Results 121 to 130 of about 16,086 (256)

mHealth-Based Gamification Interventions to Promote Health Among Older Adults: Scoping Review. [PDF]

open access: yesJMIR Mhealth Uhealth
Chen X   +9 more
europepmc   +1 more source

Iteratively Designing a Theory‐Driven Gamified Morphological Awareness Intervention to Improve EFL Learners’ Reading Performance and Engagement

open access: yesInternational Journal of Applied Linguistics, EarlyView.
ABSTRACT Gamification has been increasingly implemented for language learning purposes across the globe. However, there remains unknown regarding how the change in gamification design might maximize students’ language learning outcomes and engagement.
Shen Qiao   +2 more
wiley   +1 more source

Developing Pre‐Service Teachers’ Digital Self‐Efficacy Through Self‐Directed Language Learning

open access: yesInternational Journal of Applied Linguistics, EarlyView.
ABSTRACT Contemporary online language learning typically involves the use of multiple digital platforms. Drawing on digital self‐efficacy and self‐directed learning theories, this study investigates the self‐directed language learning experience of 19 pre‐service teachers as they navigate the affordances of two platforms, Duolingo and ChatGPT.
Yingqiu Chen, Louisa Buckingham
wiley   +1 more source

Correction: The effects of demographic factors on learners’ flow experience in gamified educational quizzes

open access: yesSmart Learning Environments
Ainur Issabek   +3 more
doaj   +1 more source

Cardiac Telerehabilitation Using a Smartwatch and a Gamified Smartphone App: Single-Arm Pre-Post Feasibility Study. [PDF]

open access: yesJMIR Cardio
Arima Y   +16 more
europepmc   +1 more source

Language Maintenance Following International Mobility: A Longitudinal Study of Korean Foreign Language Learners

open access: yesInternational Journal of Applied Linguistics, EarlyView.
ABSTRACT Second language acquisition research has largely emphasized language development, often overlooking language maintenance following international mobility. Addressing this gap, the present longitudinal mixed‐methods study examined oral proficiency maintenance among foreign language (FL) learners 9 months after returning from residence abroad ...
Yunjung (Yunie) Ku
wiley   +1 more source

Transferring Competences to the Workplace Through Gamified Training: A Case Study

open access: yesInternational Journal of Training and Development, EarlyView.
ABSTRACT This study examines the transfer of gamified training activities aimed at developing key workplace competences, focusing on creativity, innovation and decision‐making within a specific organisational context. We conducted an exploratory case study in a Spanish public‐sector organisation.
Ángela Periáñez‐Picón   +2 more
wiley   +1 more source

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