Results 61 to 70 of about 81,364 (257)

Gamification and Entrepreneurial Intentions [PDF]

open access: yes, 2019
Purpose - This paper investigates how gamification can influence entrepreneurial intentions (EI) of a group of users of an online platform provided by a private company.
Banoun, A.   +11 more
core   +1 more source

Gamification in Stroke Rehabilitation [PDF]

open access: yes, 2022
Stroke rehabilitation aims to improve patients’ abilities to realize daily life activities and, consequently, regain their self-confidence and improve independence and quality of life.
Mariana Castro Barbosa   +11 more
core   +1 more source

The effects of demographic factors on learners’ flow experience in gamified educational quizzes

open access: yesSmart Learning Environments
In recent years, gamification gained widespread adoption in education aiming to increase students’ positive experiences (e.g., motivation, engagement, and flow state).
Ainur Issabek   +3 more
doaj   +1 more source

Adaptive Gamification in Science Education: An Analysis of the Impact of Implementation and Adapted Game Elements on Students’ Motivation

open access: yesComputers, 2023
In recent years, gamification has captured the attention of researchers and educators, particularly in science education, where students often express negative emotions.
Alkinoos-Ioannis Zourmpakis   +2 more
doaj   +1 more source

Gamification is

open access: yes, 2020
Gamification is the use of game mechanics in non-game situations for the players' / users' own goals by strengthening their intrinsic motivation. Game mechanics can for example be pins, badges, avatars, and leveling.
Marcusson, Leif,
core   +1 more source

Gameful strategies in the education of autistic children: a systematic literature review, scientometric analysis, and future research roadmap

open access: yesSmart Learning Environments
The education of autistic children presents significant challenges, compelling various educational stakeholders to seek solutions that can enhance teaching and learning experiences for these individuals.
Noemi Honorato   +5 more
doaj   +1 more source

Gamification in otolaryngology: A narrative review

open access: yesLaryngoscope Investigative Otolaryngology, 2022
Introduction The medical field has incorporated gamification elements into education platforms over the past decade. The standard definition for gamification that has been adopted by most research studies is the addition of game elements and game ...
Zack K. Westenhaver   +3 more
doaj   +1 more source

How Does Gamification Improve Purchase Intention? Through the Lens of Perceived Brand Coolness and Time Poverty

open access: yesBehavioral Sciences
Gamification has been extensively employed in marketing practices to meet the diverse needs of consumers. Previous research suggests that gamification marketing plays a pivotal role in influencing customer purchase intention.
Yingchuan Liao   +3 more
doaj   +1 more source

Unlocking the Potential: Exploring Factors and Overcoming Challenges in Gamifying English Literacy

open access: yesJournal of English Education and Teaching, 2023
Gamification in the education system emerges for the first time in the late 2000s, and since its emergence, gamification has gained recognition as an innovative approach in education, creating dynamic and engaging learning environments. However, with its
Kurniawan Suryatama   +1 more
doaj   +1 more source

Gamification in mobile-assisted language learning: a systematic review of Duolingo literature from public release of 2012 to early 2020

open access: yesComputer Assisted Language Learning, 2021
More than 300 million people use the gamified mobile-assisted language learning (MALL) application (app) Duolingo. The challenging tasks, reward incentives, systematic levels, and the ranking of users according to their achievements are just some of the ...
Mitchell Shortt   +4 more
semanticscholar   +1 more source

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