Results 61 to 70 of about 67,213 (296)
The education of autistic children presents significant challenges, compelling various educational stakeholders to seek solutions that can enhance teaching and learning experiences for these individuals.
Noemi Honorato +5 more
doaj +1 more source
ABSTRACT Sustainability‐oriented startups face challenges in implementing sustainable business models due to resource constraints, technological uncertainty and competing economic, social and environmental objectives. Although prior studies have identified numerous sustainable business model barriers, limited attention has been given to the ...
Sandra Naomi Morioka +2 more
wiley +1 more source
Architecture of a Dispersed Gamification System for Tourist Attractions
The paper addresses the issues of implementing e-guide-based gamification systems for tourist attractions by proposing a dispersed gamification system architecture in which its respective functional aspects are handled by multiple web services with ...
Jakub Swacha
doaj +1 more source
Impact of Gamification and Shared Situated Displays on Smartphone Application Engagement [PDF]
Planning the development of a smartphone application with user engagement in mind is a creative process that involves the incorporation of elements that encourage a sustainable longitudinal connection with its users.
Mejia, Juan
core
ABSTRACT Transparency is increasingly recognized as a critical factor in advancing the sustainability of production processes and products, particularly in fashion retailing. In response, the European Union is developing standardized transparency mechanisms, most notably the Digital Product Passport (DPP).
Virginia Fani +3 more
wiley +1 more source
Gamification to improve adherence to diabetic treatment in Saudi Arabia
Diabetes mellitus is one of the most common illnesses in the twentieth century. Latest studies estimate a dramatic increase in diabetes cases in the Middle East.
Wills, Gary +2 more
core +1 more source
Location-based games are a highly technology-dependent game genre that has witnessed an exponential increase in popularity with the democratisation of smartphones as well as ubiquitous mobile data and access to satellite navigation.
Laato Samuli +2 more
doaj +1 more source
ABSTRACT Personalized learning approaches adapted to individual metacognitive characteristics have demonstrated promise in Anatomy education. However, whether such benefits are uniform across learner profiles or vary systematically remains an open question with implications for individualized instructional approaches.
Mónica Stambuk‐Castellano +6 more
wiley +1 more source
Gamification is the use of game mechanics in non-game situations for the players' / users' own goals by strengthening their intrinsic motivation. Game mechanics can for example be pins, badges, avatars, and leveling.
Marcusson, Leif,
core +1 more source
Gamify Your Lab – spieltypische Elemente zur Motivations‐ und Aktivierungssteigerung im Schülerlabor
Das Projekt „Gamify your Lab“ verbindet experimentellen Chemieunterricht im Schülerlabor mit spieltypischen Elementen wie Narrativ, Rätselstruktur und Feedback. Zwei exemplarische Lerneinheiten zeigen, wie Experimente mit und ohne digitale Lernumgebung in motivierende, problemorientierte Lernkontexte eingebettet werden können. Erste Evaluationen weisen
Daniela Krischer, Volker Hofheinz
wiley +1 more source

