Results 121 to 130 of about 81,364 (257)
Ten Years of Gamification-Based Learning: A Bibliometric Analysis and Systematic Review
Gamification-based learning is a recent trend that has received increasing attention in the last few years due to digital development. Gamification has emerged as a vital aspect of the educational setting, with gamified elements playing a crucial role in
F. Al-Hafdi, Waleed Salim Alhalafawy
semanticscholar +1 more source
Gamification provides new affordances when integrated into BI systems. The paper highlights visibility, editability, persistence and association as organisational affordances that motivate people to use a BI system through gamification functionalities ...
Tobias Christian Fischer +1 more
core +1 more source
Exploring Collaboration in Multiplayer Gamification: A Systematic Literature Review
This article is a systematic literature review that explores aspects of collaboration in the context of gamification in multiplayer gaming environments, highlighting the potential of gamification to increase engagement and intrinsic motivation in various
Heryanto +2 more
doaj +1 more source
The case of gamification in military sector: effectiveness and rights involved
openGamification termine inglese coniato nel 2002 dal programmatore Nick Pelling, tradotto in italiano "ludicizzazione" sta ad indicare l'utilizzo di elementi e dinamiche dei videogiochi all'interno di contesti non ludici.
DE POLI, MATTEO
core
Gamification in marketing: reality or fiction?
Gamification, to use game elements in non-game context, in marketing has become one of the more successful strategy of business- consumer interaction in the e-commerce context.
Tobón, S +2 more
core
Gamification: the potential of games in organizations and in Human Resource Management
reservedIn questa prova finale, analizzeremo l’importanza delle attività ludiche all’interno dell’ambiente di lavoro, concentrandoci sulla loro influenza sulle mansioni quotidiane e sui benefici che apportano in termini di performance.
RAMAROLI, BENEDETTA
core
The impact of work gamification on Chinese employee creativity: a moderated mediation model
IntroductionAs economic and social development continues, the values and behavioral patterns within society are undergoing profound transformations, posing significant challenges to traditional enterprise management models. To enhance employee engagement
Hui Liu, Jiachen Gao
doaj +1 more source
openLa presente tesi indaga l’efficacia della gamification come strumento didattico nella scuola primaria, con l’obiettivo di favorire un apprendimento più coinvolgente, motivante e partecipativo. Attraverso l’introduzione di elementi tipici del gioco —
GUSELLA, MELANIA
core
Importance. The development of gamification technologies in the practice of teaching activities is considered. The process of formation and development of gamification concepts in domestic and foreign education is analyzed, the main approaches to the ...
M. I. Dolzhenkova, T. G. Bortnikova
doaj +1 more source
With the trend of achieving both energy efficiency in buildings and occupants’ comfort, gamification strategies have started to be developed and applied as incentive mechanisms to increase social interaction and facilitate human energy behavior ...
Wen-Ting Li +3 more
doaj +1 more source

