Results 121 to 130 of about 67,213 (296)
Brettspiel zur Entwicklung von Fachkompetenz in verschiedenen Themengebieten mittels Gamification
Gamification dient der Motivation von Personen bei der Erledigung von Aufgaben durch die Übertragung von Spielelementen auf nicht spielerische Bereiche.
Schmidt, Werner, Kutun, Bahar
core +1 more source
ABSTRACT Professional accounting bodies in Canada and the United States, and throughout the world, have funded programs to improve financial literacy for many years. This ongoing interest stems from the expected benefits of improved financial behavior for individuals, society, and financial markets.
Folasade Adesina +2 more
wiley +1 more source
Importance. The development of gamification technologies in the practice of teaching activities is considered. The process of formation and development of gamification concepts in domestic and foreign education is analyzed, the main approaches to the ...
M. I. Dolzhenkova, T. G. Bortnikova
doaj +1 more source
The Gamification Process : A framework on gamification
In this thesis a gamification framework was built based upon the existing body of literature on gamification to more easily describe the processes in how a gamified experience is developed. We interviewed different international gamification companies that are currently working with gamification to test if the theoretically developed framework had ...
Wiklund, Emil, Wakerius, Victor
openaire +1 more source
ABSTRACT Accountants must master a considerable body of highly complex knowledge to attain the level of professional proficiency required to comply with accounting standards and uphold their public responsibility. Postsecondary education and professional certification bodies provide only a portion of the technical knowledge that accountants need to ...
Leslie Berger +2 more
wiley +1 more source
openLa presente tesi indaga l’efficacia della gamification come strumento didattico nella scuola primaria, con l’obiettivo di favorire un apprendimento più coinvolgente, motivante e partecipativo. Attraverso l’introduzione di elementi tipici del gioco —
GUSELLA, MELANIA
core
Gamification approaches for improving the quality of health data collected via a mobile application
reservedLa raccolta continua e accurata dei dati sanitari dei pazienti affetti da patologie croniche, come il diabete, è essenziale per il monitoraggio a distanza e la gestione efficace delle loro condizioni.
DAL PIVA, ALESSANDRO
core
ABSTRACT Background Testicular cancer (TC) is the most common malignancy amongst adolescents and young adults (AYAs) aged 15–39 years assigned male at birth. Survivors often experience late effects of treatment and report unmet supportive care needs.
Mohamad M. Saab +30 more
wiley +1 more source
Designing for Fun and Play: Exploring possibilities in design for gamification
Gamification – the use of game design elements in non-game contexts – is touted by many as the solution of how to make applications and processes more engaging to people that may have little or no motivation to engage with them otherwise.
Knaving, Kristina,, Björk, Staffan,
core +1 more source
Abstract Cognitive presence and social presence are essential for computer‐supported collaborative learning (CSCL). Yet, monitoring and providing personalised feedback to support these presences remain a persistent challenge, particularly in the context of social annotation (SA).
Mengru Pan +3 more
wiley +1 more source

