Results 1 to 10 of about 31,339 (114)

Effectiveness of digital educational game and game design in STEM learning: a meta-analytic review

open access: yesInternational Journal of STEM Education, 2023
Digital educational games exhibit substantial promise in advancing STEM education. Nevertheless, the empirical evidence on both the efficacy of digital game-based learning and its designs in STEM education is characterized by notable inconsistencies ...
Yang Gui   +5 more
doaj   +2 more sources

Defining Digital Game-Based Learning for Science, Technology, Engineering, and Mathematics: A New Perspective on Design and Developmental Research [PDF]

open access: yesJournal of Medical Internet Research, 2021
In the modern age, digital games are widely used as informal media for Science, Technology, Engineering, and Mathematics (STEM) education and medical therapy for game-based learning.
Ishak, Shahrul Affendi   +2 more
doaj   +2 more sources

Teacher-Mediated Digital Game-Based Learning and Children’s Emotional Intelligence in Inclusive Classrooms: A Systematic Review and Critical Narrative Synthesis [PDF]

open access: yesJournal of Intelligence
Digital game-based learning is increasingly used to support children’s engagement, interaction, and social–emotional development. However, its contribution to emotional intelligence, particularly in inclusive classroom contexts, remains theoretically ...
Funda Uğurlu, Filiz Evran Acar
doaj   +2 more sources

Incidental vocabulary learning from digital games: the predictive role of game playing time, foreign language motivation, and anxiety [PDF]

open access: yesFrontiers in Psychology
IntroductionThis study examined the effect of digital games on incidental second language (L2) vocabulary learning and identified the factors predicting incidental word learning through digital gameplay.MethodsData were collected in two stages.
Serdar Akbulut   +6 more
doaj   +2 more sources

Domesticating Digital Game-based Learning [PDF]

open access: yesNordic Journal of Science and Technology Studies, 2016
This paper analyses the use of digital game-based learning in schools in Norway. It investigates the types of games used in Norwegian schools and how pupils experience this practice.
Helga Dís Ísfold Sigurðardóttir
doaj   +2 more sources

Digital Game-Based Learning for Information Technology: An Exploratory Analysis [PDF]

open access: yesE-Journal of Humanities, Arts and Social Sciences, 2022
Keeping students engaged and motivated is a challenge. Digital game-based learning is considered an approach that can help towards achieving this goal.
Clay Johnson   +2 more
doaj   +1 more source

Exploring the Research Trajectory of Digital Game-based Learning: A Citation Network Analysis

open access: yesEducational Technology & Society, 2023
The digital revolution has heavily influenced digital game-based learning, yet as the revolution progresses, the conception of such learning has shifted along with the increasing complexity of the digital environment.
Wiwit Ratnasari   +2 more
doaj   +1 more source

Game-Based Learning and Children’s Digital Literacy to Support Pervasive Learning: A Systematic Reviews

open access: yesJurnal Teknologi Pendidikan, 2023
In this study, we investigate the impact of game-based learning on children's digital literacy in processing and acquiring information, focusing on the generation of digital natives who excel in responding to multimedia information.
Muhibuddin Fadhli   +4 more
doaj   +1 more source

The Effect of Digital Learning Media Based on Wordwall Games on Students’ Learning Outcomes and Learning Motivation at SDN 17 Prabumulih

open access: yesJurnal PAJAR (Pendidikan dan Pengajaran), 2023
This paper examines the effect of Wordwall game-based digital media on students’ learning outcomes and learning motivation in fractional material.
Popi Ulandari   +2 more
doaj   +1 more source

Home - About - Disclaimer - Privacy