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Elements Explaining Learning Clinical Reasoning Using Simulation Games [PDF]
This article presents the findings on which elements in a game-based simulation affect learning clinical reasoning in nursing education. By using engaging gaming elements in virtual simulations and integrating the clinical reasoning process into game ...
Jaana-Maija Koivisto +4 more
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Evaluating the Benefits of Collaboration in Simulation Games: The Case of Health Care [PDF]
BackgroundOrganizations have used simulation games for health promotion and communication. To evaluate how simulation games can foster collaboration among stakeholders, this paper develops two social network measures.
Leung, Ricky
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This article explores the potential of game technologies as a tool for promoting the global Sustainable Development Goals (SDGs) through the media.
Oleksandra Hondiul
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Quo Vadis Business Simulation Games in the 21st Century?
Business simulation games have become popular in higher education and business environments. The paper aims to identify the primary research trends and topics of business simulation games research using a systematic and automated literature review with ...
Mirjana Pejić Bach +3 more
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Information technology is becoming an increasingly important part of the lives of today's youth, opening up numerous opportunities for its application in various fields of public practice. The statistics presented in the article on the increasing demand
Hanna B. Varina +3 more
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Games and simulation in higher education
Angel A. Juan +3 more
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Simulation Methods of Designing Specialist’ Qualification Improvement System [PDF]
Development of the specialists’ professional competence can be achieved both directly during games and a post-game analysis. Since the continuing education system must respond quickly to changes in external and internal conditions it is necessary to ...
Sergey Moyseenko, Leonid Meyler
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Relationship between the experience of online game genre and high risk of Internet gaming disorder in Korean adolescents [PDF]
OBJECTIVES This study examined the association between high risk of Internet gaming disorder (IGD) and online game genres used by adolescents. METHODS The data derived from the baseline data of the Internet user Cohort for Unbiased Recognition of gaming ...
Hyunho Han +4 more
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Two-Buffer Simulation Games [PDF]
We consider simulation games played between Spoiler and Duplicator on two Büchi automata in which the choices made by Spoiler can be buffered by Duplicator in two different buffers before she executes them on her structure.
Milka Hutagalung +4 more
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Pengembangan Modul Simulation Games tentang Kemampuan Berpikir Kreatif
This research is based on one of the preparations in welcoming the 21st century, students must have some ability in learning. The ability to think creatively is one of the skills that must be mastered in this century.
Berlin Fanta Rosiani, Ariadi Nugraha
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