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Academy of Management Review, 1976
The author discusses the use of simulation games in the business world and examines their success. He notes that while these methods are being touted as an educational innovation, there is no real evidence to back up that actual success of these games. He suggests that developers of these computer simulation methods need to pay greater attention to the
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The author discusses the use of simulation games in the business world and examines their success. He notes that while these methods are being touted as an educational innovation, there is no real evidence to back up that actual success of these games. He suggests that developers of these computer simulation methods need to pay greater attention to the
exaly +4 more sources
Best Practice of Using Digital Business Simulation Games in Business Education
Information technologies play an important role in designing new ways of teaching, and, at the same time, the globalization of the business world affects the quality of human capital that the corporate sector requires.
Lenka Prachařová
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2009
Agile teams want to deliver maximum business value. That’s easy if the on-site Ccstomer assigns business value to each story. But how does the customer do that? How can you estimate business value? This workshop is run as a game, where teams have to make tough business decisions for their ”organizations”.
Artem Marchenko, Vasco Duarte
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Agile teams want to deliver maximum business value. That’s easy if the on-site Ccstomer assigns business value to each story. But how does the customer do that? How can you estimate business value? This workshop is run as a game, where teams have to make tough business decisions for their ”organizations”.
Artem Marchenko, Vasco Duarte
openaire +1 more source
Business Interactive Game Business Interactive Game (BIG)
2012The chapter describes the characteristics of Business Interactive Game (BIG), an innovative business game that includes a number of “wellness” parameters, developed mainly to support enterprise management training. The approach used is addressed principally to the company entrepreneurs more than the large organization managers, and the ongoing ...
Habib Sedehi, Federico Baleani
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Signalling in IF Games: A Tricky Business
2006The paper studies the phenomenon of signalling in logics for imperfect information, such as Hintikka’s IF logic. It is shown that signalling is a phenomenon that at the one hand is essential for the semantics, but at the other hand is a source of tricky phenomena.
Janssen, T.M.V., Dechesne, F.
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OR, 1959
A business game which does not need an electronic computer has been described by Andlinger.
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A business game which does not need an electronic computer has been described by Andlinger.
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