Results 1 to 10 of about 51,834 (262)

Game Elements in Military Trauma Care Education: Systematic Review [PDF]

open access: yesJMIR Serious Games
BackgroundGame elements may inform the design of both simulations and games. However, evidence on how individual game elements inform the design of military trauma training simulations and their educational purpose remains limited.
Natalia Stathakarou   +4 more
doaj   +2 more sources

Attentional Bias Modification With Serious Game Elements: Evaluating the Shots Game. [PDF]

open access: yesJMIR Serious Games, 2016
Young adults often experiment with heavy use of alcohol, which poses severe health risks and increases the chance of developing addiction problems. In clinical patients, cognitive retraining of automatic appetitive processes, such as selective attention toward alcohol (known as "cognitive bias modification of attention," or CBM-A), has been shown to be
Boendermaker WJ   +3 more
europepmc   +5 more sources

Application of the Educational Escape Room in an Interdisciplinary Lesson on Art & Mathematics

open access: yesПедагогически форум, 2023
The application of an interdisciplinary approach in the educational process has the potential to place students in an environment where learning becomes an exciting experience, helping them discover and overcome difficulties together, promoting learning,
Irina Mishkova-Yotova, Zoya Borisova
doaj   +1 more source

Blazing fire or breezy wind? A story-driven playful experience for annotating dance movement

open access: yesFrontiers in Computer Science, 2022
The annotation of animated motion-captured segments is a challenging, interdisciplinary task, especially when it comes to characterizing movement qualitatively.
Lori Kougioumtzian   +5 more
doaj   +1 more source

Clustering Users to Determine the Most Suitable Gamification Elements

open access: yesSensors, 2021
The use of gamification elements has extended from being a complement for a product to being integrated into multiple public services to motivate the user.
Alejandro Blanco-M   +2 more
doaj   +1 more source

Computing an Element in the Lexicographic Kernel of a Game [PDF]

open access: yesMathematical Methods of Operations Research, 2006
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Faigle, Ulrich   +2 more
openaire   +3 more sources

GoRace: A Multi-Context and Narrative-Based Gamification Suite to Overcome Gamification Technological Challenges

open access: yesIEEE Access, 2021
Gamification is a potential approach to foster motivation and engagement in different contexts which popularity in recent years has encouraged its application in a diversity of domains, including health, education, business, society, or tourism. However,
Manuel Trinidad   +2 more
doaj   +1 more source

Game Awareness: A Questionnaire

open access: yesGames, 2021
This paper deals with one of the possible methodological approaches to an empirical examination of game awareness. Such an outline should enable the gathering of a deeper understanding of individuals’ awareness.
Katarina Kostelić
doaj   +1 more source

Gamification implementation for educational purposes: a scoping review (2013-2018)

open access: yesEducational Technology Quarterly, 2023
This review paper examines a worldwide phenomenon, gamification, in the educational context. After the high popularity of video games, the integration of gamification in the learning context has become one of the practices that have a considerable ...
Elif Polat
doaj   +1 more source

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