Results 41 to 50 of about 16,086 (256)
Architecture of a Dispersed Gamification System for Tourist Attractions
The paper addresses the issues of implementing e-guide-based gamification systems for tourist attractions by proposing a dispersed gamification system architecture in which its respective functional aspects are handled by multiple web services with ...
Jakub Swacha
doaj +1 more source
Reclaiming Anatomy as Method: From Morphological Reasoning to Clinical Relevance
ABSTRACT In recent decades, molecular biology and omics technologies have profoundly reshaped biomedical research, with genomics, proteomics, and other high‐throughput approaches dominating scientific agendas and funding priorities. Within this molecular paradigm, however, the anatomical sciences face an epistemic and institutional tension: morphology,
Katia Cortese, Marco Frascio
wiley +1 more source
The education of autistic children presents significant challenges, compelling various educational stakeholders to seek solutions that can enhance teaching and learning experiences for these individuals.
Noemi Honorato +5 more
doaj +1 more source
ABSTRACT Personalized learning approaches adapted to individual metacognitive characteristics have demonstrated promise in Anatomy education. However, whether such benefits are uniform across learner profiles or vary systematically remains an open question with implications for individualized instructional approaches.
Mónica Stambuk‐Castellano +6 more
wiley +1 more source
Gamification and Consumer Loyalty: The Role of Utilitarian and Hedonic Benefit
Gamification is a trend of the future that primarily influences consumer behavior. This, in turn, triggers loyalty via a game-thinking loop. The multifold application of gamification, however, has remained a buzzword thus far, indicating an infancy of ...
Anam Shahid, Sadia Arshad
doaj
Gamification in otolaryngology: A narrative review
Introduction The medical field has incorporated gamification elements into education platforms over the past decade. The standard definition for gamification that has been adopted by most research studies is the addition of game elements and game ...
Zack K. Westenhaver +3 more
doaj +1 more source
In recent years, gamification has captured the attention of researchers and educators, particularly in science education, where students often express negative emotions.
Alkinoos-Ioannis Zourmpakis +2 more
doaj +1 more source
Gamify Your Lab – spieltypische Elemente zur Motivations‐ und Aktivierungssteigerung im Schülerlabor
Das Projekt „Gamify your Lab“ verbindet experimentellen Chemieunterricht im Schülerlabor mit spieltypischen Elementen wie Narrativ, Rätselstruktur und Feedback. Zwei exemplarische Lerneinheiten zeigen, wie Experimente mit und ohne digitale Lernumgebung in motivierende, problemorientierte Lernkontexte eingebettet werden können. Erste Evaluationen weisen
Daniela Krischer, Volker Hofheinz
wiley +1 more source
Location-based games are a highly technology-dependent game genre that has witnessed an exponential increase in popularity with the democratisation of smartphones as well as ubiquitous mobile data and access to satellite navigation.
Laato Samuli +2 more
doaj +1 more source
Gamification has been extensively employed in marketing practices to meet the diverse needs of consumers. Previous research suggests that gamification marketing plays a pivotal role in influencing customer purchase intention.
Yingchuan Liao +3 more
doaj +1 more source

