Results 221 to 230 of about 41,581 (262)
Some of the next articles are maybe not open access.
Classical cuts for mixed-integer programming and branch-and-cut
Mathematical Methods of Operations Research (ZOR), 2001zbMATH Open Web Interface contents unavailable due to conflicting licenses.
openaire +3 more sources
1996
Abstract As is frequently the case for MIP, instead of attempting to optimize (1.3) directly over P, it may be advantageous to divide that region into a finite number of smaller regions and optimize the objective function over each smaller region individually.
Abilio Lucena, John E Beasley
openaire +1 more source
Abstract As is frequently the case for MIP, instead of attempting to optimize (1.3) directly over P, it may be advantageous to divide that region into a finite number of smaller regions and optimize the objective function over each smaller region individually.
Abilio Lucena, John E Beasley
openaire +1 more source
Small covering designs by branch-and-cut
Mathematical Programming, 2003A Branch-and-Cut algorithm for finding covering designs is presented. Its originality resides in the use of isomorphism pruning of the enumeration tree. A proof that no 4-(10, 5, 1)-covering design with less than 51 sets exists is obtained together with all non isomorphic 4-(10, 5, 1)-covering designs with 51 ...
openaire +2 more sources
A Branch-Price-and-Cut Algorithm for Packing Cuts in Undirected Graphs
ACM Journal of Experimental Algorithmics, 2014The cut packing problem in an undirected graph is to find a largest cardinality collection of pairwise edge-disjoint cuts. We provide the first experimental study of this NP-hard problem that is interesting from a pure theorist’s viewpoint as well as from the standpoint of scientific applications (e.g., in bioinformatics and network reliability).
Martin Bergner +2 more
openaire +1 more source
A branch-and-cut algorithm for the equicut problem
Mathematical Programming, 1997We describe an algorithm for solving the equicut problem on complete graphs. The core of the algorithm is a cutting-plane procedure that exploits a subset of the linear inequalities defining the convex hull of the incidence vectors of the edge sets that define an equicut. The cuts are generated by several separation procedures that will be described in
Brunetta, L. +2 more
openaire +4 more sources
Branch-and-cut for complementarity-constrained optimization
Mathematical Programming Computation, 2014zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Ismael R. de Farias Jr. +2 more
openaire +2 more sources
Supervised learning in Branch-and-cut strategies
Proceedings of the 2nd international Conference on Big Data, Cloud and Applications, 2017Branch-and-Cut is a powerful algorithm used for solving MILP problems. It involves two main sub-algorithms: branch-and-bound and cutting plane. On the one hand, the branch-and-bound algorithm comprises two strategies that are node selection strategy and branching strategy.
Abdellatif El Afia +1 more
openaire +1 more source
A branch‐and‐cut algorithm for the preemptive swapping problem
Networks, 2009AbstractIn the swapping problem (SP), every vertex of a complete graph may supply and demand an object of a known type. A vehicle of unit capacity starting and ending its tour at an arbitrary vertex is available for carrying objects of given types between vertices.
Charles Bordenave +2 more
openaire +2 more sources
Isolation branching: a branch and bound algorithm for the k-terminal cut problem
Journal of Combinatorial Optimization, 2018zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Mark Velednitsky, Dorit S. Hochbaum
openaire +2 more sources
Branch, Cut, and Price: Sequential and Parallel
2001Branch, cut, and price (BCP) is an LP-based branch and bound technique for solving large-scale discrete optimization problems (DOPs). In BCP, both cuts and variables can be generated dynamically throughout the search tree. The ability to handle constantly changing sets of cuts and variables allows these algorithms to undertake the solution of very ...
Laszlo Ladányi +2 more
openaire +1 more source

