, which we call unlinked. We show that given the receivers’ best-responses, the sender’s rationalizable strategies are obtained from a single ...
openaire +4 more sources
Bayesian Games: Games with Incomplete Information [PDF]
An encyclopedia article on games with incomplete information. Table of contents: 1. Definition of the subject and its importance. 2. Introduction: Modeling incomplete information. 3. Harsanyi’s model: The notion of type. 4. Aumann’s model. 5. Harsanyi’s model and the hierarchies of beliefs. 6. The Universal Belief Space. 7. Belief subspaces.
+5 more sources
Bayesian Exploration: Incentivizing Exploration in Bayesian Games [PDF]
In a wide range of recommendation systems, self-interested individuals (“agents”) make decisions over time, using information revealed by other agents in the past, and producing information that may help agents in the future. Each agent would like to exploit the best action given the current information but would prefer the previous agents to explore ...
Yishay Mansour +3 more
openaire +2 more sources
Virtual tree, real impact: how simulated worlds associate with the perception of limited resources
Video games have long been considered an effective educational tool. Environmental education studies have found that games positively affect the feeling of nature connectedness, producing pro-environmental attitudes and behaviors.
Manh-Toan Ho +4 more
doaj +1 more source
Bayesian Rationality in Satisfaction Games
We introduce a new paradigm for game theory -- Bayesian satisfaction. This novel approach is a synthesis of the idea of Bayesian rationality introduced by Aumann, and satisfaction games. The concept of Bayesian rationality for which, in part, Robert Aumann was awarded the Nobel Prize in 2005, is concerned with players in a game acting in their own best
Langford B. White +3 more
openaire +2 more sources

