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Eleven game elements for female nonadaptive gamification courses [PDF]

open access: yesHeliyon, 2023
Based on the HEXAD framework, this study examines the size of female gamification user types and explores universal game elements for developing nonadaptive courses. A HEXAD scale questionnaire completed from 309 female university students. Data analysis
Mohammed M Alsofyani
exaly   +3 more sources

The Analysis of Intrinsic Game Elements for Undergraduates Gamified Platform Based on Learner Type

open access: yesIEEE Access, 2022
This paper examines intrinsic motivation-driven game elements and designs an Intrinsic Motivation Gamification Framework to provide undergraduates with a persistent, scaffolded, and satisfying online learning experience based on different user profiles ...
Tan Wei Kian   +2 more
doaj   +4 more sources

Gender and Age Differences in Preferences on Game Elements and Platforms. [PDF]

open access: yesSensors (Basel), 2022
This paper analyzes different player type models and game elements in the literature, particularly focusing on the case of online games. Research based on an exploratory study is presented; it aims to explore the different types of interaction with ...
González-González CS   +3 more
europepmc   +2 more sources

Tabletop Board Game Elements and Gamification Interventions for Health Behavior Change: Realist Review and Proposal of a Game Design Framework. [PDF]

open access: yesJMIR Serious Games, 2021
Background Games, when used as interventional tools, can influence behavior change by incentivizing, reinforcing, educating, providing feedback loops, prompting, persuading, or providing meaning, fun, and community.
Epstein DS   +3 more
europepmc   +2 more sources

Serious games for smoking prevention and cessation: A systematic review of game elements and game effects. [PDF]

open access: yesJ Am Med Inform Assoc, 2020
Objective Serious health games might have the potential to prevent tobacco smoking and its health consequences, depending on the inclusion of specific game elements.
Derksen ME   +5 more
europepmc   +2 more sources

Game elements improve affect and motivation in a learning task

open access: yesInternational Journal of Serious Games
Earlier studies repeatedly showed increased learner motivation due to game elements, while overall cognitive effects on learning outcomes were absent.
Stefan Huber   +4 more
doaj   +2 more sources

The added value of game elements: better training performance but comparable learning gains

open access: yesEducational Technology Research and Development, 2023
Even though game elements can increase motivation and engagement, they also might distract learners and thereby decrease performance and learning outcomes.
Manuel Ninaus   +2 more
exaly   +2 more sources

To Tailor or Not to Tailor Gamification? An Analysis of the Impact of Tailored Game Elements on Learners’ Behaviours and Motivation [PDF]

open access: yesArtificial Intelligence in Education, 2020
Gamification, defined as the use of game elements in non game situations, is a widely used method to foster learner engagement and motivation. It is generally accepted that in order to be effective, gamification should be tailored to users.
Hallifax S, Lavoué E, Serna A.
europepmc   +2 more sources

Game Elements in Military Trauma Care Education: Systematic Review [PDF]

open access: yesJMIR Serious Games
BackgroundGame elements may inform the design of both simulations and games. However, evidence on how individual game elements inform the design of military trauma training simulations and their educational purpose remains limited.
Natalia Stathakarou   +4 more
doaj   +2 more sources

To Add or Not to Add Game Elements? Exploring the Effects of Different Cognitive Task Designs Using Eye Tracking

open access: yesIEEE Transactions on Learning Technologies, 2020
Research on instructional design provides inconsistent results on the use of game elements in cognitive tasks or learning. Cognitive load theory suggests that game elements increase extraneous cognitive load and, thus, may distract the users. In contrast,
Manuel Ninaus   +2 more
exaly   +2 more sources

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