Results 91 to 100 of about 81,364 (257)
What Can Gamification Learn From Sensory Marketing?
While gamification research is multidisciplinary and has grown in popularity during the last decade, it still requires further evidence and direction on which and how much various game mechanics impact on cognitive, emotional, and behavioral outcomes in ...
Miralem Helmefalk, Helmefalk, Miralem,
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Impact of Gamification and Shared Situated Displays on Smartphone Application Engagement
Planning the development of a smartphone application with user engagement in mind is a creative process that involves the incorporation of elements that encourage a sustainable longitudinal connection with its users.
Mejia, Juan
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Gamification for well-being: applications for health and fitness
Introduction: gamification is incorporating the elements and dynamics of the game into an educational experience, the aim is to encourage people to be more active in terms of health and physical fitness Objective: determine the influence of gamification ...
Aveiro-Róbalo, Telmo Raul +1 more
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Gamification in education is an up and coming idea. This paper will look at what gamification is and the effects of gamification on student motivation, homework, and assessment. Intrinsic and extrinsic motivation is discussed and the effects gamification
Sandusky, Susan
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Means to Gameful Ends: How Should Gamification Be Designed?
For a long time, information systems have been designed to provide organizational utility, efficiency, and cost reduction. As technological advancement took place, information systems grew to further facilitate personal productivity and entertainment ...
Hassan, Lobna
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Gamification and Computational Thinking in Education: A systematic literature review
The rapid development of gamification and computational thinking seems to open up new educational horizons by providing new opportunities for students to acquire the basic digital skills needed for their cognitive development.
Serafeim A. Triantafyllou +2 more
semanticscholar +1 more source
Operationalising gamification in an educational authentic environment
This paper addresses the largely 18inauthentic 19 pedagogical approaches in current classroom and distance-learning environments, and will propose a methodology that utilises existing technologies to provide an immersive and authentic experience in ...
Wood, L.C. +15 more
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Brettspiel zur Entwicklung von Fachkompetenz in verschiedenen Themengebieten mittels Gamification
Gamification dient der Motivation von Personen bei der Erledigung von Aufgaben durch die Übertragung von Spielelementen auf nicht spielerische Bereiche.
Schmidt, Werner, Kutun, Bahar
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Gamification is increasingly being adopted in education as a means to enhance student motivation. Compared to game-based learning (GBL), this approach is more suitable for use in the classroom as it does not require the development of specialised ...
Ana Vrcelj Božić +4 more
doaj +1 more source
Effectively engaging learners in an online learning environment is a crucial component of instructional design that contributes to improving performance.
Harun Çiğdem +5 more
semanticscholar +1 more source

