Results 1 to 10 of about 4,232,509 (339)

Game-based learning in early childhood education: a systematic review and meta-analysis [PDF]

open access: yesFrontiers in Psychology
Game-based learning has gained popularity in recent years as a tool for enhancing learning outcomes in children. This approach uses games to teach various subjects and skills, promoting engagement, motivation, and fun.
Manar S. Alotaibi
doaj   +3 more sources

Comparison Between Game-Based Learning and Traditional Learning Methods in Traumatic Dental Management Among Dental Interns at KAUFD [PDF]

open access: yesClinical, Cosmetic and Investigational Dentistry
Faisal M Dardeer, Reem M Areesh, Aasaiel Ahmed Alnafisi, Ibtesam Alzain, Basil M Andijani, Shahad N Abudawood, Abeer M Abdullah, Abdalrahman M Ainousa, Mohammed Alulaiyan Department of Pediatric Dentistry, King Abdulaziz University, Jeddah, Saudi ...
Dardeer FM   +8 more
doaj   +4 more sources

Game-Based Learning in Pharmacy Education. [PDF]

open access: yesPharmacy (Basel), 2022
Game-based learning (GBL) involves adding game elements to non-game activities to encourage engagement. Pharmacy curricula are required to incorporate active learning to meet accreditation standards.
Oestreich JH, Guy JW.
europepmc   +6 more sources

Game-based learning in medical education. [PDF]

open access: yesFront Public Health, 2023
At present, medical education is rapidly evolving. Game-based learning (GBL) has been gradually used for education, and several innovations have emerged.
Xu M   +5 more
europepmc   +2 more sources

Effects of digital game-based learning on students' digital etiquette literacy, learning motivations, and engagement. [PDF]

open access: yesHeliyon, 2023
Recent years have seen a substantial rise in the number of children and teenagers surfing the Internet; however, not all use this resource responsibly. Digital etiquette, a core element of digital citizenship, contributes to proper Internet adoption and ...
Zheng Y   +7 more
europepmc   +2 more sources

Gamification and Game Based Learning for Vocational Education and Training: A Systematic Literature Review. [PDF]

open access: yesEduc Inf Technol (Dordr), 2023
Games have been used as a learning tool for centuries. Gamification and game-based learning are becoming more prominent in educational settings for several reasons.
Dahalan F, Alias N, Shaharom MSN.
europepmc   +2 more sources

Game-based learning in nursing: a systematic review [PDF]

open access: yesBMC Medical Education
Aim This study aims to systematically review studies related to game-based learning in nursing. Background A review of national and international literature revealed that only a limited number of studies have comprehensively addressed game-based learning
Nil Küçük Yüceyurt   +1 more
doaj   +2 more sources

Influence of game-based learning in mathematics education on the students' cognitive and affective domain: A systematic review. [PDF]

open access: yesFront Psychol, 2023
Introduction Game-based learning (GBL) is one of the modern trends in education in the 21st century. Numerous research studies have been carried out to investigate the influence of teaching on the students' academic attainment. It is crucial to integrate
Hui HB, Mahmud MS.
europepmc   +2 more sources

Learning Italian as a Second Language in a Sample of Ukrainian Children: A Game-Based Learning Approach [PDF]

open access: yesPediatric Reports, 2023
Game-based learning is an educational approach aimed at acquiring knowledge through the use of play. There are various studies that note the effectiveness of playing as an educational tool and the use of digital platforms as a tool that can increase its ...
Alessandro Frolli   +4 more
doaj   +2 more sources

Applying game-based learning to a primary school class in computer science terminology learning

open access: yesFrontiers in Education, 2023
IntroductionGame-based learning is an innovative technique that utilizes the educational potential of videogames in general, and serious games in particular, to enhance training processes and make it simpler for users to attain motivated learning ...
Bolganay Kaldarova   +7 more
doaj   +2 more sources

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