Results 81 to 90 of about 16,086 (256)
ABSTRACT Smart cities and urban digital twins have fostered the emergence of immersive environments, such as the metaverse. While contemporary scholarlship has increasingly examined the integration of the metaverse within smart city infrastructures, the critical nexus between urban sustainability and the metaverse remains largely under‐researched. This
Jose Manuel Diaz‐Sarachaga +1 more
wiley +1 more source
Background: Gamification, the integration of game elements into non-gaming contexts, has gained significant attention in education, including medical education.
Bibhas Banerjee +3 more
doaj +1 more source
ABSTRACT In 2026, some years after the Covid‐19 pandemic and the related economic crisis, the global landscape remains profoundly unsettled. Geopolitical conflicts, such as the war between Russia and Ukraine and the Middle East conflicts, continue to drive instability, reshaping global priorities and challenges.
Rosa Maria Dangelico +3 more
wiley +1 more source
Rural Intangible Cultural Heritage Governance: Discursive Alignment for Sustainable Development
ABSTRACT Intangible cultural heritage governance is increasingly relevant to sustainable rural development, yet the conditions under which public, private and residents align priorities, responsibilities and legitimacy remain underexplored. This study examines how these actors conceptualise, prioritise and discursively legitimise it in Bergamo (Italy).
Berta Tubillejas‐Andrés +3 more
wiley +1 more source
Gamification takes advantage of game designs to add dynamicity to educational environments and develop students’ sociocognitive skills. As technological advances continue to shape many aspects of life, incorporating gamification into prenatal education ...
Rahele Mehrabi +2 more
doaj +1 more source
ABSTRACT The linear economic model continues to intensify environmental degradation and resource depletion, yet education for the circular economy (ECE) remains underdeveloped, particularly within basic education and in the Global South. This study evaluates the feasibility and effectiveness of an ECE Programme grounded in active learning methodologies,
Maiara Lais Marcon, Simone Sehnem
wiley +1 more source
Decision Support Model for Introduction of Gamification Solution Using AHP
Gamification means the use of various elements of game design in nongame contexts including workplace collaboration, marketing, education, military, and medical services.
Sangkyun Kim
doaj +1 more source
The Gamification Process : A framework on gamification
In this thesis a gamification framework was built based upon the existing body of literature on gamification to more easily describe the processes in how a gamified experience is developed. We interviewed different international gamification companies that are currently working with gamification to test if the theoretically developed framework had ...
Wiklund, Emil, Wakerius, Victor
openaire +1 more source
When Norms Meet Markets: Environmental Governance and Digital Fast‐Fashion Platforms in Brazil
ABSTRACT Environmental governance increasingly relies on consumer‐based mechanisms that assume that sustainability awareness translates into purchasing behaviour. This article investigates whether such mechanisms remain effective when consumption is organised through transnational digital platforms in contexts characterised by socioeconomic inequality.
Giovana Santa Rosa Lana +1 more
wiley +1 more source
Abstract This teaching article explores how microlearning can support TESOL educators in developing the pedagogical and emotional capacities needed to use generative artificial intelligence (GenAI) tools to design and evaluate digital multimodal compositions (DMC).
Lucas Kohnke, Di Zou
wiley +1 more source

