Results 11 to 20 of about 16,086 (256)

Examination of Gamification within the Framework of Behavioral Psychology and Human Resources Practices

open access: yesİstanbul Gelişim Üniversitesi Sosyal Bilimler Dergisi, 2022
The aim of the research is to examine the views of human resources officials on the use of gamification and its effects on behavioral psychology. In the research, gamification and the interaction of gamification on behavioral psychology are discussed in ...
Pelin Vardarlıer, Burçin Kopuz
doaj   +1 more source

The Gamification of SPICE [PDF]

open access: yes, 2012
Process Improvement has been used for decades as a means to become better and more efficient. Whilst many organizations have used considerable resources for process improvement, investments in process improvement have not always led to changes and improvements expected. One most important aspects of management is to motivate the work force.
Alec Dorling, Fergal McCaffery
openaire   +1 more source

Gamification Patterns for Gamification Applications

open access: yesProcedia Computer Science, 2014
AbstractRecently, gamification has gained popularity in the development of enterprise information systems. Gamification is usually implemented using game elements combined with game mechanics that encourage competition between game players trying to reach some objectives or quantifiable outcome.
Ašeriškis, Darius   +1 more
openaire   +1 more source

A Vocational School Cutting-Edge Learning Strategy: Examining Gamification Towards Student Engagement and Achievement

open access: yesJurnal Kependidikan, 2022
The digital era facilitates vocational-based school learning by using innovative and digital methods. Learning media using gamification tends to be better and more relevant for students because it follows their age.
Nur Rohmah
doaj   +1 more source

The Model of Gamification Principles for Digital Health Interventions: Evaluation of Validity and Potential Utility

open access: yesJournal of Medical Internet Research, 2020
BackgroundAlthough gamification continues to be a popular approach to increase engagement, motivation, and adherence to behavioral interventions, empirical studies have rarely focused on this topic.
Floryan, Mark   +3 more
doaj   +1 more source

Confirmatory Factor Analysis: User Behavior M-Commerce Gamification Service in Indonesia

open access: yesJOIV: International Journal on Informatics Visualization, 2022
Gamification of marketing is a fast-growing phenomenon and an innovation for mobile marketing. Gamification is a strategy for increasing the attractiveness of mobile consumers to encourage increased shopping behavior, loyalty, engagement, and product ...
Ani Rakhmanita   +3 more
doaj   +1 more source

Gamification, Technology Proficiency, and Self-efficacy in Romania Preschool and Primary School Teachers [PDF]

open access: yesAnadiss, 2022
The aim of the present study was to analyze the associations between perceived usefulness of gamification, technology proficiency, teachers’ self-efficacy and gamification usage and to investigate the possible predictive role of perceived usefulness of ...
CRAMARIUC, Gabriel   +2 more
doaj  

Understanding gamification experiences with the benefits dependency network lens

open access: yesComputers and Education Open, 2023
While many gamification studies have shown measurable positive benefits for learner emotions and outcomes, mixed results continue to be reported. In this study, we focus on understanding a less than fully successful gamification experience.
William K. McHenry, Erin E. Makarius
doaj   +1 more source

Gamification implementation for educational purposes: a scoping review (2013-2018)

open access: yesEducational Technology Quarterly, 2023
This review paper examines a worldwide phenomenon, gamification, in the educational context. After the high popularity of video games, the integration of gamification in the learning context has become one of the practices that have a considerable ...
Elif Polat
doaj   +1 more source

Gamification in politics [PDF]

open access: yes, 2022
Although gamification is a popular term, the concept has rarely been applied to political studies. Therefore, this chapter provides an overview of the key features of gamification and offers an adapted definition of gamification suited to the study of electoral politics.
openaire   +1 more source

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