Results 21 to 30 of about 4,232,509 (339)
Game-based learning in computer science education: a scoping literature review
Using games in education has the potential to increase students’ motivation and engagement in the learning process, gathering long-lasting practical knowledge.
Maja Videnovik +4 more
semanticscholar +1 more source
Numerous studies have confirmed that increasing vocabulary size is a critical part of learning English as a foreign language (EFL). The rapid development of mobile and game technologies has encouraged instructors to consider the potential of Mobile ...
Chih-Ming Chen, Ding Cao
doaj +1 more source
Recent years have seen a rapid proliferation of game-based learning applied in language classes. Second language teaching and learning are being inspired by the increasingly mature game-based learning technology. Currently, educational games are regarded
Xian Xiao, Gaoda He
doaj +1 more source
Game-Based Learning and Gamification in Physical Education: A Systematic Review
The use of educational games or some aspects of games in the educational context is known as game-based learning (GBL) or educational gamification. The objectives of this study are to assess the existing evidence about how GBL and gamification have ...
Rubén Camacho-Sánchez +4 more
semanticscholar +1 more source
Game-based features in intelligent game-based learning environments: a systematic literature review
Intelligent game-based learning environments have developed and created dynamic, effective, and engaging learning experiences, serving as a tutoring framework for students of different educational levels.
Liping Sun, Marjaana Kangas, H. Ruokamo
semanticscholar +1 more source
The Role of Learning Styles in Game-Based Learning
Adapting learning to the level and preferences of learners and game-based learning have increasingly received much attention. The current study examined whether learning styles based on the Felder-Silverman classification (perception, input, processing and organization of information) influence learning in GBL. Only the input and processing scales were
Wouters, Pieter, van der Meulen, Esmee
openaire +1 more source
Learning analytics for online game-Based learning: a systematic literature review
Game-based learning researchers have been investigating various means to maximise learning in educational games. One promising venue in recent years has been the use of learning analytics in online game-based learning environments.
S. K. Banihashem +4 more
semanticscholar +1 more source
In the course of digitalization, new technologies and innovations are continuously introduced to the educational sector. For instance, augmented reality (AR) is increasingly applied in science teaching in both school and higher education.
Valerie Czok +4 more
semanticscholar +1 more source
Immersive learning technologies such as virtual reality (VR), augmented reality (AR) and educational digital games offer many benefits to teaching and learning.
C. Udeozor +3 more
semanticscholar +1 more source
Driven by the growing popularity of serious games and their great potential for teaching and learning, the use of game-based learning (GBL) is gaining importance in and out of schools and is linked to high expectations in terms of motivation and learning
Michael Jüttler +5 more
core +1 more source

