Results 41 to 50 of about 1,164,864 (284)

Game-Based Learning in Engineering Education [PDF]

open access: yes, 2008
The new generation of undergraduates entering UK higher education have grown up with computer games of ever increasing sophistication. In this educational project a race game, Racing Academy, was developed to investigate how game technology and gaming ...
Darling, Jos   +4 more
core  

Cognitive Status in People With Epilepsy in the Republic of Guinea: A Prospective, Case–Control Study

open access: yesAnnals of Clinical and Translational Neurology, EarlyView.
ABSTRACT Objective People with epilepsy (PWE) may experience cognitive deficits but fail to undergo formal evaluation. This study compares cognitive status between PWE and healthy controls in the West African Republic of Guinea. Methods A cross‐sectional, case–control study was conducted in sequential recruitment phases (July 2024–July 2025) at Ignace ...
Maya L. Mastick   +14 more
wiley   +1 more source

Exploring the effectiveness and moderators of game learning on creativity enhancement: A meta-analysis

open access: yesEducational Technology & Society
Creativity has been proven to be a core competitiveness in the twenty-first century. Although many experimental studies have confirmed that game learning can improve creativity, some studies have contrary results.
I-Cheng Lin   +4 more
doaj   +1 more source

Business Process Simulation Game as a Business Process Learning Tool for Retail Companies

open access: yesJIRAE (International Journal of Industrial Research and Applied Engineering), 2021
Game-based Learning has become one of the most developed learning methods in this 21st century. Game-based Learning is a good learning method because it can create a virtual world where players can simulate real-world problem-solving.
Joella Joella   +2 more
doaj   +1 more source

Mobile learning: benefits of augmented reality in geometry teaching [PDF]

open access: yes, 2018
As a consequence of the technological advances and the widespread use of mobile devices to access information and communication in the last decades, mobile learning has become a spontaneous learning model, providing a more flexible and collaborative ...
Leitão, Rui   +2 more
core   +1 more source

A Q‐Learning Algorithm to Solve the Two‐Player Zero‐Sum Game Problem for Nonlinear Systems

open access: yesInternational Journal of Adaptive Control and Signal Processing, Volume 39, Issue 3, Page 566-581, March 2025.
A Q‐learning algorithm to solve the two‐player zero‐sum game problem for nonlinear systems. ABSTRACT This paper deals with the two‐player zero‐sum game problem, which is a bounded L2$$ {L}_2 $$‐gain robust control problem. Finding an analytical solution to the complex Hamilton‐Jacobi‐Issacs (HJI) equation is a challenging task.
Afreen Islam   +2 more
wiley   +1 more source

Learning spillover and analogy-based expectations: a multi-game experiment [PDF]

open access: yes, 2007
We consider a multi-game interactive learning environment and ask ourselves whether long run behaviors in one game are a¤ected by behaviors in the other, i.e whether there are learning spillovers.
Huck, S., Jehiel, P., Rutter, T.
core  

Characterization of Defect Distribution in an Additively Manufactured AlSi10Mg as a Function of Processing Parameters and Correlations with Extreme Value Statistics

open access: yesAdvanced Engineering Materials, EarlyView.
Predicting extreme defects in additive manufacturing remains a key challenge limiting its structural reliability. This study proposes a statistical framework that integrates Extreme Value Theory with advanced process indicators to explore defect–process relationships and improve the estimation of critical defect sizes. The approach provides a basis for
Muhammad Muteeb Butt   +8 more
wiley   +1 more source

Game-based learning

open access: yesBritish Dental Journal
This research project focuses on developing an educational video game designed for high school students from the 1st to 4th grade of Compulsory Secondary Education (ESO, from 12 to 16 years old), aimed at helping learning in mathematics and physics. Simultaneously, it addresses the issue of the loss of interest many students show towards these subjects
  +5 more sources

Game-based learning or game-based teaching? [PDF]

open access: yes, 2009
Emerging technologies for learning report - Article exploring games based learning and its potential for ...
Pivec, Paul
core  

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