Results 91 to 100 of about 114,668 (269)

Evaluating the impact of an AI‐powered chatbot on epilepsy education and stigma reduction: A pre‐post intervention study using EpiloBot

open access: yesEpilepsia Open, EarlyView.
Abstract Objective Effective epilepsy management requires accurate epilepsy knowledge, active patient engagement, and stigma reduction to improve health outcomes. Educational interventions have been shown to enhance patients' quality of life (QOL) and knowledge. This study evaluated the effectiveness of EpiloBot, an artificial intelligence (AI)‐powered
Izumi Kuramochi   +10 more
wiley   +1 more source

Playful and frugal learning design: A value-based approach to inclusive and sustainable STEM education

open access: yesSocial Sciences and Humanities Open
This study investigates how playful and frugal values can be integrated to support inclusive and sustainable STEM learning in resource-constrained and culturally diverse contexts.
Sylvester Arnab   +4 more
doaj   +1 more source

Using choreographies to support the gamification process on the development of an application to reduce electricity costs [PDF]

open access: yes, 2017
Building automation systems contribute to reduce electricity costs by managing distributed energy resources in an efficient way. However, a large share of consumption cannot be optimized through automation alone, since it mainly depends on human ...
Cassola, Fernando   +5 more
core  

Beyond the Classroom: Cognitive and Educational Insights Into Gameplay‐Based Second Language Learning

open access: yesFuture in Educational Research, EarlyView.
ABSTRACT This pilot study investigated how the narrative‐rich Chinese AAA game Black Myth: Wukong supports advanced Mandarin learners. Using reflective journals, semi‐structured interviews, and exploratory electroencephalogram (EEG), we examined learners' cognitive, affective, and cultural experiences.
ShuPei Wang   +2 more
wiley   +1 more source

Gamification Classification as a Framework for Analysing Gamification Elements in Digital Educational Tools

open access: yesJournal of Communications Software and Systems
Gamification is increasingly being adopted in education as a means to enhance student motivation. Compared to game-based learning (GBL), this approach is more suitable for use in the classroom as it does not require the development of specialised ...
Ana Vrcelj Božić   +4 more
doaj   +1 more source

Unlocking the Future of Insurance: The Power of Open Data, Digital Transformation, and Human Talent

open access: yesHuman Resource Development Quarterly, EarlyView.
ABSTRACT Despite rapid technological advancement in insurance, there remains a critical gap in understanding how open data initiatives affect employee digital competencies and organizational transformation. This research investigates this relationship through a systematic review of 51 scholarly articles published between 2018 and 2024, using structured
Narongsak Sukma, Siriporn Yamnill
wiley   +1 more source

Artificial intelligence for personalized multiple micronutrient supplementation in maternal health

open access: yesInternational Journal of Gynecology &Obstetrics, EarlyView.
Abstract Maternal undernutrition and micronutrient deficiencies remain pervasive, contributing to adverse pregnancy outcomes and long‐term health risks for mothers and offspring. Multiple micronutrient supplementation (MMS) during pregnancy has demonstrated benefits, including reduced risks of low birth weight, small‐for‐gestational‐age births, and ...
Gabriel Davis Jones   +9 more
wiley   +1 more source

Editorial: Urban Play and the Playable City: A Critical Perspective

open access: yesFrontiers in Computer Science, 2022
Yoram Chisik   +3 more
doaj   +1 more source

Agile Gamification Risk Management Process: A Comprehensive Process for Identifying and Assessing Gamification Risks

open access: yesComputers
Gamification has become a motivational technique for enhancing engagement and productivity, extending into agile software development. However, integrating gamification into agile frameworks such as the Scrum framework has led to the emergence of ...
Fayrouz M. Elsalmy   +3 more
doaj   +1 more source

Gamification in project management: experiences from business and training [PDF]

open access: yes, 2017
Cada vez se aplican más conceptos de gamificación o ludificación en los más diversos ámbitos desde la salud, la enseñanza, el mundo empresarial, etc. En la misma forma, se pueden aplicar estrategias de gamificación para la Gestión de Proyectos.
Montero Fernández-Vivancos, Guillermo
core  

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