Results 161 to 170 of about 5,611 (211)

Techniques for BRDF evaluation

The Visual Computer, 2021
Bidirectional reflectance distribution functions (BRDFs) describe how light interacts with a point on a surface. To propose a new BRDF formulation or to compare different reflectance representations, it is necessary to confront the results obtained with those functions against previous work or measured data.
Mislene Da Silva Nunes   +3 more
openaire   +2 more sources

BRDF display

ACM SIGGRAPH 2007 posters, 2007
We propose a BRDF display that reproduces the textures of a light field. Conventional displays are now high-definition (HD). HDdisplays are ideal in terms of their excellent resolution. This, of course begs, the questions of whether resolution is the most important factor when judging the quality of a display?
Takafumi Koike, Takeshi Naemura
openaire   +2 more sources

The D-BRDF model as a basis for BRDF acquisition

ACM SIGGRAPH 2007 posters, 2007
Real world materials exhibit characteristic surface reflectance, such as glossy or specular highlights, and anisotropy that need to be modeled accurately for realistic rendering applications. The surface reflectance of a material is formalized by the notion of the Bidirectional Reflectance Distribution Function (BRDF).
Abhijeet Ghosh, Wolfgang Heidrich
openaire   +2 more sources

Time-Varying BRDFs

IEEE Transactions on Visualization and Computer Graphics, 2007
The properties of virtually all real-world materials change with time, causing their bidirectional reflectance distribution functions (BRDFs) to be time varying. However, none of the existing BRDF models and databases take time variation into consideration; they represent the appearance of a material at a single time instance. In this paper, we address
Bo Sun   +4 more
openaire   +3 more sources

Parameterization of Tabulated BRDFs

Proceedings of the 33rd Computer Graphics International, 2016
Measured or simulated data for bidirectional reflectance distribution functions (BRDFs) of various materials is typically stored in a tabulated form by discretizing incoming and outgoing directions over the hemisphere. Since reflected radiance is usually strongly nonuniform over the hemisphere, a uniform discretization of a BRDF usually leads to poor ...
Ian Mallett 0001, Cem Yuksel
openaire   +1 more source

A dynamic BRDF display

ACM SIGGRAPH 2011 Emerging Technologies, 2011
Traditional computer displays are designed to be invariant to illumination and viewing conditions. However, this is not what the real world behaves like. Real materials reflect the surrounding light in a characteristic way that depends on the angles of illumination and observation.
Hullin, M.   +4 more
openaire   +2 more sources

To derive BRDF archetypes from POLDER-3 BRDF database

2014 IEEE Geoscience and Remote Sensing Symposium, 2014
In this study, based on kernel-driven linear BRDF model, a new spectral vegetation index named anisotropic flat index (AFX) and a hotspot kernel function are described. Anisotropic Flat Index (AFX), which is created by normalization of net scattering magnitude with the isotropic scattering, can summarize the variability of basic dome-bowl anisotropic ...
Ziti Jiao   +3 more
openaire   +2 more sources

Barycentric parameterizations for isotropic BRDFs

IEEE Transactions on Visualization and Computer Graphics, 2005
A bidirectional reflectance distribution function (BRDF) is often expressed as a function of four real variables: two spherical coordinates in each of the the "incoming" and "outgoing" directions. However, many BRDFs reduce to functions of fewer variables. For example, isotropic reflection can be represented by a function of three variables.
Michael M. Stark   +2 more
openaire   +2 more sources

BRDF display

Proceedings of the 2008 workshop on Immersive projection technologies/Emerging display technologiges, 2008
We developed a bidirectional reflectance distribution function (BRDF) display that reproduces the texture of objects and rays of a light field. Our BRDF display is based on the technology used in integral photography (IP), which was originally investigated for use in 3D displays.
Takafumi Koike, Takeshi Naemura
openaire   +1 more source

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