Results 1 to 10 of about 16,086 (256)

The Wild Probes: Towards a Collection of Hybrid Tools for Situated, Caring & Playful Co-design within the Forest

open access: yesTemes de Disseny, 2023
The Wild Probes (WPs) are a set of hybrid tools for designers and researchers to facilitate multi-stakeholder co-design engagements within the forest.
Ferran Altarriba Bertran   +8 more
doaj   +1 more source

The Rise of Interactional Multimodality in Human-Computer Interaction

open access: yesМониторинг общественного мнения: экономические и социальные перемены, 2021
The field of human-computer interaction (HCI) investigates the intersection between the design of devices and users. From an early focus on interaction modeling based on psychological experiments, the field has since experienced a shift towards the study
Нильс Кловайт   +1 more
doaj   +1 more source

Training and gamification

open access: yesMedical Humanities & Medicina Narrativa, 2022
As a result of the Fourth Industrial Revolution and the World Pandemic, the work processes have undergone major changes. This article analyses the gamification of training for adults, stressing the value it can have for transformative learning.
Brigitta Pia Alioto, Donatella Persico
openaire   +1 more source

Towards a comprehensive methodology for applying enterprise gamification [PDF]

open access: yesDecision Science Letters, 2021
Gamification as a new concept uses game elements in a novel way to engage users of a non-gaming system and can be used in many domains within an enterprise, to implement the organizational processes with lower costs, higher quality or in a more efficient
Fathian, Mohammad   +4 more
doaj   +1 more source

Gamification for climate change engagement: review of corpus and future agenda

open access: yesEnvironmental Research Letters, 2021
Both bottom-up and top-down initiatives are essential for addressing climate change effectively. These include initiatives aiming to achieve widespread behavioral change towards reduction of greenhouse gas emissions as well as pursuing education ...
Daniel Fernández Galeote   +5 more
doaj   +1 more source

GoRace: A Multi-Context and Narrative-Based Gamification Suite to Overcome Gamification Technological Challenges

open access: yesIEEE Access, 2021
Gamification is a potential approach to foster motivation and engagement in different contexts which popularity in recent years has encouraged its application in a diversity of domains, including health, education, business, society, or tourism. However,
Manuel Trinidad   +2 more
doaj   +1 more source

Gamification elements in event marketing

open access: yesНеофилология, 2023
We consider the specifics of using gamification elements in event marketing from the standpoint of involving and retaining participants in special event. Gamification is defined as the use of game mechanics in non-game situations. Gamification techniques
V. A. Romashkin
doaj   +1 more source

Psychometric investigation of the gamification Hexad user types scale with Brazilian Portuguese adolescents speakers

open access: yesScientific Reports, 2023
Gamification has been applied in different fields over the last years, impacting the development of technologies, services, and products towards a more game-like world.
Ana Cláudia Guimarães Santos   +5 more
doaj   +1 more source

Exploring the Application of RFID for Designing Augmented Virtual Reality Experience

open access: yesIEEE Access, 2022
Recent technical advancement has driven the boundary between the physical reality and digital virtuality to diminish significantly. As part of the emerging trend, existing research leverages a synergized use of Radio Frequency IDentification (RFID) and ...
Ruowei Xiao   +5 more
doaj   +1 more source

Trends and Applications of Gamification in E-Commerce: A Systematic Literature Review

open access: yesJournal of Information Systems Engineering and Business Intelligence, 2023
Background: Gamification is a trend that has emerged with the growth of e-commerce. Given the wide range of human characteristics, determining which gamification elements perform well and what impact those gamification elements have can be challenging.
Muhamad Adhytia Wana Putra Rahmadhan   +3 more
doaj   +1 more source

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