Results 101 to 110 of about 16,086 (256)
ABSTRACT This paper examines the current state of the art regarding the contribution of Higher Education Institutions (HEIs) to the achievement of the Sustainable Development Goals (SDGs). We conducted a Systematic Literature Review Analysis (SLRA), which integrates a traditional Systematic Literature Review (SLR) with Bibliographic Analysis (BA), on a
Pasquale Latella, Stefania Veltri
wiley +1 more source
Abstract Childhood emotional abuse (CEA) has been linked to response‐focused emotion regulation in adulthood. However, the underlying mechanisms remain unexplored. This pre‐registered study examined whether shame mediates the association between CEA history and aversive cognitive perseveration (ACP), including brooding rumination, experiential ...
Mohammadali Amini‐Tehrani +4 more
wiley +1 more source
ABSTRACT Traditional techniques for evaluating creative outcomes are typically based on evaluations made by human experts. These methods suffer from challenges such as subjectivity, biases, limited availability, ‘crowding’, and high transaction costs. We propose that large language models (LLMs) can be used to overcome these shortcomings.
Theresa Kranzle, Katelyn Sharratt
wiley +1 more source
Game‐Based Formats in Creativity and Innovation Management: Configurations, Practices and Directions
ABSTRACT This lead paper introduces a special issue, with seven papers included, that investigates how game‐based formats can enhance creativity and innovation funnels, with a focus on four cross‐cutting themes: (1) the purpose of the applied use of games and the epistemological reasoning behind organisational change concerns, (2) a deeper focus on ...
Sune Gudiksen, Rui Patricio
wiley +1 more source
+10! Gamification and deGamification
This article investigates the cultural meaning of gamification and of its degamificator power. In particular we will see what gamification is (+1), which are the levels of analysis (+2), how gamification makes explicit how culture derives from the game (+
Ivan Mosca
doaj
Graphical abstract illustrating the four key themes identified in this study. From the perspective of young people with neuromotor disabilities, shared digital portals could improve interprofessional coordination and promote competence, autonomy, and relatedness in rehabilitation care.
Marietta Kersalé +7 more
wiley +1 more source
Safety strategies used by adults with complex forms of cerebral palsy when participating in community‐based physical activity were explored in this study. Physical assistance was the main safety strategy in use, provided for four key purposes. The attributes of support people in community settings was key to experiences of safety.
Georgia B McKenzie +6 more
wiley +1 more source
Step into action: how reminders shape engagement in fitness apps
Abstract Regular exercise offers well‐documented health benefits, and mobile applications are increasingly used to promote physical activity. In this study, we conduct a large‐scale randomized controlled trial with 20,187 users of the WeWard app in France to evaluate the effectiveness of different message framings and intervention durations on app ...
Beatrice Braut +2 more
wiley +1 more source
Integrating Gamification: The Human-Centered Gamification Process
Alischa Thomas +3 more
openaire +1 more source
ABSTRACT Importance AI technologies increasingly influence dental education, but their instructional value, stakeholder perspectives, and institutional implications require further study. Objective To synthesise evidence on AI's impact in undergraduate dental education, focusing on learning outcomes, stakeholder perspectives, and curriculum design ...
Laura Reyes‐Alardo +7 more
wiley +1 more source

