Results 21 to 30 of about 4,232,509 (339)

Game-based learning in computer science education: a scoping literature review

open access: yesInternational Journal of STEM Education, 2023
Using games in education has the potential to increase students’ motivation and engagement in the learning process, gathering long-lasting practical knowledge.
Maja Videnovik   +4 more
semanticscholar   +1 more source

Effects of Design Factors of a Game-based English Vocabulary Learning App on Learning Performance, Sustained Attention, Emotional State, and Memory Retention

open access: yesTūzī yǔ dàng’àn xuékān, 2021
Numerous studies have confirmed that increasing vocabulary size is a critical part of learning English as a foreign language (EFL). The rapid development of mobile and game technologies has encouraged instructors to consider the potential of Mobile ...
Chih-Ming Chen, Ding Cao
doaj   +1 more source

Subjective experiences and perceptions of learning a second language through digital games: A case study of Chinese college students

open access: yesFrontiers in Psychology, 2023
Recent years have seen a rapid proliferation of game-based learning applied in language classes. Second language teaching and learning are being inspired by the increasingly mature game-based learning technology. Currently, educational games are regarded
Xian Xiao, Gaoda He
doaj   +1 more source

Game-Based Learning and Gamification in Physical Education: A Systematic Review

open access: yesEducation sciences, 2023
The use of educational games or some aspects of games in the educational context is known as game-based learning (GBL) or educational gamification. The objectives of this study are to assess the existing evidence about how GBL and gamification have ...
Rubén Camacho-Sánchez   +4 more
semanticscholar   +1 more source

Game-based features in intelligent game-based learning environments: a systematic literature review

open access: yesInteractive Learning Environments, 2023
Intelligent game-based learning environments have developed and created dynamic, effective, and engaging learning experiences, serving as a tutoring framework for students of different educational levels.
Liping Sun, Marjaana Kangas, H. Ruokamo
semanticscholar   +1 more source

The Role of Learning Styles in Game-Based Learning

open access: yesInternational Journal of Game-Based Learning, 2020
Adapting learning to the level and preferences of learners and game-based learning have increasingly received much attention. The current study examined whether learning styles based on the Felder-Silverman classification (perception, input, processing and organization of information) influence learning in GBL. Only the input and processing scales were
Wouters, Pieter, van der Meulen, Esmee
openaire   +1 more source

Learning analytics for online game-Based learning: a systematic literature review

open access: yesBehavior and Information Technology, 2023
Game-based learning researchers have been investigating various means to maximise learning in educational games. One promising venue in recent years has been the use of learning analytics in online game-based learning environments.
S. K. Banihashem   +4 more
semanticscholar   +1 more source

Learning Effects of Augmented Reality and Game-Based Learning for Science Teaching in Higher Education in the Context of Education for Sustainable Development

open access: yesSustainability, 2023
In the course of digitalization, new technologies and innovations are continuously introduced to the educational sector. For instance, augmented reality (AR) is increasingly applied in science teaching in both school and higher education.
Valerie Czok   +4 more
semanticscholar   +1 more source

Game-based assessment framework for virtual reality, augmented reality and digital game-based learning

open access: yesInternational Journal of Educational Technology in Higher Education, 2023
Immersive learning technologies such as virtual reality (VR), augmented reality (AR) and educational digital games offer many benefits to teaching and learning.
C. Udeozor   +3 more
semanticscholar   +1 more source

Game-Based Learning in Economics Education at Upper Secondary Level: The Impact of Game Mechanics and Reflection on Students’ Financial Literacy

open access: yes, 2021
Driven by the growing popularity of serious games and their great potential for teaching and learning, the use of game-based learning (GBL) is gaining importance in and out of schools and is linked to high expectations in terms of motivation and learning
Michael Jüttler   +5 more
core   +1 more source

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