Results 71 to 80 of about 400 (136)
A Real‐Time Multi‐Scale Neural Representation for Complex Surface Reflectance
Abstract Recent machine learning methods have significantly advanced the state of the art in the classic problem of representing surface appearance over angle, space, and scale. The models tend, however, to be relatively heavy compared to traditional fixed‐function representations, making real‐time application challenging.
Heikki Timonen +2 more
wiley +1 more source
A quadratic extended-domain finely integrated operand scanning ( F p 2 -FIOS) modular multiplication algorithm for bilinear pairs was proposed to address the problem of low efficiency of bilinear pair operations.The algorithm ...
Zhanpeng JIANG +7 more
doaj
TABI: Tight and Balanced Interactive Atlas Packing
Abstract Atlas packing is a key step in many computer graphics applications. Packing algorithms seek to arrange a set of charts within a fixed‐size atlas with as little downscaling as possible. Many packing applications such as content creation tools, dynamic atlas generation for video games, and texture space shading require on‐the‐fly interactive ...
F. Gu, N. Vining, A. Sheffer
wiley +1 more source
See4D: Pose‐Free 4D Generation via Auto‐Regressive Video Inpainting
Abstract Immersive applications call for synthesizing spatiotemporal 4D content from casual videos without costly 3D supervision. Existing video‐to‐4D methods typically rely on manually annotated camera poses, which are labor‐intensive and brittle for in‐the‐wild footage.
Dongyue Lu +10 more
wiley +1 more source
Real‐time by‐example texture synthesis and filtering using local statistics exchange
Abstract Real‐time by‐example texture synthesis is used in interactive virtual worlds to generate the appearance of an unbounded surface from an exemplar texture with as few repetitions as possible. Currently, leading real‐time methods rely on a tiling and blending scheme which is known to synthesize well texture patterns with little spatial ...
Nicolas Lutz, Guillaume Gilet
wiley +1 more source
Authoring Terrestrial Planets with Diffusion Models
Abstract To support the design and subsequent generation of terrestrial planets for use in the creative media, we propose a solution that employs a generative model trained on satellite data from planetary bodies with a defined solid surface, such as the Earth and Mars.
Oliver Borg +6 more
wiley +1 more source
Efficient Identity-Based Universal Designated Verifier Signature Proof Systems
The implementation of universal designated verifier signatures proofs (UDVSPs) enhances data privacy and security in various digital communication systems.
Yifan Yang +3 more
doaj +1 more source
Tubes or Ribbons? Comparing Texture‐space Visualization for Multivariate Line Data
Abstract Multivariate line data is critical for analyzing flow fields, agent systems, and dynamic trajectories. Embedding secondary variables along spatial paths using surface‐based primitives such as ribbons and circular tubes introduces challenges related to perspective, scale, and distortion.
B. Russig +3 more
wiley +1 more source
Dynamic Wave Trains: A Procedural Approach to Spatially Varying Ocean Synthesis
In this paper, we present a high performance procedural model capable of synthesizing and rendering a virtually infinite ocean. Our method exhibits spatial variations as the orientations, speed and choppiness of the waves is parametrized for each frequencies and each point in space. The provided visual abstract exhibits a sunset rendering of a large 40
Romain Fournier +4 more
wiley +1 more source
Cryptography in the Cloud Computing: the Current State and Logical Tasks
The current state of the cloud computing (CC) information security is analysed and logical problems of storage and data transmission security at CC are allocated.
Sergey Nikolaevich Kyazhin +1 more
doaj

