Results 21 to 30 of about 78,726 (342)

Clustering Users to Determine the Most Suitable Gamification Elements

open access: yesSensors, 2021
The use of gamification elements has extended from being a complement for a product to being integrated into multiple public services to motivate the user.
Alejandro Blanco-M   +2 more
doaj   +1 more source

The Effects of Activities Enriched with Game Elements in Mathematics Lessons

open access: yesInnoeduca. International Journal of Technology and Educational Innovation, 2023
Differentiated instruction is a form of teaching. The content, processes, products, or learning environment can be differentiated with respect to students' readiness to learn, interests, and learner profiles.
Selen Galiç, B. Yıldız
semanticscholar   +1 more source

A systematic evaluation of game elements effects on students’ motivation

open access: yesEducation and Information Technologies : Official Journal of the IFIP technical committee on Education, 2021
Motivation theory is indispensable when discussing processes of learning. Learners who are motivated can learn almost everything. Students’ motivation is probably one of the most important factors for teacher effectiveness both for engagement in the ...
Rui Leitão   +3 more
semanticscholar   +1 more source

Computing an Element in the Lexicographic Kernel of a Game [PDF]

open access: yesMathematical Methods of Operations Research, 2006
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Faigle, Ulrich   +2 more
openaire   +3 more sources

The Impact of Game Elements on Learner Motivation: Influence of Initial Motivation and Player Profile

open access: yesIEEE Transactions on Learning Technologies, 2022
Several studies have been conducted in recent years into the effects of gamification on learner motivation. However, little is known about how learner profiles affect the impact of specific game elements.
Stéphanie Reyssier   +5 more
semanticscholar   +1 more source

Designing Personalized Persuasive Game Elements for Older Adults in Health Apps

open access: yesApplied Sciences, 2022
The use of gamification elements in health apps has been shown to promote healthy behaviors. However, one-size-fits-all gamification strategy does not have the best persuasive effect.
Yongyan Guo, Tong Yuan, Siyu Yue
semanticscholar   +1 more source

GoRace: A Multi-Context and Narrative-Based Gamification Suite to Overcome Gamification Technological Challenges

open access: yesIEEE Access, 2021
Gamification is a potential approach to foster motivation and engagement in different contexts which popularity in recent years has encouraged its application in a diversity of domains, including health, education, business, society, or tourism. However,
Manuel Trinidad   +2 more
doaj   +1 more source

Game Awareness: A Questionnaire

open access: yesGames, 2021
This paper deals with one of the possible methodological approaches to an empirical examination of game awareness. Such an outline should enable the gathering of a deeper understanding of individuals’ awareness.
Katarina Kostelić
doaj   +1 more source

Game Elements towards More Sustainable Learning in Object-Oriented Programming Course

open access: yesSustainability, 2022
Gamification of education is considered to have the capacity to increase students’ engagement in a learning process; to drive learning and skills acquisition; and creates changes for more sustainable behavior. Sustainable behavior is especially important
V. Jusas   +2 more
semanticscholar   +1 more source

Gamification implementation for educational purposes: a scoping review (2013-2018)

open access: yesEducational Technology Quarterly, 2023
This review paper examines a worldwide phenomenon, gamification, in the educational context. After the high popularity of video games, the integration of gamification in the learning context has become one of the practices that have a considerable ...
Elif Polat
doaj   +1 more source

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