Results 11 to 20 of about 51,834 (262)
Chemistry experiments are an important part of chemistry learning, and the development and application of virtual experiments have greatly enriched experimental teaching.
Lurong Yang, Jie Yuan, Zhiquan Feng
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Computerized Cognitive Training (CCT) programs have been widely used in the past decades, offering an alternative solution in enhancing cognitive functionalities, especially Working Memory (WM).
Agisilaos Chaldogeridis +1 more
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The Gamification of E-learning Environments for Learning Programming
Gamification is the most active methodology utilized in the E-learning environment for teaching-learning in computing; however, this does not restrict its use in other areas of knowledge.
Christian Garcia Villegas +1 more
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The Analysis and Review of the Literatures in the field of Gamification in e-Learning [PDF]
Background and Objective:Despite the advent of new technologies and the consequent change in lifestyle in recent decades, education systems have retained their traditional way of teaching and have not adapted to the characteristics of the digital ...
Z. Batooli +3 more
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Identifying Game Elements Suitable for MOOCs [PDF]
Massive Online Open Courses (MOOCs) have increasingly become objects of research interest and studies in recent years. While MOOCs could be a means to address massive audiences, they suffer from high drop-out rates and low user engagement. Gamification is known as the application of game design elements in non-gaming scenarios to solve problems or to ...
Alessandra Antonaci +3 more
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A Serious Games and Game Elements Based Approach for Patient Telerehabilitation Contexts
There are several factors involved in telerehabilitation therapy, such as the patient’s engagement in the activity. In this context, the therapist’s active participation is compromised and, on the other hand, the exercises performed are often repetitive ...
Carlos Henrique Rorato Souza +4 more
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Bu çalışma, oyun elemanlarının oyunlaştırmada kullanımına odaklanmaktadır. Oyunlaştırma, oyun tasarım unsurları (elemanları) ve esaslarının gerçek dünyaya ve oyun olmayan içeriğe aktarılmasıdır.
Serdar Sever, Adil Bical
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The Effects of Gamification in Online Learning Environments: A Systematic Literature Review
Gamification has recently been presented as a successful strategy to engage users, with potential for online education. However, while the number of publications on gamification has been increasing in recent years, a classification of its empirical ...
Alessandra Antonaci +2 more
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Game elements improve performance in a working memory training task
The utilization of game elements in a non-game context is currently used in a vast range of different domains. However, research on game elements’ effects in cognitive tasks is still sparse. Thus, in this study we implemented three game elements, namely,
Manuel Ninaus +6 more
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AI-driven game design: the EMPAMOS gamification framework [PDF]
The successful implementation of gamification requires a comprehensive understanding of game design elements, yet existing compilations often lack empirical rigor.
Thomas Voit +2 more
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