Results 1 to 10 of about 26,958,910 (241)

Game-Based Learning for Effective Teaching of Computer Studies in Secondary Schools

open access: yesFountain Journal of Natural and Applied Sciences (FUJNAS), 2017
Game-based learning among Nigerian secondary schools is not common. In foreign countries where game-based learning is widely used, it is often believed that it could be more distracting and may not align with learning goals.
A. J. K. Shittu   +2 more
doaj   +3 more sources

Identifying Player Types to Tailor Game-Based Learning Design to Learners: Cross-sectional Survey using Q Methodology

open access: yesJMIR Serious Games, 2022
BackgroundGame-based learning appears to be a promising instructional method because of its engaging properties and positive effects on motivation and learning.
A E J Van Gaalen   +4 more
doaj   +1 more source

Game-Based Learning: Its Impact on Asian Teenagers’ Motivation for English Learning [PDF]

open access: yesSHS Web of Conferences
Game-based learning, which applies games to help learners to learn, are an effective tool to improve learners’ motivation. Due to its complex operation mechanism and the influence of many factors, it is often difficult for many learners to make efficient
Wang Cunxiang
doaj   +1 more source

Development Of Android-Based Edutainment Game Learning Media On Phytagoras Theorem For Junior High School Students

open access: yesAl-Ishlah: Jurnal Pendidikan, 2022
Distance learning during the COVID-19 pandemic caused students' learning motivation to decrease. For this reason, an interesting learning process is needed, one of which is by applying game-based learning.This study aims to develop and determine the ...
Vera Dewi Susanti   +2 more
doaj   +1 more source

Acceptance of Game-Based Learning and Intrinsic Motivation as Predictors for Learning Success and Flow Experience

open access: yesInternational Journal of Serious Games, 2017
There is accumulating evidence that engagement with digital math games can improve students’ learning. However, in what way individual variables critical to game-based learning influence students' learning success still needs to be explored.
Manuel Ninaus   +3 more
doaj   +1 more source

Constructive alignment of learning mechanics and game mechanics in Serious Game design in Higher Education

open access: yesInternational Journal of Serious Games, 2020
Game design is a complex process based on balance between educational and gameplay experience in a coherent way. In the context of instructional design, Constructive Alignment aims to develop an outcome-based approach for designing learning activities ...
George Kalmpourtzis, Margarida Romero
doaj   +1 more source

Effect of Game-based Learning using Live Streaming on Learners' Interest, Immersion, Satisfaction, and Instructors' Perception

open access: yesInternational Journal of Serious Games, 2022
The method of using games in class has been recognized for its effectiveness through the efforts of many researchers, and has spread mainly in the United States and Europe, and the number of cases implemented in actual education has increased ...
Woo-Hyun Lee   +2 more
doaj   +1 more source

Flow experience in game based learning – a systematic literature review

open access: yesInternational Journal of Serious Games, 2017
The entertaining elements implemented in a serious game are key factors in determining whether a player will be engaged in a play-learn process and able to achieve the desired learning outcomes.
Arttu Perttula   +3 more
doaj   +1 more source

Quantifying Scientific Thinking Using Multichannel Data With Crystal Island: Implications for Individualized Game-Learning Analytics

open access: yesFrontiers in Education, 2020
Quantifying scientific thinking using multichannel data to individualize game-based learning remains a significant challenge for researchers and educators.
Elizabeth B. Cloude   +3 more
doaj   +1 more source

ENHANCING STUDENTS' EMOTIONAL INTELLIGENCE WITH GAME-BASED LEARNING AS AN ICT TOOL

open access: yesВідкрите освітнє е-середовище сучасного університету, 2023
The purpose of this study is to examine the potential of game-based learning as an information and communication technology for educational activities, with a focus on enhancing emotional intelligence.
Тетяна Анатоліївна Зінов'єва   +1 more
doaj   +1 more source

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