Results 21 to 30 of about 51,834 (262)
Introduction: With new generations of students entering the educational system and calling for novel adult learning approaches, such as gamification, traditional didactics seem to be diminishing in importance.
Nino Fijačko +5 more
doaj +1 more source
Game elements improve affect and motivation in a learning task
Earlier studies repeatedly showed increased learner motivation due to game elements, while overall cognitive effects on learning outcomes were absent.
Stefan Huber +4 more
doaj +1 more source
Gamification Application for Promoting and Encouraging Physical Activity in the Elderly
Physical activity positively promotes calmness and lowers stress levels, overall quality of life, and subjective well-being, particularly among older people.
Narmin Mohammed Noori +2 more
doaj +1 more source
Game-Based Learning Approach Using the “TAO Software” in Dental Academics: A Cross-Sectional Study
Introduction: The evolution of game-based learning in the dental education has created a tremendous impact on achieving the goal set by educationalists and educational research committees all over the globe.
Santosh K. Kotnoor +7 more
doaj +1 more source
Influence of game features on attention in adults
IntroductionThe incorporation of game features into cognitive tasks can inform us about the influence of reward and motivation on attention. Continuous performance tasks (CPTs), designed to assess attention abilities, are examples of cognitive tasks that
Courtney L. Gallen +13 more
doaj +1 more source
Gamification in Education: Effectiveness and Impact on Student Motivation
Gamification has become a widely adopted strategy in education, aiming to enhance student motivation, engagement, and learning outcomes. In vocational and technical education, digital platforms often use gamified elements to support autonomous and self ...
Reiter Miroslav
doaj +1 more source
Despite the importance of gamification in education, there is still ongoing debate in the literature about how to design effective and useful educational gamification.
Mouna Denden +7 more
doaj +1 more source
Computer Game Elements and its Impact on Higher Education
This review paper analyses authors who used gamified e-learning systems in higher education. Their thoughts, problems and conclusions are accompanied and observed.
Andrija Bernik +2 more
doaj
Misperception of Body Weight After Childhood Cancer
ABSTRACT Background Misperception of body weight can negatively impact the weight management efforts of childhood cancer survivors (CCSs). Both being overweight or underweight are associated with chronic health conditions commonly observed in CCS; therefore, accurate weight perception is critical for reducing long‐term health risks.
Fabiën N. Belle +8 more
wiley +1 more source
Let’s play urban planner: The use of game elements in public participation platforms
Through the provision of digital tools, government institutions aim to counter the growing alienation of citizens towards institutional politics and overcome traditional barriers of participation.
Sarah-Kristin Thiel
doaj +1 more source

