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Flow experience in game based learning – a systematic literature review
The entertaining elements implemented in a serious game are key factors in determining whether a player will be engaged in a play-learn process and able to achieve the desired learning outcomes.
Arttu Perttula +3 more
doaj +1 more source
ENHANCING STUDENTS' EMOTIONAL INTELLIGENCE WITH GAME-BASED LEARNING AS AN ICT TOOL
The purpose of this study is to examine the potential of game-based learning as an information and communication technology for educational activities, with a focus on enhancing emotional intelligence.
Тетяна Анатоліївна Зінов'єва +1 more
doaj +1 more source
Constraints and autonomy for creativity in extracurricular gamejams and curricular assessment [PDF]
The engagement observed by the players of the games that they play is a desirable quality that has not gone unnoticed in the field of education, leading to concepts such as gamification of education, game-based learning and serious games for training ...
Arya +7 more
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Digital Games as a means of learning have become more important in recent years. Infrastructural and sociological developments have created fertile grounds for game innovations, by exploiting the latest technologies, and a new generation of learners have welcomed this form of learning. This chapter focuses on an overview of the current state of the art
Kelle, Sebastian +3 more
openaire +2 more sources
Critical Analysis of Decision Making Experience with a Machine Learning Approach in Playing Ayo Game [PDF]
The major goal in defining and examining game scenarios is to find good strategies as solutions to the game. A plausible solution is a recommendation to the players on how to play the game, which is represented as strategies guided by the various ...
Adebiyi, E. F. +2 more
core +1 more source
Game-based learning environments affect frontal brain activity.
Inclusion of game elements in learning environments to increase motivation and learning outcome is becoming increasingly popular. However, underlying mechanisms of game-based learning have not been studied sufficiently yet.
Silvia Erika Kober +4 more
doaj +1 more source
Quantifying scientific thinking using multichannel data to individualize game-based learning remains a significant challenge for researchers and educators.
Elizabeth B. Cloude +3 more
doaj +1 more source
Flow Experience and Situational Interest in Game-Based Learning: Cousins or Identical Twins
While game-based learning seems to be an effective instructional approach, the underlying learning and engagement mechanisms of games are still poorly understood.
Kristian Juha Mikael Kiili +5 more
doaj +1 more source
Enhancing teaching and learning of evidence-based practice via game-based learning
Introduction: The Singapore Institute of Technology-University of Glasgow (SIT-UofG) Nursing Programme has traditionally taken a didactic teaching approach in the delivery of the Evidence-Based Practice (EBP) module.
Rosy Swee Cheng Tay +4 more
doaj +1 more source
A Mixed Method Approach for Evaluating and Improving the Design of Learning in Puzzle Games [PDF]
Despite the acknowledgment that learning is a necessary part of all gameplay, the area of Games User Research lacks an established evidence based method through which designers and researchers can understand, assess, and improve how commercial games ...
Andersen Erik +10 more
core +2 more sources

