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Game-Based Learning for Effective Teaching of Computer Studies in Secondary Schools
Game-based learning among Nigerian secondary schools is not common. In foreign countries where game-based learning is widely used, it is often believed that it could be more distracting and may not align with learning goals.
A. J. K. Shittu +2 more
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BackgroundGame-based learning appears to be a promising instructional method because of its engaging properties and positive effects on motivation and learning.
A E J Van Gaalen +4 more
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Game-Based Learning: Its Impact on Asian Teenagers’ Motivation for English Learning [PDF]
Game-based learning, which applies games to help learners to learn, are an effective tool to improve learners’ motivation. Due to its complex operation mechanism and the influence of many factors, it is often difficult for many learners to make efficient
Wang Cunxiang
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Distance learning during the COVID-19 pandemic caused students' learning motivation to decrease. For this reason, an interesting learning process is needed, one of which is by applying game-based learning.This study aims to develop and determine the ...
Vera Dewi Susanti +2 more
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There is accumulating evidence that engagement with digital math games can improve students’ learning. However, in what way individual variables critical to game-based learning influence students' learning success still needs to be explored.
Manuel Ninaus +3 more
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Game design is a complex process based on balance between educational and gameplay experience in a coherent way. In the context of instructional design, Constructive Alignment aims to develop an outcome-based approach for designing learning activities ...
George Kalmpourtzis, Margarida Romero
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The method of using games in class has been recognized for its effectiveness through the efforts of many researchers, and has spread mainly in the United States and Europe, and the number of cases implemented in actual education has increased ...
Woo-Hyun Lee +2 more
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Flow experience in game based learning – a systematic literature review
The entertaining elements implemented in a serious game are key factors in determining whether a player will be engaged in a play-learn process and able to achieve the desired learning outcomes.
Arttu Perttula +3 more
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Quantifying scientific thinking using multichannel data to individualize game-based learning remains a significant challenge for researchers and educators.
Elizabeth B. Cloude +3 more
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ENHANCING STUDENTS' EMOTIONAL INTELLIGENCE WITH GAME-BASED LEARNING AS AN ICT TOOL
The purpose of this study is to examine the potential of game-based learning as an information and communication technology for educational activities, with a focus on enhancing emotional intelligence.
Тетяна Анатоліївна Зінов'єва +1 more
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