Results 11 to 20 of about 1,013,859 (294)

GoRace: A Multi-Context and Narrative-Based Gamification Suite to Overcome Gamification Technological Challenges

open access: yesIEEE Access, 2021
Gamification is a potential approach to foster motivation and engagement in different contexts which popularity in recent years has encouraged its application in a diversity of domains, including health, education, business, society, or tourism. However,
Manuel Trinidad   +2 more
doaj   +1 more source

Game Awareness: A Questionnaire

open access: yesGames, 2021
This paper deals with one of the possible methodological approaches to an empirical examination of game awareness. Such an outline should enable the gathering of a deeper understanding of individuals’ awareness.
Katarina Kostelić
doaj   +1 more source

Impartial achievement and avoidance games for generating finite groups [PDF]

open access: yes, 2017
We study two impartial games introduced by Anderson and Harary and further developed by Barnes. Both games are played by two players who alternately select previously unselected elements of a finite group.
Ernst, Dana C., Sieben, Nandor
core   +1 more source

Game elements improve performance in a working memory training task

open access: yesInternational Journal of Serious Games, 2015
The utilization of game elements in a non-game context is currently used in a vast range of different domains. However, research on game elements’ effects in cognitive tasks is still sparse. Thus, in this study we implemented three game elements, namely,
Manuel Ninaus   +6 more
doaj   +1 more source

Gamification implementation for educational purposes: a scoping review (2013-2018)

open access: yesEducational Technology Quarterly, 2023
This review paper examines a worldwide phenomenon, gamification, in the educational context. After the high popularity of video games, the integration of gamification in the learning context has become one of the practices that have a considerable ...
Elif Polat
doaj   +1 more source

Impartial avoidance and achievement games for generating symmetric and alternating groups [PDF]

open access: yes, 2016
We study two impartial games introduced by Anderson and Harary. Both games are played by two players who alternately select previously-unselected elements of a finite group.
Benesh, Bret J.   +2 more
core   +3 more sources

OYUNLAŞTIRMADA OYUN ELEMANLARININ KULLANIMI: ADIDAS MICOACH, KHAN ACADEMY, SUPERBETTER VE SWARM UYGULAMALARININ ÖRNEK OLAY YÖNTEMİ İLE İNCELENMESİ

open access: yesErciyes İletişim Dergisi, 2018
Bu çalışma, oyun elemanlarının oyunlaştırmada kullanımına odaklanmaktadır. Oyunlaştırma, oyun tasarım unsurları (elemanları) ve esaslarının gerçek dünyaya ve oyun olmayan içeriğe aktarılmasıdır.
Serdar Sever, Adil Bical
doaj   +1 more source

Research on Equipment and Algorithm of a Multimodal Perception Gameplay Virtual and Real Fusion Intelligent Experiment

open access: yesApplied Sciences, 2022
Chemistry experiments are an important part of chemistry learning, and the development and application of virtual experiments have greatly enriched experimental teaching.
Lurong Yang, Jie Yuan, Zhiquan Feng
doaj   +1 more source

The Effects of Gamification in Online Learning Environments: A Systematic Literature Review

open access: yesInformatics, 2019
Gamification has recently been presented as a successful strategy to engage users, with potential for online education. However, while the number of publications on gamification has been increasing in recent years, a classification of its empirical ...
Alessandra Antonaci   +2 more
doaj   +1 more source

Gamification Techniques and Best Practices in Computerized Working Memory Training: A Systematic Literature Review

open access: yesApplied Sciences, 2022
Computerized Cognitive Training (CCT) programs have been widely used in the past decades, offering an alternative solution in enhancing cognitive functionalities, especially Working Memory (WM).
Agisilaos Chaldogeridis   +1 more
doaj   +1 more source

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