Results 11 to 20 of about 1,013,859 (294)
Gamification is a potential approach to foster motivation and engagement in different contexts which popularity in recent years has encouraged its application in a diversity of domains, including health, education, business, society, or tourism. However,
Manuel Trinidad +2 more
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Game Awareness: A Questionnaire
This paper deals with one of the possible methodological approaches to an empirical examination of game awareness. Such an outline should enable the gathering of a deeper understanding of individuals’ awareness.
Katarina Kostelić
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Impartial achievement and avoidance games for generating finite groups [PDF]
We study two impartial games introduced by Anderson and Harary and further developed by Barnes. Both games are played by two players who alternately select previously unselected elements of a finite group.
Ernst, Dana C., Sieben, Nandor
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Game elements improve performance in a working memory training task
The utilization of game elements in a non-game context is currently used in a vast range of different domains. However, research on game elements’ effects in cognitive tasks is still sparse. Thus, in this study we implemented three game elements, namely,
Manuel Ninaus +6 more
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Gamification implementation for educational purposes: a scoping review (2013-2018)
This review paper examines a worldwide phenomenon, gamification, in the educational context. After the high popularity of video games, the integration of gamification in the learning context has become one of the practices that have a considerable ...
Elif Polat
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Impartial avoidance and achievement games for generating symmetric and alternating groups [PDF]
We study two impartial games introduced by Anderson and Harary. Both games are played by two players who alternately select previously-unselected elements of a finite group.
Benesh, Bret J. +2 more
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Bu çalışma, oyun elemanlarının oyunlaştırmada kullanımına odaklanmaktadır. Oyunlaştırma, oyun tasarım unsurları (elemanları) ve esaslarının gerçek dünyaya ve oyun olmayan içeriğe aktarılmasıdır.
Serdar Sever, Adil Bical
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Chemistry experiments are an important part of chemistry learning, and the development and application of virtual experiments have greatly enriched experimental teaching.
Lurong Yang, Jie Yuan, Zhiquan Feng
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The Effects of Gamification in Online Learning Environments: A Systematic Literature Review
Gamification has recently been presented as a successful strategy to engage users, with potential for online education. However, while the number of publications on gamification has been increasing in recent years, a classification of its empirical ...
Alessandra Antonaci +2 more
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Computerized Cognitive Training (CCT) programs have been widely used in the past decades, offering an alternative solution in enhancing cognitive functionalities, especially Working Memory (WM).
Agisilaos Chaldogeridis +1 more
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