Results 71 to 80 of about 16,086 (256)

Building a Framework for the Digital Transformation of Italian Universities: Evidence From the University of Naples “Parthenope”

open access: yesStrategic Change, EarlyView.
ABSTRACT This paper examines the digital transformation of universities, a category of knowledge‐intensive organizations (KIOs) increasingly pressured to invest in new technological tools for the development of innovative teaching and research processes and practices.
Stefano Marciano   +2 more
wiley   +1 more source

Gamification Classification as a Framework for Analysing Gamification Elements in Digital Educational Tools

open access: yesJournal of Communications Software and Systems
Gamification is increasingly being adopted in education as a means to enhance student motivation. Compared to game-based learning (GBL), this approach is more suitable for use in the classroom as it does not require the development of specialised ...
Ana Vrcelj Božić   +4 more
doaj   +1 more source

Seven Years of Supply Chain 4.0 and Supply Chain 5.0: Mapping Themes and Knowledge Toward More Developed and Contemporary Supply Chains

open access: yesKnowledge and Process Management, EarlyView.
ABSTRACT Technological advancements aligned with sustainability and resilience requirements, as well as, a greater focus on human‐centric perspectives, are creating significant transformations in supply chains in this decade, bringing them to a more developed stage.
Guilherme F. Frederico
wiley   +1 more source

Apathy in Lewy Body Disorders: A Position Paper

open access: yesMovement Disorders, EarlyView.
Abstract Apathy is one of the most prevalent and disabling non‐motor symptoms in Parkinson's disease (PD) and dementia with Lewy bodies (DLB), collectively referred to as Lewy body disorders (LBDs). It is associated with reduced quality of life, accelerated cognitive decline, increased caregiver burden, and poorer functional outcomes, yet remains ...
Jaime Kulisevsky   +12 more
wiley   +1 more source

Editorial: Urban Play and the Playable City: A Critical Perspective

open access: yesFrontiers in Computer Science, 2022
Yoram Chisik   +3 more
doaj   +1 more source

From Design to Implementation: NursingUP® Board Game for Positive Nursing Practice Environments

open access: yesResearch in Nursing &Health, EarlyView.
ABSTRACT Positive nursing practice environments are fundamental to patient safety, care quality, and nurses’ well‐being. However, few structured and evidence‐based interventions have been developed to actively strengthen these environments and foster collaboration among nursing teams.
Soraia Cristina de Abreu Pereira   +2 more
wiley   +1 more source

Agile Gamification Risk Management Process: A Comprehensive Process for Identifying and Assessing Gamification Risks

open access: yesComputers
Gamification has become a motivational technique for enhancing engagement and productivity, extending into agile software development. However, integrating gamification into agile frameworks such as the Scrum framework has led to the emergence of ...
Fayrouz M. Elsalmy   +3 more
doaj   +1 more source

Combined storytelling and mapping approaches for increasing community engagement with woodland creation and expansion projects

open access: yesPeople and Nature, EarlyView.
Abstract Forests and woodlands are important for biodiversity, climate change mitigation and the provision of services including recreation, timber and non‐timber forest products. Land use policies currently aim to increase forest cover while also maximising the benefits of forests for people and improving community engagement with the process of ...
Sarah Greenwood   +6 more
wiley   +1 more source

Playful and frugal learning design: A value-based approach to inclusive and sustainable STEM education

open access: yesSocial Sciences and Humanities Open
This study investigates how playful and frugal values can be integrated to support inclusive and sustainable STEM learning in resource-constrained and culturally diverse contexts.
Sylvester Arnab   +4 more
doaj   +1 more source

The Effects of Gamification in Online Learning Environments: A Systematic Literature Review

open access: yesInformatics, 2019
Gamification has recently been presented as a successful strategy to engage users, with potential for online education. However, while the number of publications on gamification has been increasing in recent years, a classification of its empirical ...
Alessandra Antonaci   +2 more
doaj   +1 more source

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