Results 111 to 120 of about 81,364 (257)
Ein Prototyp zum Einsatz von Gamification im Rahmen des Social BPM
Gamification ist ein seit Jahren anhaltender Trend, durch den die motivations-und leistungssteigernden Effekte von Spielen auf andere Kontexte jenseits der Unterhaltung übertragen werden sollen.
Hussong, Kai +5 more
core +1 more source
Gamification for teaching the Arabic language to non-native speakers: a systematic literature review
Learning the Arabic language through gamified methods is beneficial, particularly for beginners. Gamification provides an enjoyable and challenging experience for the learners, motivating them to become committed and participate in the classroom activity.
Sultan A. Almelhes
semanticscholar +1 more source
Gamification takes advantage of game designs to add dynamicity to educational environments and develop students’ sociocognitive skills. As technological advances continue to shape many aspects of life, incorporating gamification into prenatal education ...
Rahele Mehrabi +2 more
doaj +1 more source
Cardiopulmonary resuscitation (CPR) is one of the most fundamental skills a nursing student should be trained in. Gamification in education involves using game elements to increase motivation, engagement, and personalization of the learning process.
Ata Khaledi +4 more
semanticscholar +1 more source
This study investigates how playful and frugal values can be integrated to support inclusive and sustainable STEM learning in resource-constrained and culturally diverse contexts.
Sylvester Arnab +4 more
doaj +1 more source
Generalisierbarkeit von Gamification-Ansätzen in E-Learning – eine explorative Studie
Gamification gewinnt als Ansatz zur Steigerung der Motivation und Partizipation in der Lehre zunehmend an Aufmerksamkeit, jedoch lassen bisherige heterogene Studienergebnisse Zweifel an der universellen Einsetzbarkeit des Ansatzes aufkommen.
Slawik, Isabel
core
Using Gameplay Patterns to Gamify Learning Experiences
Gamification refers to the use of gaming elements to enhance user experience and engagement in non-gaming systems. In this paper we report the design and implementation of two higher education courses in which ludic elements were used to enhance the ...
López, Ximena, Fabricatore, Carlo
core
Videogame and Gamification for a playful approach to teaching
reservedLa sempre crescente influenza delle tecnologie e dei videogiochi nelle nostre vite ha portato alla nascita dei Game Studies e all'incremento di studi e sperimentazioni pedagogiche sull'utilizzo di tali strumenti per un nuovo modo di apprendere ...
MONTERA, ELENA
core
Designing for Fun and Play: Exploring possibilities in design for gamification
Gamification – the use of game design elements in non-game contexts – is touted by many as the solution of how to make applications and processes more engaging to people that may have little or no motivation to engage with them otherwise.
Knaving, Kristina,, Björk, Staffan,
core +1 more source
The Gamification Process : A framework on gamification
In this thesis a gamification framework was built based upon the existing body of literature on gamification to more easily describe the processes in how a gamified experience is developed. We interviewed different international gamification companies that are currently working with gamification to test if the theoretically developed framework had ...
Wiklund, Emil, Wakerius, Victor
openaire +1 more source

