Results 101 to 110 of about 16,086 (256)

Analysing Higher Education Institutions' Role in Sustainable Development Goals: A Systematic Literature Review Analysis and Future Directions

open access: yesBusiness Ethics, the Environment &Responsibility, EarlyView.
ABSTRACT This paper examines the current state of the art regarding the contribution of Higher Education Institutions (HEIs) to the achievement of the Sustainable Development Goals (SDGs). We conducted a Systematic Literature Review Analysis (SLRA), which integrates a traditional Systematic Literature Review (SLR) with Bibliographic Analysis (BA), on a
Pasquale Latella, Stefania Veltri
wiley   +1 more source

Shame as a mediator of the association of childhood emotional abuse with aversive cognitive perseveration in adults

open access: yesBritish Journal of Psychology, EarlyView.
Abstract Childhood emotional abuse (CEA) has been linked to response‐focused emotion regulation in adulthood. However, the underlying mechanisms remain unexplored. This pre‐registered study examined whether shame mediates the association between CEA history and aversive cognitive perseveration (ACP), including brooding rumination, experiential ...
Mohammadali Amini‐Tehrani   +4 more
wiley   +1 more source

Evaluating Creative Output With Generative Artificial Intelligence: Comparing GPT Models and Human Experts in Idea Evaluation

open access: yesCreativity and Innovation Management, Volume 34, Issue 4, Page 991-1012, December 2025.
ABSTRACT Traditional techniques for evaluating creative outcomes are typically based on evaluations made by human experts. These methods suffer from challenges such as subjectivity, biases, limited availability, ‘crowding’, and high transaction costs. We propose that large language models (LLMs) can be used to overcome these shortcomings.
Theresa Kranzle, Katelyn Sharratt
wiley   +1 more source

Game‐Based Formats in Creativity and Innovation Management: Configurations, Practices and Directions

open access: yesCreativity and Innovation Management, EarlyView.
ABSTRACT This lead paper introduces a special issue, with seven papers included, that investigates how game‐based formats can enhance creativity and innovation funnels, with a focus on four cross‐cutting themes: (1) the purpose of the applied use of games and the epistemological reasoning behind organisational change concerns, (2) a deeper focus on ...
Sune Gudiksen, Rui Patricio
wiley   +1 more source

+10! Gamification and deGamification

open access: yesG|A|M|E The Italian Journal of Game Studies, 2012
This article investigates the cultural meaning of gamification and of its degamificator power. In particular we will see what gamification is (+1), which are the levels of analysis (+2), how gamification makes explicit how culture derives from the game (+
Ivan Mosca
doaj  

Perspectives of young people with neuromotor disabilities on shared digital portals in paediatric rehabilitation: A descriptive–interpretive qualitative study

open access: yesDevelopmental Medicine &Child Neurology, EarlyView.
Graphical abstract illustrating the four key themes identified in this study. From the perspective of young people with neuromotor disabilities, shared digital portals could improve interprofessional coordination and promote competence, autonomy, and relatedness in rehabilitation care.
Marietta Kersalé   +7 more
wiley   +1 more source

Safety strategies for everyday community physical activity by adults with cerebral palsy and high support needs: A qualitative case series

open access: yesDevelopmental Medicine &Child Neurology, EarlyView.
Safety strategies used by adults with complex forms of cerebral palsy when participating in community‐based physical activity were explored in this study. Physical assistance was the main safety strategy in use, provided for four key purposes. The attributes of support people in community settings was key to experiences of safety.
Georgia B McKenzie   +6 more
wiley   +1 more source

Step into action: how reminders shape engagement in fitness apps

open access: yesEconomica, EarlyView.
Abstract Regular exercise offers well‐documented health benefits, and mobile applications are increasingly used to promote physical activity. In this study, we conduct a large‐scale randomized controlled trial with 20,187 users of the WeWard app in France to evaluate the effectiveness of different message framings and intervention durations on app ...
Beatrice Braut   +2 more
wiley   +1 more source

Integrating Gamification: The Human-Centered Gamification Process

open access: yesProceedings of the 17th International Conference on Web Information Systems and Technologies, 2021
Alischa Thomas   +3 more
openaire   +1 more source

Artificial Intelligence (AI) Impact on Dental Education and Curriculum: A Systematic Review Following PRISMA Guidelines

open access: yesEuropean Journal of Dental Education, EarlyView.
ABSTRACT Importance AI technologies increasingly influence dental education, but their instructional value, stakeholder perspectives, and institutional implications require further study. Objective To synthesise evidence on AI's impact in undergraduate dental education, focusing on learning outcomes, stakeholder perspectives, and curriculum design ...
Laura Reyes‐Alardo   +7 more
wiley   +1 more source

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