Results 91 to 100 of about 67,213 (296)

From Design to Implementation: NursingUP® Board Game for Positive Nursing Practice Environments

open access: yesResearch in Nursing &Health, EarlyView.
ABSTRACT Positive nursing practice environments are fundamental to patient safety, care quality, and nurses’ well‐being. However, few structured and evidence‐based interventions have been developed to actively strengthen these environments and foster collaboration among nursing teams.
Soraia Cristina de Abreu Pereira   +2 more
wiley   +1 more source

Gamification in Education

open access: yes, 2015
Gamification in education is an up and coming idea. This paper will look at what gamification is and the effects of gamification on student motivation, homework, and assessment. Intrinsic and extrinsic motivation is discussed and the effects gamification
Sandusky, Susan
core  

Combined storytelling and mapping approaches for increasing community engagement with woodland creation and expansion projects

open access: yesPeople and Nature, EarlyView.
Abstract Forests and woodlands are important for biodiversity, climate change mitigation and the provision of services including recreation, timber and non‐timber forest products. Land use policies currently aim to increase forest cover while also maximising the benefits of forests for people and improving community engagement with the process of ...
Sarah Greenwood   +6 more
wiley   +1 more source

Means to Gameful Ends: How Should Gamification Be Designed?

open access: yes, 2018
For a long time, information systems have been designed to provide organizational utility, efficiency, and cost reduction. As technological advancement took place, information systems grew to further facilitate personal productivity and entertainment ...
Hassan, Lobna
core  

The place bonding potential of nature‐based citizen science with refugee children and youth

open access: yesPeople and Nature, EarlyView.
Abstract Nature‐based citizen science often involves close interaction with places. In addition to providing benefits, such as learning opportunities and contact with nature, it can facilitate and shape bonds between people and places. Research exploring the place bonding potential of such projects is still in its infancy. This paper addresses this gap
Ekaterina Egorova
wiley   +1 more source

Gamification at Scraim

open access: yes, 2016
Software developers usually work as a team and in order to improve the team organization and performance several companies use agile methodologies. The efficiency of this methodologies can be improved by the use of project management tools. Several software developers are difficult to motivate on the usage of these tools, as they often claim being ...
Diogo Silva   +3 more
openaire   +3 more sources

Gamification in web surveys

open access: yes, 2020
To counteract declining response rates and data quality in web surveys, some survey designers have suggested to increase respondent engagement by making web surveys more game-like.
Keusch, Florian
core   +1 more source

Operationalizing the Metaverse for Urban Sustainability: Evidence From an Expert Panel and the Seoul Metaverse City Case Study

open access: yesSustainable Development, EarlyView.
ABSTRACT Smart cities and urban digital twins have fostered the emergence of immersive environments, such as the metaverse. While contemporary scholarlship has increasingly examined the integration of the metaverse within smart city infrastructures, the critical nexus between urban sustainability and the metaverse remains largely under‐researched. This
Jose Manuel Diaz‐Sarachaga   +1 more
wiley   +1 more source

Who Knows, Cares and Acts for Sustainability in Times of Uncertainty? Demographic Differences in Perceived Knowledge, Concerns, and Pro‐Environmental Behaviors

open access: yesSustainable Development, EarlyView.
ABSTRACT In 2026, some years after the Covid‐19 pandemic and the related economic crisis, the global landscape remains profoundly unsettled. Geopolitical conflicts, such as the war between Russia and Ukraine and the Middle East conflicts, continue to drive instability, reshaping global priorities and challenges.
Rosa Maria Dangelico   +3 more
wiley   +1 more source

Agile Gamification Risk Management Process: A Comprehensive Process for Identifying and Assessing Gamification Risks

open access: yesComputers
Gamification has become a motivational technique for enhancing engagement and productivity, extending into agile software development. However, integrating gamification into agile frameworks such as the Scrum framework has led to the emergence of ...
Fayrouz M. Elsalmy   +3 more
doaj   +1 more source

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