Results 121 to 130 of about 114,668 (269)

Operationalizing the Metaverse for Urban Sustainability: Evidence From an Expert Panel and the Seoul Metaverse City Case Study

open access: yesSustainable Development, EarlyView.
ABSTRACT Smart cities and urban digital twins have fostered the emergence of immersive environments, such as the metaverse. While contemporary scholarlship has increasingly examined the integration of the metaverse within smart city infrastructures, the critical nexus between urban sustainability and the metaverse remains largely under‐researched. This
Jose Manuel Diaz‐Sarachaga   +1 more
wiley   +1 more source

Gamification

open access: yes, 2019
Sanchez, Eric   +3 more
  +7 more sources

Game Development as an Educational Strategy in Dentistry

open access: yes
Journal of Dental Education, EarlyView.
Isabella Zacarin Guiati
wiley   +1 more source

Games and gamification projects in the Australian public sector

open access: yesAustralian Journal of Public Administration, EarlyView.
Abstract This article surveys the arrival of gameful government into Australian public sector practice. Gameful government is a shorthand, descriptive term denoting the interpenetration of (video)games, and design elements and thinking from them, into public sector work.
David Threlfall, Catherine Althaus
wiley   +1 more source

Designing Deliberative Lobbying: Three Institutional Solutions for an Open Lobby Democracy

open access: yesThe Political Quarterly, EarlyView.
Abstract Debates on lobbying regulation have focused overwhelmingly on transparency, yet disclosure alone does little to address the deeper democratic challenges of unequal power, narrow representation and public distrust. This article argues that lobbying regulation should be designed not only to make influence visible, but also to make it fairer and ...
Alberto Bitonti
wiley   +1 more source

Features of studying and implementing gamification technologies in the practice of teaching a foreign language

open access: yesВестник Тамбовского университета. Серия: Гуманитарные науки
Importance. The development of gamification technologies in the practice of teaching activities is considered. The process of formation and development of gamification concepts in domestic and foreign education is analyzed, the main approaches to the ...
M. I. Dolzhenkova, T. G. Bortnikova
doaj   +1 more source

THE URBANOLOGISTS COME TO TOWN: Professional Life and Work in the Urban Solutions Industry

open access: yesInternational Journal of Urban and Regional Research, EarlyView.
Abstract This article charts the upsurge of an eclectic global community of professionals new to the field of urban policy and governance, animated by playful and celebratory attitudes towards cities and urbanization: the urbanologists. It contributes to debates in critical urban theory and critical ethnographies of technology to problematize ...
Rachel Bok
wiley   +1 more source

Examining the role of gamification and use of mHealth apps in the context of smoking cessation: A review of extant knowledge and outlook [PDF]

open access: yes, 2015
Ahmed, M   +8 more
core   +1 more source

Improving police behavior through artificial intelligence: Pre‐registered experimental results in two large US agencies

open access: yesCriminology, EarlyView.
Abstract Police body‐worn cameras (BWCs) generate extensive video data on officer behavior, yet resource constraints mean that only a fraction of this footage is ever reviewed. Recent advancements in artificial intelligence (AI) present an opportunity to automate these reviews, potentially influencing police conduct.
Ian T. Adams   +2 more
wiley   +1 more source

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