Results 21 to 30 of about 51,834 (262)

Gamification in nursing

open access: yesObzornik zdravstvene nege, 2020
Introduction: With new generations of students entering the educational system and calling for novel adult learning approaches, such as gamification, traditional didactics seem to be diminishing in importance.
Nino Fijačko   +5 more
doaj   +1 more source

Game elements improve affect and motivation in a learning task

open access: yesInternational Journal of Serious Games
Earlier studies repeatedly showed increased learner motivation due to game elements, while overall cognitive effects on learning outcomes were absent.
Stefan Huber   +4 more
doaj   +1 more source

Gamification Application for Promoting and Encouraging Physical Activity in the Elderly

open access: yesEurasian Journal of Science and Engineering
Physical activity positively promotes calmness and lowers stress levels, overall quality of life, and subjective well-being, particularly among older people.
Narmin Mohammed Noori   +2 more
doaj   +1 more source

Game-Based Learning Approach Using the “TAO Software” in Dental Academics: A Cross-Sectional Study

open access: yesJournal of Pharmacy and Bioallied Sciences
Introduction: The evolution of game-based learning in the dental education has created a tremendous impact on achieving the goal set by educationalists and educational research committees all over the globe.
Santosh K. Kotnoor   +7 more
doaj   +1 more source

Influence of game features on attention in adults

open access: yesFrontiers in Psychology, 2023
IntroductionThe incorporation of game features into cognitive tasks can inform us about the influence of reward and motivation on attention. Continuous performance tasks (CPTs), designed to assess attention abilities, are examples of cognitive tasks that
Courtney L. Gallen   +13 more
doaj   +1 more source

Gamification in Education: Effectiveness and Impact on Student Motivation

open access: yesActa Educationis Generalis
Gamification has become a widely adopted strategy in education, aiming to enhance student motivation, engagement, and learning outcomes. In vocational and technical education, digital platforms often use gamified elements to support autonomous and self ...
Reiter Miroslav
doaj   +1 more source

Which Combination of Game Elements Can Lead to a Useful Gamification in Education? Evidence from a Fuzzy-set Qualitative Comparative Analysis

open access: yesOpen Praxis
Despite the importance of gamification in education, there is still ongoing debate in the literature about how to design effective and useful educational gamification.
Mouna Denden   +7 more
doaj   +1 more source

Computer Game Elements and its Impact on Higher Education

open access: yesTehnički Glasnik, 2022
This review paper analyses authors who used gamified e-learning systems in higher education. Their thoughts, problems and conclusions are accompanied and observed.
Andrija Bernik   +2 more
doaj  

Misperception of Body Weight After Childhood Cancer

open access: yesPediatric Blood &Cancer, EarlyView.
ABSTRACT Background Misperception of body weight can negatively impact the weight management efforts of childhood cancer survivors (CCSs). Both being overweight or underweight are associated with chronic health conditions commonly observed in CCS; therefore, accurate weight perception is critical for reducing long‐term health risks.
Fabiën N. Belle   +8 more
wiley   +1 more source

Let’s play urban planner: The use of game elements in public participation platforms

open access: yesPlaNext, 2017
Through the provision of digital tools, government institutions aim to counter the growing alienation of citizens towards institutional politics and overcome traditional barriers of participation.
Sarah-Kristin Thiel
doaj   +1 more source

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