Results 21 to 30 of about 78,726 (342)
Clustering Users to Determine the Most Suitable Gamification Elements
The use of gamification elements has extended from being a complement for a product to being integrated into multiple public services to motivate the user.
Alejandro Blanco-M +2 more
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The Effects of Activities Enriched with Game Elements in Mathematics Lessons
Differentiated instruction is a form of teaching. The content, processes, products, or learning environment can be differentiated with respect to students' readiness to learn, interests, and learner profiles.
Selen Galiç, B. Yıldız
semanticscholar +1 more source
A systematic evaluation of game elements effects on students’ motivation
Motivation theory is indispensable when discussing processes of learning. Learners who are motivated can learn almost everything. Students’ motivation is probably one of the most important factors for teacher effectiveness both for engagement in the ...
Rui Leitão +3 more
semanticscholar +1 more source
Computing an Element in the Lexicographic Kernel of a Game [PDF]
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Faigle, Ulrich +2 more
openaire +3 more sources
Several studies have been conducted in recent years into the effects of gamification on learner motivation. However, little is known about how learner profiles affect the impact of specific game elements.
Stéphanie Reyssier +5 more
semanticscholar +1 more source
Designing Personalized Persuasive Game Elements for Older Adults in Health Apps
The use of gamification elements in health apps has been shown to promote healthy behaviors. However, one-size-fits-all gamification strategy does not have the best persuasive effect.
Yongyan Guo, Tong Yuan, Siyu Yue
semanticscholar +1 more source
Gamification is a potential approach to foster motivation and engagement in different contexts which popularity in recent years has encouraged its application in a diversity of domains, including health, education, business, society, or tourism. However,
Manuel Trinidad +2 more
doaj +1 more source
Game Awareness: A Questionnaire
This paper deals with one of the possible methodological approaches to an empirical examination of game awareness. Such an outline should enable the gathering of a deeper understanding of individuals’ awareness.
Katarina Kostelić
doaj +1 more source
Game Elements towards More Sustainable Learning in Object-Oriented Programming Course
Gamification of education is considered to have the capacity to increase students’ engagement in a learning process; to drive learning and skills acquisition; and creates changes for more sustainable behavior. Sustainable behavior is especially important
V. Jusas +2 more
semanticscholar +1 more source
Gamification implementation for educational purposes: a scoping review (2013-2018)
This review paper examines a worldwide phenomenon, gamification, in the educational context. After the high popularity of video games, the integration of gamification in the learning context has become one of the practices that have a considerable ...
Elif Polat
doaj +1 more source

