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Domesticating Digital Game-based Learning [PDF]
This paper analyses the use of digital game-based learning in schools in Norway. It investigates the types of games used in Norwegian schools and how pupils experience this practice. As a result of the increased focus on digital skills in Norwegian education digital game-based learning is widely employed throughout Norway.
Helga Dís Ísfold Sigurðardóttir
doaj +7 more sources
Presentation about using digital games in the method of digital game-based learning. It is useful as an introduction to that topic, referring to the experiential learning cycle.
Thomas Schutz, Daniel Schwarz
+4 more sources
A comparison of methodological frameworks for digital learning game design [PDF]
Methodological frameworks guide the design of digital learning game based on well founded learning theories and instructional strategies. This study presents a comparison of five methodological frameworks for digital learning game design, highlighting ...
A Amory +14 more
core +1 more source
Learning through play: an educational computer game to introduce radar fundamentals [PDF]
The information exchange has evolved from traditional books to computers and Internet in a few years' time. Our current university students were born in this age: they learn and have fun with different methods as previous generations did.
Cuinas, Inigo +2 more
core +2 more sources
Implementasi Game Based Learning Berbasis Digital
Revolusi Industri 4.0 merupakan era baru di bidang Industri yang telah mengalami perkembangan sangat pesat dari era sebelumnya. Era ini ditandai dengan transformasi digital di setiap bagian industri dan kemudahan manusia memanfaatkan akses internet dalam setiap aktivitasnya.
Faqih Abdul Bashir, Bramastia Bramastia
openaire +1 more source
Co-creativity through play and game design thinking [PDF]
This article discusses the application of game design thinking as a learning process for scaffolding co-creativity in Higher Education based on the GameChangers initiative (gamify.org.uk) part-funded by the Higher Education Funding Council of England ...
Arnab, Sylvester +2 more
core +1 more source
TEACHERS` PERCEPTIONS OF DIGITAL GAME-BASED VOCABULARY LEARNING
The most problem in teaching and learning English that faced by the teacher is the students` lacks of vocabulary. The problem caused by the media used in teaching and learning process that makes the students feel bored, less motivation when joining the class.
M. Sihombing, Poppy Shania +1 more
openaire +2 more sources
‘It’s like having a test but in a fun way’: young learners’ perceptions of a digital game-based assessment of early language learning [PDF]
Assessment is a challenge within early language learning, calling for methods which, as well as being valid and reliable, protect rather than diminish motivation.
Courtney, Louise, Graham, Suzanne
core +1 more source
MathRun: An Adaptive Mental Arithmetic Game Using A Quantitative Performance Model [PDF]
Pedagogy and the way children learn are changing rapidly with the introduction of widely accessible computer technologies, from mobile apps to interactive educational games. Digital games have the capacity to embed many learning supports using the widely
Chen, L., Tang, Wen
core +1 more source
Gender Differences and Digital Learning Games – One Size Does not fit all [PDF]
The intrinsic motivation demonstrated towards digital games provides the opportunity for its use as a learning tool irrespective of gender differences. This has resulted in the combination of the motivation of games with curricular content referred to as
Bacon, Liz +2 more
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