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Location-based games are a highly technology-dependent game genre that has witnessed an exponential increase in popularity with the democratisation of smartphones as well as ubiquitous mobile data and access to satellite navigation.
Laato Samuli +2 more
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Architecture of a Dispersed Gamification System for Tourist Attractions
The paper addresses the issues of implementing e-guide-based gamification systems for tourist attractions by proposing a dispersed gamification system architecture in which its respective functional aspects are handled by multiple web services with ...
Jakub Swacha
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Introduction This study investigates the influence of gamification integration on language learning achievement among Chinese students while probing the mediating role of learners' motivation.
Zijun Shen, Minjie Lai, Fei Wang
semanticscholar +1 more source
Gamification and Consumer Loyalty: The Role of Utilitarian and Hedonic Benefit
Gamification is a trend of the future that primarily influences consumer behavior. This, in turn, triggers loyalty via a game-thinking loop. The multifold application of gamification, however, has remained a buzzword thus far, indicating an infancy of ...
Anam Shahid, Sadia Arshad
doaj
The Metaverse is the “virtual universe” or “external universe” that individuals can experience without physically leaving their current location and without any physical action. The Metaverse experienced through various virtual reality devices, is also defined as a cognitive universe.
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Making it game-like : Topolor 2 and gamified social e-learning [PDF]
This paper briefly introduces Topolor 2, a social personalised adaptive e-learning environment with novel gamification features, aiming at reducing undesirable 'noise' effects of social interaction and at further improving the learning experience.
Shi, L +3 more
core
Gamification has become an increasingly popular approach in education, applying game elements to increase student motivation and engagement. However, generalized applications often do not consider individual needs, making personalized of gamification ...
Suma Danu Ristianto +2 more
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Impact of gamification on school engagement: a systematic review
School engagement is defined as students’ dedication to activities empirically linked to desired outcomes. This concept encompasses all dimensions of being: academic, emotional, and behavioral.
J. J. Ruiz +2 more
semanticscholar +1 more source
Gamification in Crowdsourcing: A Review
This study investigates how different gamification implementations can increase crowdsourcees' motivation and participation in crowdsourcing (CS). To this end, we review empirical literature that has investigated the use of gamification in crowdsourcing settings.
Benedikt Morschheuser +2 more
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Gamification marks a major change to everyday life. It describes the permeation of economic, political, and social contexts by game-elements such as awards, rule structures, and interfaces that are inspired by video games. Sometimes the term is reduced to the implementation of points, badges, and leaderboards as incentives and motivations to be ...
Fuchs, Mathias +3 more
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