Results 51 to 60 of about 81,364 (257)
Between Level Up and Game Over: A Systematic Literature Review of Gamification in Education
Educational gamification consists of the use of game elements and game design techniques in the educational context. The objective of this study is to examine the existing evidence on the impact of educational gamification on student motivation and ...
A. Manzano-León +6 more
semanticscholar +1 more source
Gamification e computação ubíqua: um amálgama tecnológico para unidades de informação [PDF]
TCC (graduação) - Universidade Federal de Santa Catarina. Centro de Ciências da Educação. Curso de Biblioteconomia.Este trabalho propõe um cenário para a aplicação de técnicas e ferramentas de Gamification e Computação Ubíqua em Unidades de Informação. A
Soares, Alexandre Amorim Amaral
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Impact of Gamification on Motivation and Academic Performance: A Systematic Review
This study aims to examine the existing evidence on gamification in educational settings, highlighting its impact on motivation and academic performance.
Lorena Jaramillo-Mediavilla +3 more
semanticscholar +1 more source
This study examines the impact of gamification on education using a novel gamified digital learning platform and a randomized controlled trial (RCT) protocol. Following established research guidelines (CONSORT, Cochrane Collaboration, EVAT©), we assessed
Franz Coelho +5 more
semanticscholar +1 more source
Gamification for the promotion of Street Art: a project for the city of Padua [PDF]
openLa tesi propone un progetto personale, nello specifico un'applicazione, che attraverso dei meccanismi di Gamification ha lo scopo di promuovere la Street Art nella città di PadovaThe thesis proposes a personal project, specifically an application ...
BOZZATO, MATTIA
core
The search for the optimization of educational processes has led to gamification becoming one of the teaching strategies that has received the most attention in recent years. This chapter carries out an analysis of the particularities that make up gamification as a learning technique for educational revitalization and updating.
Hamari, Juho +3 more
+6 more sources
Just a Fad? Gamification in Health and Fitness Apps
BackgroundGamification has been a predominant focus of the health app industry in recent years. However, to our knowledge, there has yet to be a review of gamification elements in relation to health behavior constructs, or insight into the true ...
Lister, Cameron +4 more
doaj +1 more source
Albeit in different ways, both machine learning and gamification have transfigured the user experience of information systems. Although both are hot research topics, so far, little attention has been paid to how these two technologies converge with each ...
Jakub Swacha, Michał Gracel
doaj +1 more source
Enhancing user engagement: The role of gamification in mobile apps
Organizations are increasingly making use of gamification to enhance users’ engagement with their mobile apps. However, more research into the mechanisms that facilitate user engagement and its consequences is needed.
Paula Bitrián +2 more
semanticscholar +1 more source
The rapid growth in digital technology usage among children and adolescents has highlighted the need for novel approaches to promote their physical and mental health. This paper investigates the viability of gamification—the application of game mechanics
E. Gkintoni +4 more
semanticscholar +1 more source

