Results 71 to 80 of about 81,364 (257)

Augmented future: tracing the trajectory of location-based augmented reality gaming for the next ten years

open access: yesi-com
Location-based games are a highly technology-dependent game genre that has witnessed an exponential increase in popularity with the democratisation of smartphones as well as ubiquitous mobile data and access to satellite navigation.
Laato Samuli   +2 more
doaj   +1 more source

Architecture of a Dispersed Gamification System for Tourist Attractions

open access: yesInformation, 2019
The paper addresses the issues of implementing e-guide-based gamification systems for tourist attractions by proposing a dispersed gamification system architecture in which its respective functional aspects are handled by multiple web services with ...
Jakub Swacha
doaj   +1 more source

Investigating the influence of gamification on motivation and learning outcomes in online language learning

open access: yesFrontiers in Psychology
Introduction This study investigates the influence of gamification integration on language learning achievement among Chinese students while probing the mediating role of learners' motivation.
Zijun Shen, Minjie Lai, Fei Wang
semanticscholar   +1 more source

Gamification and Consumer Loyalty: The Role of Utilitarian and Hedonic Benefit

open access: yesThe Lahore Journal of Business, 2021
Gamification is a trend of the future that primarily influences consumer behavior. This, in turn, triggers loyalty via a game-thinking loop. The multifold application of gamification, however, has remained a buzzword thus far, indicating an infancy of ...
Anam Shahid, Sadia Arshad
doaj  

Gamification in Metaverse

open access: yes, 2023
The Metaverse is the “virtual universe” or “external universe” that individuals can experience without physically leaving their current location and without any physical action. The Metaverse experienced through various virtual reality devices, is also defined as a cognitive universe.
openaire   +2 more sources

Making it game-like : Topolor 2 and gamified social e-learning [PDF]

open access: yes, 2014
This paper briefly introduces Topolor 2, a social personalised adaptive e-learning environment with novel gamification features, aiming at reducing undesirable 'noise' effects of social interaction and at further improving the learning experience.
Shi, L   +3 more
core  

Personalized Gamification a Technological Approach for Student Education: A Systematic Literature Review

open access: yesIEEE Access
Gamification has become an increasingly popular approach in education, applying game elements to increase student motivation and engagement. However, generalized applications often do not consider individual needs, making personalized of gamification ...
Suma Danu Ristianto   +2 more
doaj   +1 more source

Impact of gamification on school engagement: a systematic review

open access: yesFrontiers in Education
School engagement is defined as students’ dedication to activities empirically linked to desired outcomes. This concept encompasses all dimensions of being: academic, emotional, and behavioral.
J. J. Ruiz   +2 more
semanticscholar   +1 more source

Gamification in Crowdsourcing: A Review

open access: yes2016 49th Hawaii International Conference on System Sciences (HICSS), 2016
This study investigates how different gamification implementations can increase crowdsourcees' motivation and participation in crowdsourcing (CS). To this end, we review empirical literature that has investigated the use of gamification in crowdsourcing settings.
Benedikt Morschheuser   +2 more
openaire   +6 more sources

Rethinking Gamification

open access: yes, 2014
Gamification marks a major change to everyday life. It describes the permeation of economic, political, and social contexts by game-elements such as awards, rule structures, and interfaces that are inspired by video games. Sometimes the term is reduced to the implementation of points, badges, and leaderboards as incentives and motivations to be ...
Fuchs, Mathias   +3 more
openaire   +2 more sources

Home - About - Disclaimer - Privacy