Results 131 to 140 of about 81,364 (257)
+10! Gamification and deGamification
This article investigates the cultural meaning of gamification and of its degamificator power. In particular we will see what gamification is (+1), which are the levels of analysis (+2), how gamification makes explicit how culture derives from the game (+
Ivan Mosca
doaj
Gamification and Services: Designing Engaging Experiences for Value Creation
openNegli ultimi anni, la Gamification si è affermata come strumento strategico per migliorare l’esperienza dell’utente in contesti non ludici, grazie all’integrazione di elementi di game design nei servizi.
D'ESTE, TOMMASO
core
Exploring gamification as a tool for lead generation.
reservedLa tesi analizza l'evoluzione delle sfide legate alla lead generation nel contesto digitale, indagando come la gamification possa rappresentare una leva per migliorare le strategie di acquisizione dei contatti, sia in termini quantitativi che ...
BONATO, ELETTRA
core
Classcraft: The Impact of Gamification in Higher Education
In response to the challenges faced by educators regarding the lack of interest among university students, especially in online contexts, a study was conducted to implement gamification using the Classcraft platform.
Martínez Sánchez, Rubén
core +1 more source
Notes on gamification and education
The classroom is a dynamic space where active and exploratory methodologies, such as gamification, promote cooperation, critical thinking, motivation, and meaningful learning.
González Vallejo, Rubén
core +1 more source
Gamification in personal health management: a focus on mobile apps
This review article explores the concept and applications of gamification in personal health management, with a focus on mobile apps. Gamification is the use of game elements and techniques in non-game contexts to motivate and engage users in achieving ...
Sánchez Escalante, Carlos +5 more
core +1 more source
Integrating Gamification: The Human-Centered Gamification Process
Alischa Thomas +3 more
openaire +1 more source
reservedGamification involves the incorporation of game elements and design principles for the purposes of enhancing user engagement and motivation.
MAMINIMINI, MUNESU
core
Gamification for Sustainability : Beyond the Ludo-Aesthetical Approach
In recent years, using elements from game design in nongaming contexts, gamification, has become a major trend within the industry (Deterding et al. 2011).
Lennerfors, Thomas Taro,, Fors, Per,
core
Practical applications of gamification in patient-centered outcomes research and digital health, and its acceptance in clinical trials. [PDF]
Hartford C +5 more
europepmc +1 more source

